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Reader Comments (14)

Posted: Jul 30th 2010 8:31PM (Unverified) said

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I have played and loved all Final Fantasy games.

I even got an invite to the alpha.

I have since come to realise that no amount of effort is worth this or any game.

It is an incompatable console game.

Best of luck to all who manage to play (update) this game.

It is just so so bad, and i dont even mean the combat.

Posted: Jul 30th 2010 9:51PM pktgumby said

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People like you shouldn't be alpha/ beta testers as you obviously don't understand the concept of them.
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Posted: Jul 30th 2010 10:24PM WilliamNighthawk said

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I concur with Gumby. You have to be ready for complex gameplay when playing an alpha. You're going to run into bugs and a lack of features that are still being worked on. You didn't understand what you were getting into and now you've got a bad taste that you can't shake. I wish you would forget what you played in the alpha because living with opinions of the past alphas will make sure you never play the awesome final realizes.
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Posted: Jul 30th 2010 11:17PM Jade Effect said

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Let us not kid ourselves into believing most beta "testers" are there to actually test anything, but to get a free ride to play the game before it's released.

Even if everyone is an avid tester, are they actually testing meaningful content, or just running amok in newbie area? From what I hear, the beta is only restricted to lowbie levels where people can't even test the new skillchains. Shouldn't Square-Enix give these "testers" high level characters and open higher level areas so these content can be tested as well? It seems to me it's all just a sneak peek disguised as a "beta testing phase".
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Posted: Jul 31st 2010 1:26AM DotCom said

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@Jade

Atm the cap is 30. Haven't reached that area yet but it seems to be just a preview of whats to come. So Hopefully they introduce more features into it that we can test.

I have yet to find a group that wants to test the battle system to its full. We don't even have a list of "skillchains"(named something different now, can't remember) to test. At least I can't find any.
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Posted: Jul 31st 2010 1:57AM Zetsuei said

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I doubt we will see much more than what they already show us. They said they only wanted us to test the basics and not spoil the rest of the game.

I did read all of the new information and I am starting to show some concern. Its simple things like guildleves that can make or break the enjoyment of the game. If you can only do them every so often then people will once again go back to the grind of mob farming.

The controls is another issue which hasn't been addressed yet which is another easy fix that remains a problem. My only hope is that they already have a lot of this fixed and are just waiting to patch it in.
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Posted: Jul 31st 2010 4:14PM WilliamNighthawk said

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@Jade; Don't get me wrong. Normally I am just there for a freeride as well, but I, unlike this guy, understand that entitles buggy gameplay and if I find something really annoying and think it affects the fun I will report it. I'm an edger [like to be on the edge of everything, trail blazer not follower, etc] this guy seems to be a follower that somehow found himself playing a alpha (as he said) excepting to play the finished product.
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Posted: Jul 30th 2010 10:19PM WilliamNighthawk said

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Even with that extremely badass customization system somehow everyone still manages to look so eerily similar.

Posted: Jul 30th 2010 10:58PM tchuks said

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Getting this game the first day it comes out.
FFXI was (and still is) a great game in terms of end-game (which is where you will spend 90% of your time) and I hope they can recapture that magic with this game.

I haven't tried the alpha/beta, but I'm hoping they can implement something like the sphere grid system to really allow each class to have as much variety as possible, while of course making it impossible for some classes to get some abilities/traits (ie: being have black mage and white mage to make a custom red mage). Has anyone that's played the beta done this? Or is what I'm thinking of even possible?

Posted: Jul 31st 2010 12:29AM Dranaerys said

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Being in the beta, I do admit keyboard/mouse control is pretty goddamn awful, so muhc so Im playing the game with my 360 pad, but hopefully its something they will fix before release.

Im still not quite used to the guildleve system, or maybe I dont understand it correctly - from what I hear, while your leves may not be repeatable until 2 days pas, though you can take part of other peoples leves, which encourages you to party... but was not the message of FF14 to make it as easy to solo if so you chose to, all the way through to endgame? If you run out of leves to do, are you stuck grinding mobs to level your class skills up?

Posted: Jul 31st 2010 1:22AM DotCom said

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Pretty much after you finish your 3-6 leve's you can party up with other people to help them complete theirs.

The problem I'm seeing with Leve's is that they are not very useful in the leveling up area. Once you get to rank 10+ you start getting better rewards but the exp and skill points are not very much.

So grinding by yourself is the best way at the moment to level up. Plus I believe they are going to introduce more quest for you to complete on your own and hopefully some more types of quest and leve's.
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Posted: Jul 31st 2010 11:27AM (Unverified) said

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Don't want to break NDA but I don't think people are treating guildleves correctly. Sure you can do them as quick solo runs and gain skill ups at a faster rate. Or up the difficulty and form a group to take them down which will grant you the greatest of skill gain and cash/gear rewards. If you grab a group of 4 people with proper communication and organization you can potentially belt our 12 leves at any given area. lets say you are in the level 20 area do the groups 12 leves, if possible switch to a lower ranked weapon class and head over to the level 10 area do 12 more leves, then change to your lowest rank class and do 12 in the starter area. Thats a lot of skill up with relative ease.

I don't think Leves will be the main source of skill up, I think they are there mainly as a quick impromptu skill up session if thats all your time allows for. There will be the old fashioned mob grind parties. If they borrow more from FFXI you can count on campaign and besieged type events (I'm certain they will introduce this at some point if not from launch, it's just too popular a system from FFXI to pass up)

I don't think that the beta will go into high level content testing. Nor do I want it to. Thats not what a beta test is for. Beta is to test systems on a large scale. Does guildleve funcion work: are the players able to obtain the leve, are they able to start the leve, are they able to share the leve, are they able to complete the leve? Yes - the system works and will work across the board. No - find bug, squash and retry. Does H.E.L.M. work? Does the process of talking to a NPC to give you a quest work? Does traveling from one border-less zone to the other transfer characters correctly? All these things can be tested in a low level setting.

I agree it will be difficult to balance certain skill combinations with out the access to high level characters but thats the growing pains of any MMO.


Posted: Aug 1st 2010 8:35AM godlyhalo said

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"Guildleves are the game's core leveling mechanics" This statement is entirely wrong. In no way shape or form are guildleves supposed to be the "core leveling mechanics", they are meant for more casual people to come online, and be able to do something with only an hour or so of game play time available. For the vast majority of players, they are a way to get minimal experience (its terrible exp no matter how you look at it), gain items / money from the rewards, or simply kick back and have some fun with some friends. They do add a nice social aspect, that can often lead to some interesting things happening in the future.

Posted: Aug 3rd 2010 2:16PM wcdregon said

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Yea I think the dev's need to be clear as to where the guildleves stand. FFXI was horrible at tracking quests. sometimes it was difficult to tell if you had a quest and whether you completed it or not. I can't tell you how many times I joined a group for quest or mission blah, and once we finish it I realize "oh, I did that last year"
I don't think guildleves are like standard quests in WoW and I don't think that the devs of FFXIV are planning on adding WoW style quests either. I think guildleves are a strotytelling feature that adds more depth to the everyday of your stints in FF14. In FFXI it went something like, login, set yourself as looking for party, stand and wait, or farm. Basically once you logged in, unless you had an active LS with people to party with you just had to stand around and the guildleves will be a starting point basically for the day's adventuring.

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