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Reader Comments (93)

Posted: Jul 29th 2010 3:28AM (Unverified) said

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I'm sure he can post plenty more to replace the ones that have been greyed out into nothingness..
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Posted: Jul 28th 2010 11:03AM Aelon said

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"This is awful. The thing is that even if you sub, options are restricted. Read the matrix.

ALL SUBSCRIBERS only get 4 races and need to buy more. So you are paying full sub fees and are still restricted in races. Only the plat one gets free station cash which lets them rebuy them.

The 14.99 a month sub has to pay more just to reach the damn level cap. 14.99 a month doesn't include going past level 80. It doesn't include sentinel's fate access. It also doesn't include gratis station cash so choosing this makes zero sense over platinum."

That is only on the new F2P ("Extended") servers; existing subs on existing servers are not changed in any way.

Anyway, I'm a current subscriber and I don't see this affecting me too much. It is obviously skewed toward nearly forcing people to pony up to play the full game (unless they're 12 or poor) and hopefully there will be a small increase in population on the regular servers.

*shrug*

Posted: Jul 28th 2010 12:34PM Existentialist said

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What I don't get is why they don't add an option like the platinum option they have on the extended servers. Pay 200$ for a year subscription and get 500 in station cash a month. This way the marketplace is like a loyalty thing instead of just a cash shop.
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Posted: Jul 28th 2010 4:03PM coercer said

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"eqjase said...@Jef

I don't think he is making a leap at all. Freemium is what consumers are demanding and Turbine is smart to jump on that boat early. Freemium EQ2? I smell 1million+ players easy. I mean if DDO can.... It really should be a no-brainer for SOE, they already have the code in place for the cash shop. Just sayin

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27-16-2010 @ 2:36PM

Jef Reahard said...@eqjase

We'll have to agree to disagree then.

Unless he has inside knowledge of SOE's financial situation and company roadmap, he's drawing a correlation between two things that may or may not be related. You simply can't make a statement like "if they were f2p they wouldn't have to let those guys go." Well you can, but you then look pretty silly for not having all (or really any) of the facts. That's why it's a leap.

To your point, I'm also unconvinced that consumers are this unified body 'demanding' freemium. Certainly a very vocal segment of the population is, but everyone? Nah. The majority even? Hard to say, but I doubt it, otherwise SOE would be leading the charge towards the new money promised land."



eqjase 1 jef 0?

Posted: Jul 28th 2010 4:28PM Jef Reahard said

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@jase:

That's a win for you, really? Lol. Ok, take them where you can get them I guess, but I stand by everything quoted above. It's still a silly and unprovable leap we were discussing.

I'm glad to have a fan though, not too many people would bother to look up an old article like that, let alone try to twist it into a victory of some sort.

Well done sir. /chuckle



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Posted: Jul 28th 2010 6:11PM (Unverified) said

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Some kind of F2P model is an interesting idea, but as usual SOE has opted for a terrible implementation. The path they are following now inevitably points to a clear intention ...

1) Choke off the Live servers by completely killing the free trial to those servers, and instead force all new players onto their new "microtransaction" Extended server.
2) Offer one-way copies / transfers from the Live servers to the Extended servers, but no options to go the other way.

Both of the above will end with one result - the death of the current Live servers as populations on them dwindle. Understandable from a "bottom line" perspective, as F2P / RMT models do tend to generate more revenue, but this is a big slap in the face to their loyal customers that have supported them for so long and invested a lot into the game (both in terms of time and money).

To me this seems rushed and SOE could have found a far better compromise. For example, they could have added a restrictive (but time-unlimited) F2P experience on current Live servers (more akin to an extended trial). People could then purchase game features "a la carte" or upgrade to the normal subscription for the full feature-set.

What most current players are opposed to, is SOE's push on micro-transactions through their MarketPlace, and they seem to be using this new "Extended" service to peddle their new stat and (eventually / inevitably) overpowered items, that people will need to buy just to stay competitive. And with SOE diverting all new players to this new (isolated) server, it is clear where their priorities lie.

It is not a F2P / subscription hybrid model that current players are opposed to, as long as the price of it is not a massive expansion of the SOE marketplace into items that do actually affect gameplay. Keep it to fluff items, or if you have to offer armor with stats, then don't encroach on the current tier (i.e. no armor / items / rares above level 80).

Should SOE wish to offer overpowered "must-have" items through the marketplace, then by all means, but keep it to Bazaar / Vox / Livegamer servers, where you already have a captive audience. The F2P experience (without the massive MarketPlace expansion) must, however, be offered to all servers.

Posted: Jul 29th 2010 3:57AM DiscoJer said

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The original servers will only die off if the current player base lets it. Sure, there is natural attrition, but at the same time, what's stopping people from referring friends and such?

The game is 6 years old and not that popular. How much notice did this get? Not a lot, it's got 100 comments, but probably half are those two people arguing with each other. I haven't seen any mention of this on many gaming sites, and over on MMORPG, Everquest 2 jumped in popularity briefly, but is back down again.

So my point is, it's not like lots of people were migrating to the game anyway.

And as for #2, you're missing the point of free play. It's not to let people try the game for free, it's getting people to use the cash shop. Taking that out would remove the whole point of the F2P servers. Obviously you'd like that, but Sony doesn't.
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Posted: Jul 29th 2010 3:39PM (Unverified) said

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My two biggest complaint about EQ2 over the years was:

1: How the graphics are handled by the CPU.
(Not so much a big deal now that it's been five-six years and I have a much better
computer.)

2: The Devs at EQ2 have been absolutely unable to make new armor models for
the game. Everything looks so drab and armor is recycled more then a T-shirt
at a soup kitchen.

If F2P fixes the armor looks and adds new models (not reskins) then I'll hop on
and play. If they still can't add new armor to the game, I don't see how the F2P
model will work for EQ2 at all! You can't build a F2P mmo on selling only
xp potions and mounts. There needs to be much much more customization
in appearance.. which has always been Everquest's biggest weakness.

Posted: Jul 30th 2010 3:58PM SkuzBukit said

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I think SOE are doing F2P "wrong" with the model they have here, hope it works out for them but zero customer service is a huge mistake, especially not even offering it to players that buy stuff.

I can go to ANY F2P& get zero customer service & get better microtransaction models.

Posted: Jul 30th 2010 5:04PM stoutheart said

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pay no attention to this post.

(this is not the post you're looking for)

Posted: Aug 1st 2010 6:02AM wjowski said

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Do the math. A fully featured Extended account will cost you more than a basic EQ2 sub. And that's not getting into having to re-purchase the races, classes, etc.

Posted: Aug 1st 2010 4:43PM (Unverified) said

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Woot! Love f2p games. Hope they won't make paying people alot stronger though, that always kinda sucks. Started playing Fiesta Online, then found a website that gave me free bonuses (gamecoach.tv) and now I'm seriously alot stronger =)

Posted: Aug 3rd 2010 8:59PM (Unverified) said

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SOE, you really are morons. You go F2P with that turd and leave VG blowing in the wind? You all should just go home.

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