Crafting is a strange subset of MMO play, when you think about it. For some folks, it's incredibly important; for the rest, chances are they hardly think about it. It's typically lacking the sort of interaction and feedback we get from combat, is a huge money and time sink, and usually offers less reward for more effort than raiding or other forms of loot acquisition.
Still, crafting is beloved by many for various reasons. It can be a great way to make money (depending on what you make and the market demand), it involves creation instead of destruction, and a crafty crafter can use his or her talents to help friends and benefit guilds. While most MMOs include crafting, it's rare to see a title rise above the bare minimum to fashion an engaging, intricate and beneficial system.
For you crafters in the Massively audience, which MMO would you say has the best crafting -- and what makes it so special? Is it the number of recipes or the randomness of the results? Have you found a game that hits that sweet spot of crafting perfection that made you stand up and cheer to the embarrassment of everyone else in the room?
Reader Comments (104)
Posted: Jul 31st 2010 8:19AM (Unverified) said
Aion by far :')
Posted: Jul 31st 2010 8:19AM JohnD212 said
Right now I'm getting into the crafting in Runes of Magic. It's actually very deep. What's even better is you can specialize in one or all of the crafting areas so it's fun to experiment with what works.
Posted: Jul 31st 2010 11:29AM (Unverified) said
That's easy. SW:G had the best crafting system I've seen in an MMO by a country mile. Everything from the resource gathering system to the actual crafting system itself, and then the vendor system by which you sold your goods were utterly superb, engrossing and fun. You could play as a full time crafter, earn a reputation for the quality of your goods and run a business, if that floated your boat. Utterly brilliant.
Posted: Jul 31st 2010 2:19PM Distaste said
This, the depth and variability of the crafting system along with the variability of materials made for some very unique items as well as being able to build up a reputation for the items you made. In other crafting systems your item is exactly the same as any other.
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Posted: Jul 31st 2010 7:16PM Mirin said
I agree SWG was pretty damn deep, the whole planet hopping-harvester thing was great. No need to mention why that became worthless. I love Aion's system right now although I think when they reduced the xp reqs for leveling they forgot to adjust the gathering numbers because I keep finding myself having to hang around low level areas to grind my gathering well beyond the appropriate level.
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Posted: Aug 2nd 2010 11:57AM NickJames said
Definitely, SWG's crafting was amazing. You would always see huge harvesting machines near peoples property constantly sucking the land dry of resources. Every planet had different resources and every planet had a different quality of resources. The quality of the final product was dependant on the quality of the resources. Those who spent alot of time gathering the finest resources would be the ones to sell the highest quality product. The crafters name was attached to every piece of item they made so you could always tell who made that amazing high quality pistol or armor.
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Posted: Aug 4th 2010 1:28PM (Unverified) said
Got to agree here. SWG crafting system was very, very good. Being able to become the best weaponsmith or the best starship creator on a server and build a reputation for it has not been replicated in any other game I have played (except perhaps eve). The whole stats on resources thing was fantastic.
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Posted: Jul 31st 2010 8:33AM mattwo said
Freerealms. Gotta love the minigames. It's easy to find what you need too.
Posted: Jul 31st 2010 8:39AM Serious Table said
EVE, hands down. Everything in this game is crafted by the players. You just can't beat that!
Posted: Jul 31st 2010 8:50AM (Unverified) said
Uh.... what? Explain how it is the best rather than just plugging your ears and saying "la la la".
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Posted: Jul 31st 2010 7:15PM Serious Table said
My justification for claiming EVE has the best crafting system is the fact that everything you're purchasing from the market is either crafted or found by players. There's so very little supplied by NPCs, which makes for a compelling market, and in turn a compelling crafting system.
What you craft is entirely up to you. You can do small crafting, such as ammunition or smaller frigates, or get into a corporation and do massive production lines, including gigantic capital ships. This helps the crafting system feel real and important versus just side-grades or even entry-level gear for instances to get bigger gear that your crafted stuff just can't hold a candle to.
I'm not simply sticking my fingers in my ears and going 'la la la', I have legitimate reasons for calling EVE online the best crafting system among MMOs. The biggest and most important in my eyes is: Crafting MATTERS in that game.
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What you craft is entirely up to you. You can do small crafting, such as ammunition or smaller frigates, or get into a corporation and do massive production lines, including gigantic capital ships. This helps the crafting system feel real and important versus just side-grades or even entry-level gear for instances to get bigger gear that your crafted stuff just can't hold a candle to.
I'm not simply sticking my fingers in my ears and going 'la la la', I have legitimate reasons for calling EVE online the best crafting system among MMOs. The biggest and most important in my eyes is: Crafting MATTERS in that game.
Posted: Aug 1st 2010 1:44PM Dopamin said
I desperately want to agree with you...if it wasn't for the god-awful part of mining in this game and the fact that the competition is very tough and solo-crafting is quite limited.
Nevertheless, EVE and SW:G have very complex yet fun systems and Vanguard's is actually a pretty interesting alternative for a fantasy MMO.
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Nevertheless, EVE and SW:G have very complex yet fun systems and Vanguard's is actually a pretty interesting alternative for a fantasy MMO.
Posted: Jul 31st 2010 8:41AM Verus said
Have yet to try an mmo with excellent crafting. Most range from horrible like in star trek online to barely acceptable like in wow.
Most of the crafting systems in mmo are pointless since drops are far better. Most of them offer no randomness to the result. They feel like pointless waste of time but perhaps that is what they are there for ;)
Most of the crafting systems in mmo are pointless since drops are far better. Most of them offer no randomness to the result. They feel like pointless waste of time but perhaps that is what they are there for ;)
Posted: Jul 31st 2010 8:45AM Xii said
Vanguard and Everquest II both have involved crafting systems that are more complicated than the standard 'insert items, push button' MMO crafting.
If I had to choose one, it would probably be Vanguard.
If I had to choose one, it would probably be Vanguard.
Posted: Jul 31st 2010 10:37AM (Unverified) said
Agreed. Vanguard followed by EQ2 are the best crafting experiences in MMOGs that I have found.
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Posted: Jul 31st 2010 11:49PM Atnor said
Yeah, would definitely have to agree with Vanguard, followed by SWG, followed by EQ2.
Vg's crafting mini-game method was actually enjoyable and interesting for me. After EQ2 and VGs actual crafting processes, the one-click and forget it process becomes a bit of a let down, even if the rest of the sphere is pretty good.
I would add Eve after that, but simply b/c while I agree with the reasons given by other posters, I never got that far with Eve, so I cant say with first-hand knowledge. What I have seen and heard however, impresses me with it's depth.
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Vg's crafting mini-game method was actually enjoyable and interesting for me. After EQ2 and VGs actual crafting processes, the one-click and forget it process becomes a bit of a let down, even if the rest of the sphere is pretty good.
I would add Eve after that, but simply b/c while I agree with the reasons given by other posters, I never got that far with Eve, so I cant say with first-hand knowledge. What I have seen and heard however, impresses me with it's depth.











