In this day and age, it seems as though servers have checked their creativity at the doors. PvE, PvP, RP, RP-PvP come as standard as red, green, blue and yellow in a Crayon four-pack. Hey, if it ain't broke, right? These four server rulesets do their job admirably, and for most people, that's good enough. It's almost easy to forget that devs have the ability to create rulesets that strike out in different directions, such as permadeath servers (oh yes, I went there) and progression servers (where a server resets to the core game, with expansions added at a steady pace).
Of course, on rare occasion you do see a game experiment with unusual rulesets, such as EverQuest's 51/50 server
. More recently, Realtime Worlds announced that they're
contemplating a slew of unique rulesets
, including newbie, Chaos and pure skill. So the potential is there for servers to branch out -- it's just that, for various reasons, the risk is seen as not worth the potential reward.
But this is The Daily Grind
, a place to unleash your imagination and engage the "What if?" in its full glory. So if you could create a unique ruleset server for your game, what would it entail?