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Reader Comments (21)

Posted: Jul 29th 2010 3:31PM AlluvianEstEndrati said

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It would be nice to see more Klingon content on the horizon. While perhaps a bit much to ask for, this faction practically demands its own story-driven introduction on par with the Federation one. I do rather like the variation thus far on Star Clusters and I would definitely like to see more of the same: eXplore, eXpand, eXploit, and eXterminate!

Posted: Jul 29th 2010 6:01PM Liltawen said

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I would too ( and Orion diplomacy missions!). 6 isn't nearly enough. But the problem is Star Trek really seems to have some really furious IP dragons to get past ( both at CBS and Trekkie fandom); and there just haven't been that many 'Klingon' TV episodes/content.
MMOs never have 'enough' content when they launch-what else is new? It's coming along.
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Posted: Jul 29th 2010 3:35PM AlluvianEstEndrati said

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It would be nice to see a bit more Klingon content on the horizon. Their faction really deserves to have a great introductory quest-line & story to be on par with that of the Federation. I definitely like what has been done with the star clusters thus far for them and would like to see more 4X (eXplore, eXpand, eXploit, and eXterminate!) PvE content like this for them down the road.

A shame the Romulan faction (and other factions in general) has been postponed. Hopefully this does not turn into a situation like the 4 other capital cities from WAR such that it will never see the light of day.

Posted: Jul 29th 2010 3:35PM J Brad Hicks said

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"STO's release sounds rougher than it seemed at the time, at least to me. Despite the flaws, the game was stable and enjoyable."

Here's the part that almost nobody seems to get:

No matter how long STO had stayed in development, roughly the same percentage of Star Trek fans were going to be disappointed in it. No MMO that can plausibly be built with today's technology, even if you spent half a decade and half a billion dollars on it, that could live up to the MMO that only exists in their heads. No matter how long Cryptic kept it in-house and kept working on it, there were going to be an awful lot of people who said, "it doesn't have (fill in the blank)? I'm out of here!" No matter how long Cryptic kept it in-house and kept working on it, any massively multiplayer game was going to draw a certain number of people who just didn't feel "special" enough because they can't be the one coolest person in the whole universe, because everybody else gets the same stuff they get. No matter how long Cryptic kept it in-house and kept working on it, some people were going to blow through it all in a weekend and then complain "that's all there is? I'm out of here!"

/Cryptic had nothing to gain by not shipping it when they did./

Instead, they concentrated their development resources, from the very beginning on delivering a game that was fun to play, however little of it there was, and shipping that game on time and within budget. Doing that meant that two years from now, which seems to be how long some people wish they'd kept working on it, it'll still be as close to the game that exists only in people's heads as it's possible to be ... only Cryptic will have the extra 24 months' worth of income to have invested in it, and thus they won't be laying off 70% of their development staff (like every other MMO outside of CCP and Jagex and Blizzard has had to).

People who focus on "how much" gameplay there is don't understand games. Tetris had only five "attacks" and the only difference between levels was how fast "enemies" came at you. People played the heck out of it, and still do. What matters is whether or not the game is any fun.

Posted: Jul 29th 2010 3:56PM Thac0 said

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I'm glad at least someone else gets it! :D
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Posted: Jul 29th 2010 4:15PM Graill440 said

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This is really poorly thought out.

"Here's the part that almost nobody seems to get:

No matter how long STO had stayed in development, roughly the same percentage of Star Trek fans were going to be disappointed in it."

You really believe that? Simply Amazing, while your opinion is as valid as mine......(blink, smile) i am stupified that you actually typed that piece. The entire argument of tech and time and "people dont understand" really?

I have stated on many occasions i have worked at RTI in a military capacity, i KNOW what devs do, what they are capable of and exactly how lazy they are, even the very high paid ones. If you arent breathing down their neck and shoving QDR's down their throats, they will do the least work. Your argument simply makes no sense with its content verse the final STO release and the massive updates constantly, coupled with an over whelming negative reaction from subbers.

The bottom line is they knew they were gambling in releasing a Trek MMO in this state, unfinished, bugridden, and not remotely in keeping with the trek universe. hell they even skill tree choices in the wrong ship cloumns to this day. I have a friend that beats his head on the wall for that lifetime sub, yet he still plays, i ask why..........then i read about people like you Brad, its hope isnt it? That keeps you folks going. Good luck on that, i really wish you well on your....trek. (smile)
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Posted: Jul 29th 2010 8:48PM Ayenn said

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I've been expressing this reality since closed beta. This should be a kind of common wisdom in the MMORPG player community. But, as it is with all things that make sense and are proven through history this particular reality is viewed as being wrong because it is right. It is the difference between faith and fact. Brad is speaking of fact.
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Posted: Jul 30th 2010 5:01AM Pan1 said

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That was 1 big nonsensical arguement.

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Posted: Jul 29th 2010 3:38PM elocke said

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All of those fixes/additions still did not change the core game, hence why it will always be a failure. I don't want to be a naysayer, I love Trek, but this is not Trek. This is pirates of the burning sea in space. It's a mockery and should have been renamed Sun Trek or something, since it is reminiscent of a cheap knockoff of the original IP. Cryptic, and I NEVER do this to game companies, is on my list of 1 of "never buy" companies.

Posted: Jul 29th 2010 5:16PM Thac0 said

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what should it have been like?
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Posted: Jul 29th 2010 3:52PM benfolds said

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InfamousBrad, you are right on with this one. I think most companies that take on an existing IP like Star Trek are always in for a rough ride from the beginning. There are so many expectations from the fans that now company could possibly meet them all.

I play STO and like it alot. Yes there are things that need to be changed, but I can say that about any game I have tried. With Stahl as EP now, I think they will head in the right direction.

Posted: Jul 30th 2010 6:33PM (Unverified) said

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If that is the case, then what about Bioware and Knights Of the Old Republic?
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Posted: Jul 29th 2010 4:02PM Graill440 said

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I celebrated also, but much sooner, somewhere after 60 hours and numerous unanswered tickets.

My parting gift was 1 of every type of tribble left in my bank (yes, 1 of each) and 30 cases of saurian brandy...uncorked, i left the latch to my bank unlocked........

Posted: Jul 29th 2010 4:23PM Ocho said

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Brad, I agree with you, but have to disagree on a few points... you're assessment of the different types of players is accurate BUT I do think if Cryptic had held off the one or two months until they had what Season 1 had, then I don't think there would've been as many "buy the box and then don't sub" people, like myself. There would've been a lot more subs and a lot more income.

The game couldn't hold me because it was too repetitive (for being random, I wish it had something more like 10 or 20 different types of things going on in the random generator then, if I didn't see a certain 1 of them for a few days or a week, I'd be definitely happy considering it random... but with the 4 things they had, (blow guys up in space; blow guys up in space, visit a planet; visit a planet, kill guys; visit a planet, collect things) which included the same things, it wasn't random at all. They couldn't pull from the vast library that IS Star Trek and pull more then that? Really?

If at launch they had this, and the exploration didn't feel as random, I'd still be playing. Now, for me to come back, not only does STO have to have more around to do, they have to convince me it won't be another round of the same random crap, thus making it even more difficult for me to pull out my credit card again.

I think if they just spent an extra few months (months, not years) building up more random content, starting with at least the one end-game content, it would've felt a lot more like Star Trek abd they would've made a LOT more from sub fees, and profits would been greater overall. There would still be the dissenters, of course, but they would've been much better off. I feel I will definitely come back, its just a question of when...

Posted: Jul 29th 2010 4:47PM Thac0 said

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I like STO and I play it! Go ahead and down vote me for this LOL. Haters...

Posted: Jul 29th 2010 6:36PM Samael said

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People defending the filth that is Cryptic. That is funny to see.

For the people that says that using an existing IP such as Star Trek is crippling them. Come talk to me next year when BioWare launches SWTOR. I will assure you right now and bet whatever you want me to bet that SW:ToR will be a much much much better recieved game than STO was, simply because BW knows what they are doing, and knows that the way to make long term money is to keep the customers happy.

The failure that is STO has nothing to do with it being an established and loved IP, it has everything to do with the fact that Cryptic is an incompetent developer. I do not understand why people keep defending such a sorry excuse for a game developer, I think it is lack of knowledge or holding on to hope that a gaming company just cannot be this callous and this incompetent.

They will add things that should have been at launch and then act like they are doing their customers a favor by not charging for said content. This type of attitude gets them no where.

I never wish ill on anyone or anything. But I seriously would like to see Cryptic fail completely and utterly to the point where they have no customers left and become the butt of every joke in this industry. So that every other company out there looks at them and goes "Lets see what they did, and never go that route."

If and when this game and CO goes F2P, if they can get away with it, they will find a way to screw over their LT subs.

Posted: Jul 29th 2010 6:57PM Deadalon said

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Cant say much about STO other than I tried the Trial - and desided that the core of the game was not what I would play in MY Star Trek world. Alot of the game is flawed to the core and nothing will be able to fix it.

Cryptic got it all wrong with this title.

Posted: Jul 29th 2010 7:52PM (Unverified) said

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For all the people defending cryptic by saying the game that star trek fans would want cannot be done. I point over to bioware.

Why wouldnt cryptic focus on the social aspects that make up star trek. Go light on the ship combat and even lighter on the ground combat and HEAVY on the storyline and diplomacy. I would even say take ground combat out completely and wait for an exspansion before that becomes finalized etc etc. I mean there are so many options they could have taken to make this game good... or a clasic even.

I wanted to love you star trek online... Instead I walked away feeling like I just played a game that had all the limitations put on it of the playstation 2 system.


In addition, I would gamble in saying that the majority of people who go to gaming blogs/ game review sites do not make up the majority of MMO players etc. While the bad reviews and negative player feedback hurt the game I truly do believe it crippled itself.

lol just a scenario:

Billy: "Oh boy the new star trek game!!"

48 hours later

Billy "::yawn:: I dont understand... so if I target and enemy ships subsytems I still have to kill the entire crew and blow their ship up? There has to be at least 2,000 people on that romulan vessel they cant even fire back and their engines are offline!! Not only is this not star trek... Its not even a very good game.. I am already doing the same thing over and over and over... Maybe I will make it to the end of the month but I am not subbing"

Cryptic was happy they made an MMO in 2 years, they bragged about it even. If you are paying for a sub and are not happy with this game please unsub and play a diffrent game. Our wallets are the only thing that can do the talking to companies like cryptic.

Posted: Jul 29th 2010 11:35PM Faryon said

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Recently resubbed and find the space portion of the game to be enjoyable, but a bit repetetive. I completely agree that the ground combat needs work.. Recently I have begun to just let my away team handle all the fighting when soloing; all I do is tell them which target to attack and then drop som fabrications. This has made ground combat almost bearable, but I would really like to see big changes made to it as soon as possible.

I'm not really a big Star Trek fan, mostly because I feel the series took themselves way too serious and because I feel the Roddenberry vision of the future is boring, so this game actually appeals to me because of the high amount of (space) combat and some cool scenarios. I know many Trek fans feels that Cryptic slaughtered the IP, but if you step back and think about it for a bit they really couldn't have made the game much differently without spending several more years in development and hiring an army of writers to write, imo boring, non-combat quests and questlines.

Posted: Jul 30th 2010 1:51AM (Unverified) said

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What I don't like is the shallowness of the game and the boring and irritating encounter design. Even the end game missions are just more the same. The mission designs, with them tacking on sub-quest after sub-quest, don't seem to have any point other than to drag things out (Proto-Borg, I'm looking at you) and irritate you. Run down a hallway, kill some mobs, click on a flashing object. Rinse and repeat.
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