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Reader Comments (30)

Posted: Jul 26th 2010 11:30AM Saker said

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Game in development currently Stronghold kingdoms http://www.strongholdkingdoms.com/
sounds like it has some political parts in it. Sounds like alliances, bribes, treachery, voting all easily will be part of playing if you choose to do so. I know I enjoyed the single player older versions, it might be fun.

Posted: Jul 26th 2010 11:36AM (Unverified) said

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I'm thinking with the way the current political landscape looks combined with the way the Internet works would be a recipe for disaster. If you thought all the e-peen contests were bad now, imagine how much worse it would get when you throw politics into the matter.

Posted: Jul 26th 2010 1:13PM Jeromai said

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I think you'll have to have valued resources to actually fight over, be it lebensraum or desirable virtual thingamig. A pure political MMO with just words and talk would be full of hot air and nothing else. Talk of 'voting' already skews the politics to a democratic system - how limiting.

Politics is about power, whoever can persuade many people that their way of viewing the world is the right one. As such, Eve probably comes the closest with the really big megacorporations and CEOs thereof, and alliances.

Most other MMOs are more tribal structure oriented. The size is about 20-100 people in a guild, more or less, and the major politicking is tribal jockeying for authority.

As for myself, the more politics you put into a game world, the further I will steer away from it. Had enough of people being people, thanks.

Posted: Jul 26th 2010 1:36PM Its Utakata stupid said

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I'm not sure about politics in MMO's...I am aware there are many who play politics in guild structures, so in away they already exist.

I am more interested in game structures being political paradimes themselves. And thus, I am leaning in more favor of the more open-minded latitudinal anarcho-collectivism approach that I am seeing with GW2, Secrete World and Rift that they are moving towards, versus the more restrictive linear neo-conservative approach being played out in WoW's Cataclysm beta currently....

:)

Posted: Jul 26th 2010 2:29PM Lateris said

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In Sci Fi political classes could be introduced and evolve but hasn't because there is no true evolution of gameplay that has been designed for it to my knowledge. SWG introduced us to the politician but made it a useless class that doesn’t evolve past the town or city status with no real games or purpose for it that evolved past placing player cities pre NGE and post. But SWG still has the best politician status I know of for city management. I heard Vanguard has a cool system.
I would love to see an actual existing MMO take this on and embrace the actual RPG gameplay of this possible class without having to kill mobs. I would love to see diplomacy, negotiations, senate discussions, congressional discussions, votes, treaties, mini games, in game elections with banners. And most importantly give the Politician an actual meaning and purpose in a game world if it fits that game world. Existing developers could really get some fresh ideas from their respected communities. I can just see Eve Online adapting this sometime down the road. But the missing part is to make it a part of the world and something a player can level from 0 to end game and beyond. No text games lol!

SO heck ya I would check out as loing as it is not a cheese fest.

Posted: Jul 26th 2010 6:48PM cray said

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Politics are all about gaming the system to achieve one's agenda. Knowing that truth will tell you right away that politics mechanic in MMOs will never play out how developers want, because there's going to be so much gamesmanship that the system will be out of control.

Posted: Jul 26th 2010 6:55PM Graill440 said

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And now a more serious note. It might be viable with the following:

IF, consequence were implmented properly, though its been proven time and again devs do not know what meaningful consequence is.

IF single player could change a world due to loss of faith in their particular player government, be a double agent, assasination, deceit (game dependant mechanics, not real life like EVE) and the safguards to prevent it ingame.

IF The game were actually built around a political system and not a money model.

IF the political systems for the determined number of races had a goal(s)

In reality i do not see any devs with the capabilities or smarts to create a game worth a monthly sub or free to pay model based on politics.

Posted: Jul 26th 2010 10:23PM TheGreatMachine said

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Worked well in Dark Ages (the other one from the 90s, not daoc). The religion system in that game was kinda cool too.

Posted: Jul 27th 2010 5:51AM Joystiq Login Bugs SUCK said

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The thing with politics is that most of the game playing "male teenage to 30 year old" demographic are actually not clever enough to be able to hit cap. They generally would not be subtle enough to be able to succeed.

Those who are, play Eve.

Posted: Jul 27th 2010 6:50AM Suplyndmnd said

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I think something similar would work. You run a nation just like you would any nation and when you created that nation you are plonked into a world with neighbour nations. It would be to the point that you have 150k nations but, you could make it where you have 50-100 nations within a fairly short distance and the chances are you can import something from them if you needed. You could declare war but with very negative side effects. If the nation you attack is allied with people you are importing from you can no longer import from them, production in your country is halted or slowed to a crawl.

You could also be under a "faction" of 5 choices and then every month or so you can change factions and that be your "vote" and the more popular faction is in "charge" with bonuses and negatives and such and the game designers can, of course, intervene and run a story in the background with assassainations. People of another faction could get together to cause this to happen too.

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