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Reader Comments (19)

Posted: Jul 26th 2010 12:01PM (Unverified) said

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I'd be interested to know if they have plans to clean up the away team content. Between poor animations, clunky combat, and seemingly random environment generation it's felt like an afterthought since release. Some of the attached story lines would be so much more compelling if the execution didn't feel like a low budget production.

Posted: Jul 26th 2010 9:06PM (Unverified) said

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I LIKE the way my away team runs around. It's... um... interesting. And very entertaining
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Posted: Jul 26th 2010 12:43PM Scarecrowe said

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My ground combat opinion (formed from beta and then til now) is that it should be scrapped entirely and re-done from the bottom up. It just wasn't fun. Even after changes. I dreaded ground missions. And the raidasodes... well, the space part was cool but then the sucking began.

Posted: Jul 26th 2010 12:57PM mysecretid said

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Before all the Screamin' Mimis start in with their usual melodrama, I'd like to say thanks for this article.

I've played Star Trek Online since the beta days, and I've seen the changes and improvements alluded to, and I look forward to the changes intended for the future.

Cheers,

Posted: Jul 26th 2010 6:37PM Graill440 said

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The force is strong in this one......
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Posted: Jul 26th 2010 1:37PM WonderPenguin said

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That was a really great interview, thanks guys.

I think that dstahl has done an awesome job being an actual part of the community instead of just addressing it. He gets his hands dirty in conversations and throws out his ideas just like everyone else. It's a big difference from the feeling we got from Zinc, and so far it's been a change for the better.

The game has its faults, that's for sure, and ground combat is definitely one of them. The entire system is complete unpolished rubbish. The animations are terrible, the mechanics are terrible, there just simply isn't ANYTHING good about it. This got coupled with the fact that their first major updates were "Raidisodes" that took every little problem with the ground system and put them on a pedestal as if to say "This right here, this is why you hate ground combat!"

I'm incredibly happy that they're going to commit to finishing the half built majority of the game, and hopefully when it's finished they can shed a little bit of the negativity that hangs around that place like a storm cloud.

Posted: Jul 26th 2010 2:19PM ilduce620 said

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Great interview, and I like what he's saying. I still enjoy the game and play a few times a week. Sure, there are problems, but it's been obvious to me all the progress that's been made since launch. I fully believe they'll continue on this trajectory and make the game the best it can be.

Now, I'll sit in front of this computer, patiently awaiting the launch of Season 2... :-)

Posted: Jul 26th 2010 2:22PM Renko said

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Dan Stahl definitely seems like the right man for the job of turning this game around.

Posted: Jul 26th 2010 2:40PM Thac0 said

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That was a good interview thanks Massively. I think the vast majority of what he said was really interesting and on point. I'm not sure how i feel about turning boarding officers into player characters but I'm willing to see it before i judge; other than that STO is on the right track. I'm looking forward to re-subbing at the end of the week and looking at season 2 and playing again.

Posted: Jul 26th 2010 3:31PM Liltawen said

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So far his interviews have been very interesting and informative. I've been mainly on the Klingon ( Orion) side since launch and Season 2 looks like it'll be a fine addition. Our own bad guys instead of Federation hand me downs-great. Now there will be a reason to join the KDF.

Posted: Jul 26th 2010 3:54PM (Unverified) said

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The game really is a lot better than people have given it credit for-- especially the mass of players who tried it in the first month and walked away once the free game time ended.

Every day, I talk to players who are quitting World of Warcraft or Eve for STO, and I'm happy to welcome them into my fleet that even now sits firmly at 100-ships strong. STO has a definite long life ahead of it, and as long as Cryptic continues the route that it's been going, I'll continue to be one happy lifetime subscriber.

Posted: Jul 26th 2010 3:57PM (Unverified) said

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While I look forward to his wide-eyed enthusiasm, and how it will pan out in the coming months/year, it bodes ill that he had to take the rudder so soon into the roll-out and life of this product.

At least they acknowledge that the critics words were true, and while not totally agreeing (as marketing would kick him in the crotch) he makes a point to say they are fixing things that made this game total crap on a stick.

Too bad they needed a dude to ram this through to production before handing it over to someone that make actually have a clue on what to do with it. Bad business.

However, it all still could hearken back to my first sentence being the reason. Maybe nothing will really change (except more content to buy). I hope it does.

Posted: Jul 26th 2010 5:12PM (Unverified) said

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Stahl has *hugely* improved things and he has only been at the helm a short time, so I am cautiously optimistic for STO. So far at least, consider me a Stahlinist :-D

Posted: Jul 26th 2010 10:23PM (Unverified) said

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I tell ya what...if they go free play they had better give me like 5million cryptic points to make up for my lifetime sub.

Posted: Jul 26th 2010 6:34PM Graill440 said

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WooHoo!! so stoked! Welcome new head person at cryptic!

Personaly i cant wait to see the following delivered by this new lead among the devs of cryptic!

I anticipate the following:

A vast sandbox space realm, persistant and ever changing due to politics and conflict.
No fewer than 7 playable races all with the same leveling/options the feds have including their own vast areas of space to control.
Memory alpha will be assimilated by the borg.
All skills will finally be fixed.
All skills will finally be labled properly.
All skills will finally have the proper descriptors.
True neutral zones separating the races.
Fewer instances.
Crafting/manufacturing/development.
Space that has no grid and only 4 colors.
Ships that act like ships in the series, in movement and weapons firing.
No instanced pvp.
No corkscrew space, no 45 deg space, if i want to perform a Z minus 35 deg roll to present my ventral phasers to the enemy i had better damn well be able to!
More realistic combat behavious both in space and on the ground, right now its pure arcade.

So how long to flesh out this list? One week? Two at most.........sweet! You da man!


(This bit of sarcasm brought to you by a one time fan)




Posted: Jul 26th 2010 7:04PM J Brad Hicks said

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Excellent interview, thank you, especially since you got an answer to a question that I had really wondered about, about whether or not weekly missions would expire or be kept. I can't begin to imagine what the UI for that will look like two years from now with 100+ level-agnostic missions to pick from, but I'm delighted that that's the way they're going.

The community's response to Stahl has been amusing as heck to me, because he's not saying anything particularly different from what Roper, Emmert, or Zinc said before him. The main reason he's having a better time than them is that he's much, much better than they were at getting along with the people on the forums; more open in his communications, better at demonstrating that he hears people's complaints. It's amazing how little it takes to placate Internet jihadis, and how few people in the industry make it to positions of high authority without every learning that.

But STO will always be a game that attracts the hatred of Internet jihadis, because no MMO, using anything like plausible 21st century technology, could possibly live up to the MMO that exists only in their heads.

Posted: Jul 26th 2010 9:08PM (Unverified) said

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Can I be your disciple? You are very often the voice of reason here.
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Posted: Jul 26th 2010 11:21PM Eryxx said

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Another excellent interview from "the man with the plan!"

Everytime I read an interview with DStahl, I wish more and more he had been the EP from day 1.

The Zinkster (former EP) had said in a particularly (in)famous posting that some people (about STO) "just don't get it." This was a hugely unwelcomed thing to say, and was like pouring gasoline, nay, nitroglycerin on an already roaring fire.

This interview demonstrates even more that Daniel Stahl "gets it."

Posted: Jul 27th 2010 8:42AM benfolds said

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"But STO will always be a game that attracts the hatred of Internet jihadis, because no MMO, using anything like plausible 21st century technology, could possibly live up to the MMO that exists only in their heads."

WOW! How true! I couldn't have said it better myself. I am currently playing the game and enjoying it very much. I really believe that Dstahl is the man for the job and only good things will come of it. Think of where this game will be in another 6 months.

Yes things need work in game, such as ground combat. But things have really improved a lot since launch. I look forward to the future of STO.

And BTW, thanks for the interview!

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