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Reader Comments (33)

Posted: Jul 27th 2010 3:34PM bartillo said

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Ah so pretty much they are marketing EQ2 extended as a completely differnt game as the normal EQ2

Posted: Jul 27th 2010 4:11PM Ocho said

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Thats what it looks like. Which is cool because you wont hear the people on other servers complaining... its a completely different server. The only things you'll hear from the sub players now are "the grass is greener on the other side" type stuff.

I don't necessarilly like the whole being able to purchase upgraded items from the shop... BUT if its restricted to the same server, and everyone is starting from scratch, it doesn't take away from those who have worked for the items already, and its still all the same playing field. The only difference is how much someone is willing to spend.
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Posted: Jul 28th 2010 4:13AM Pitt said

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I'm a veteren EQ2 player and i think this is a good move by SOE.

This will breath new life into the game, the server buzz on opening day will be like when eq2 first started, except now you have a polished game, :)

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Posted: Jul 27th 2010 3:59PM (Unverified) said

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Well, cudos on them. Will it likely tick off those fans who have stayed true to the original game and paid all these years *despite* the fact that this is, in essence, as Completely seperate game set in the same Universe that only offers through a pay store the kind of items and extra the subscribed players would normally get from bosses and mobs free? Without a doubt, folks will still complain up a storm. That's just the nature of the beast. Despite the reg subscribers *not* loosing anything, they will still, none the less, feel as though they are being betrayed.

None the less, I think this is a brilliant route for a game that's long been on the decline numbers wise. It's still a solid game, without question, and as I've stated before I don't think any *new* MMO should come out the gate with a F2P subscription plan. Thanfully, we've managed to dodge that bullet with DCUO, now I'm only waiting to get the 100% confirmation from BioWare/LucasArts that TOR will be full subscription as well. Still, unless you the Gorilla on the hill that is WoW, most MMOs that have been around for some time are feeling the pinch of the Global recession and need to adapt accordiningly if they want to continue to make some kind of profit. Turbine has prove that it can work, as have more independant developers like Frogster. At least SOE is trying to not stab players in the back by forcing them to become an F2P overnight. EQII and EQII-Ex will stand as two seperate experiences.

On a side note, it seems SOE is still working out the kinks as the Open Alpha site does not appear to be working, accepting niether sign ups nor log ins. So, for those wanting to take the new experience for a spin, a wait might be in order.

Posted: Jul 27th 2010 4:31PM (Unverified) said

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You have to be a current subscriber to take part in Alpha testing of the new system.

I would also like to say that as a 12-year EQ and EQ2 veteran, I feel that this is being handled badly. Transfers from EQ2 servers to the new EQ2X servers will be available, but there will be no option to transfer the other way, effectively forcing those of us on live servers to watch our populations dwindle away.
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Posted: Jul 27th 2010 4:41PM Its Utakata stupid said

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Looks like rich folks will have servers all to their own...

Posted: Jul 27th 2010 4:47PM (Unverified) said

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as a long time Eq2 player, I can only see this being a bad thing for those of us on the original servers.
I'm not against the FTP model at all, but , this way is only going to lead to the emptying of servers (who's populations are pretty stagnant anyway).
All new players will be funneled to the new service (why wouldnt they? they can play for free to decide if they like the game, then just pay if they wish to continue, at no extra cost than it would be if they subbed from day 1, infact, if you look at a the options, take into account the Station cash you get and the not needing to purchase a box or client, its cheaper).
Players can transfer to the new servers, but not from them. So legacy servers will dwindle :(

Posted: Jul 27th 2010 5:06PM (Unverified) said

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The only way for this to work is that they need to have sub/ftp servers and have a hybrid server with both with free transfers. You have to satisfy both sides as some people who do pay like to have a surge in population that FTP offers.

As stated, paid subscribers will lose their population and will not want to start from scratch, so there has to be the option of a co-mingling of both populations in order fro this model to work.

Posted: Jul 27th 2010 5:08PM (Unverified) said

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well at least eq2flames will be interesting again.....

Posted: Jul 27th 2010 5:36PM Cendres said

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I don't understand the need for separate servers other then they are trying to keep the main servers 'clean' and their veterans happy, but no one is happy anyway with this fear of the servers dieing.

1. Are there that many people currently subbed who want to jump to the F2P for less options?
2. If a newb really loves the game they'll probably reroll on a regular server. These new servers will probably attract old players who gave up the game for another P2P.

Still it doesn't seem to make sense not to allow server transfers if people chose to upgrade to a normal sub..??

Posted: Jul 27th 2010 6:07PM (Unverified) said

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It makes plenty of sense not to allow F2P's not to transfer to sub servers. The item shop weapons and armor are not going to be available on the sub servers, only on the F2P. So to avoid the shitstorm of sub players ( especially crafters when a F2P player buys an arsenal of crafting resources then transfers to a sub server, screwing the existing crafters immediately ) complaining when F2P people bring their bought crap over to the sub servers, and to prevent the shitstorm if a F2P player decided to transfer only to find out all the crap he bought with real money was gone because it's not allowed on the sub servers, they just block the transfer completely.
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Posted: Jul 27th 2010 8:07PM Cendres said

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So you're saying the cash shop is different? From the subscription description it doesn't appear so, it's the same shop.

BaronJuJu answers lower down anyway. ;P
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Posted: Jul 27th 2010 5:52PM Saker said

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Could have swore they not long ago were swearing left & right there'd be no ftp. Whatever.

Posted: Jul 27th 2010 5:54PM Graill440 said

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No matter how these politicians spin thier games as being free to play they are not. All of these companies think we are ignorant and in the dark when it comes to the stupidity of calling a game free to play when it is associated with an online store in any way.

Welcome Everquest 2 to the free to PAY model. And the monster continues to suck in the greedy.

Posted: Jul 28th 2010 10:41AM Valdamar said

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What makes anyone even think they're entitled to free games? Last time I checked free games were not listed in any human rights act. They're not oxygen. If anyone expects any commercial games company to start running their organisation as a charity rather than a business then they'll be waiting a long time.

If you're just arguing that the term "free to play" is ridiculous then of course it is - just like "buy one, get one free" is patently ridiculous when it would be more accurate to write "buy two, get 50% off" - but "buy one, get one free" is catchier and more likely to attract stupid people who think they're getting something for nothing.

F2P is a trap, to get people interested and hooked on a game, and hopefully bleed enough cash out of those players who are stupid and/or rich and/or addicted and/or overly competitive, etc. - only the super-casual players, or those who are happy to abide by the limits set, will really get the game for free, but they won't get to experience all of it.
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Posted: Jul 27th 2010 5:55PM Deadend said

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Too many limits on progression for people that don't pay for one of their sub plans. I'll pass thanks for trying though SOE. As a consolation prize I still won't resub on the other servers either.

Posted: Jul 27th 2010 6:07PM BaronJuJu said

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Well, it looks like the interview info is already a bit outdated. Mr. Georgeson just commented on the SOE/EQ2 boards that the separation between the F2P and Live servers is not a permanent thing:

Dave "Smokejumper" Georgeson said: " The flow of players is one-way right now...but that's not necessarily permanent.

Here's the reasons:

1) We wanted players to be able to copy over and try out the new servers, but didn't want to force them to leave the subscription servers to do so. So we implemented the "copy" process instead of a "transfer".

2) We didn't implement a copy from Extended to subscription for two reasons:

a) We didn't feel that players would want to see characters that "bought their way up" showing up on the subscription servers, and;

b) The copy processes allow really nasty character dupe issues if you can copy both ways.

So, for now, we're only offering copy in one direction.

This is not necessarily permanent. But we'll have to discontinue the copy service first, *and* we'll need to feel that players won't get upset about characters coming from the Extended servers."

Not even hours old and the conditions are already Jello...wonderful.

Posted: Jul 27th 2010 7:43PM (Unverified) said

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Everyone is looking at this wrong. View it as an endless trial with vast limitations, just like warhammer did, can't comment on whether or not it worked for them, but it is a clever way to get new players and make some extra revenue in the process from lazy players.

I can not see how this will have any adverse effects on EQ2 at all. It is a separate game. The ones that will actually subscribe to this are people that I would prefer to not be on normal EQ2. If you have half a brain and see the limitations and how much it would cost to get the actual game features, you would just buy the real game and call it a day. If you really need to pay to win and stack up cash shop items, then by all means stay on this exchange server. It is an alternative, and a very clever alternative.

It is a good idea to introduce new players to the game giving them a chance to play for as long as they like. Not all people can decide if they want to buy or subscribe to a game in 14 days.

As for people complaining about wasted development hours, how long do you honestly think this took them?

Posted: Jul 27th 2010 8:30PM wondersmith said

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Frabjous! My friends and I have long wanted to try EQ II, but being of limited means, we only play F2P games. Now at last this classic MMO is open to us.

The real trick of F2P games is making sure free players and small spenders can have plenty of fun while also providing sufficient incentives for deeper-pocketed players to part with their money. My tentative first impression is that SOE is doing a good job with this, but I'll only know for sure when more details are revealed and experienced EQ II players weigh in on the severity of the various limitations.

Posted: Jul 27th 2010 9:45PM (Unverified) said

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I have no problem with F2P characters being transferred to subscription-based servers as long as they cannot bring across *purchased* items. Anything else, loot, cash, crafted items, etc. is OK with me.

If there is *no* option to transfer to subscription-based servers they will eventually wither and die because almost all new players will create their first character(s) on a F2P server but see no reason to "start all over again" if they decide to upgrade/subscribe.

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