| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (20)

Posted: Jul 26th 2010 1:05PM technogecko6 said

  • 2 hearts
  • Report
I would love for there to be an AO2. As cool as AoC was, I would have taken AO2 instead in a heartbeat. That game had such fun style and such... I mean, BrontoBurger? cmon!!!

Posted: Jul 26th 2010 1:10PM Thac0 said

  • 2 hearts
  • Report
when will they update the graphics and models?

Posted: Jul 26th 2010 1:11PM mysecretid said

  • 2.5 hearts
  • Report
I love Anarachy Online, but the game has to put in a graphics overhaul before I can stand to look at it again.

I'm no graphics `ho, but like many gamers, I have a "minimum level of graphics" I must have, or else my immersion in the game becomes impossible.

I played AO for quite a while, but one day, the graphics simply got too old-school looking for my eyes to accept any more.

Anarchy Online is one of the few MMORPGs with a truly unique game-world. An updated Anarchy Online 2.0 would be a welcome thing.

My opinions, anyway,

Posted: Jul 26th 2010 1:13PM mysecretid said

  • 2 hearts
  • Report
"Anarchy". To paraphrase the immortal Jack Burton: "I always type faster than I can see". :-)
Reply

Posted: Jul 26th 2010 2:11PM Lateris said

  • 2 hearts
  • Report
They are working on transferring the game to their new engine that is used for AoC. But will they upgrade the game in appearance. I know they are redoing heads as we see, but are they going to do the bodies? I hope so. I also hope that the mod community will get involved for texture updates and complete ravamps for what they can't do.

Posted: Jul 26th 2010 11:36PM (Unverified) said

  • 2 hearts
  • Report
They aren't using the same engine as AoC, that would be way too much work, they are, however, updating to Direct X 9, I believe, as the current engine processes all its graphics via DX7, mainly via the CPU, and doesn't utilize GPUs at all.

However, the new engine will hopefully kick AO into overdrive and we can move back to what it was when I started playing in 2004.
Reply

Posted: Jul 26th 2010 2:19PM (Unverified) said

  • 2 hearts
  • Report
Wasn't Funcom working on a engine update for AO that was supposed to come out last summer? I saw screenshots of it, it looked like it really improved the look of the game, then it vanished into nothingness, never to be seen again.

Posted: Jul 26th 2010 5:52PM Lateris said

  • 2 hearts
  • Report
Yes, but they found they had to do a rewrite of the old engine and decided to use their engine they are currently using for AoC and The Secret World. With all the work they have done in the last few years they could of made AO2. They are a smallll team and have done some pretty cool rewrites and integrations. And there are a ton of art assets in this game.

For me I would love to see Funcom invest in a large Art team and relaunch this game by redoing every art asset in the game. Then expand the current game into play with space and the solar system this AO planet is located in. Don't make AO 2. Just expand the existing game.
Reply

Posted: Jul 26th 2010 3:25PM Shirogetsune said

  • 2 hearts
  • Report
Biggest problem with AO isn't necessarily the graphics, but how clunky and unintuitive the UI and general game are. Recently came back for a couple days, but found the game was harder to play than more recent games due to the before mentioned problems. While the graphics were somewhat of a turn off, having to sit -> select myself -> click the heal kit -> Stand -> Back into battle or select myself to use a healing potion in the middle of battle made it hard to enjoy the game... as did a lack of skills.

Not that I hated going back, but it just showed the age. I remember only having a handful of skills back in the original EQ and still enjoyed playing...but that was then. I'm used to having 4 action bars of skills in WoW or City of Heroes now to play around with.

Posted: Jul 26th 2010 4:24PM (Unverified) said

  • 2 hearts
  • Report
Try getting to level 200+ and saying you don't have bars full of skills. And how hard is it to hit F1 then heal yourself? Medkits are meant for after the battle, not during. First aid kits are for fighting and do not require sitting down. Hell, I solo everything and rarely ever die even on new toons. Perhaps learning to play the game rather than bitching "it's too hard, it's too complicated would help you? I realize it's hard to play a real game after WoW, but don't bash a game simply because YOU can't handle more than one thing at a time.
Reply

Posted: Jul 27th 2010 2:03AM Psychotic Storm said

  • 2 hearts
  • Report
fresnoboone, elitism will not bring new players.

The UI is bad, the overall game design is old and as usual it is in the same state it was 5 years ago, that means in various states of development.

AO is an old game and its age is obvious.
Reply

Posted: Jul 26th 2010 3:39PM (Unverified) said

  • 2 hearts
  • Report
Anarchy Online + World of Warcraft Engine = best MMO concievable


Im glad to hear keepers are getting an overhaul, their nano's arent even considered usefull in comparison to their perks, chances are though they'll be nerfed.

Posted: Jul 26th 2010 6:16PM (Unverified) said

  • 2 hearts
  • Report
Its awesome that a site such as this still reports on AO.
In my opinion, AO is one of the best MMOs still available on the market. Sure, it has its flaws, namely the grindy gameplay, and the graphics, but the Dev team are certainly working to get that all fixed up.
I have my 210 JEPP+Twitch Adventurer waiting for me when the over-haul is done, not to mention my little "Opisex" agent... heh... god, How I love Opis....
Anyway, AO is indeed, depth wise, one of the best games in its class, it was my first ever MMO, and it will always have my heart. :O
Means and the team are doing a great job, can't wait for AO to make its comeback.

Posted: Jul 27th 2010 2:30AM Psychotic Storm said

  • 2 hearts
  • Report
AO is still a nice game, but its unplayable for me.

I tried to start it up, but couldn't look at it.

My personal problems with AO are.
First of all the graphics the are really old, in conjunction with them is the fact that he whole game is left in various stages of development, so some shoulder pads for example have more polygons alpha channels and effects than the entire player model, that makes the entire game look even worse, giving points of reference in game.

Mouse look movement, that's a bit personal but I really prefer the toons to be movable by the mouse changing direction with the camera and not retain their facing while camera rotates.

Need for a dedicated team, AO is not solo friendly even more its optimal setting required meaning you need a dedicated team of buffers to create the monster required to survive AO's harsh world.

The need of external knowledge to play the game, AO it a tweekers rejoice game, players must acquire knowledge of how the game is really played from external sources like AUNO.

Finally AO is not a new player friendly, the greatest part of its community is old players and even older players that keep play, this has great effect in community in economy and on how difficult it is for a new player to start the game.


Also its subscription rates are a joke, 20 EU for a month? really? when newer games don't venture above 15?

Would I like to see a "new" AO with all the above issues fixed? yes, definitely.

Posted: Jul 27th 2010 3:34AM Lateris said

  • 2 hearts
  • Report
@ PandaMarius

For those who don't know, Anarchy Online is currently using an earlier evolution of the AOC engine, but was going to switch using one called "Ogre". However it looks like Anarchy Online will now use the AOC "Dreamworld" engine instead.

Below is a quote from the AO Game Director "Means": 28th June 2009, 12:46

http://forums.anarchy-online.com/sho...d.php?t=553916


"The Engine

We have been working on the conversion to Ogre for quite some time now...and there have been good days...and bad days. The team has really done a great job and it has been amazing to watch AO slowly move towards a day where we could release the game "fresh" with the upgraded look the AO world deserves. The problem with this journey is a matter of time and the destination. While the Ogre engine is an excellent choice it is just not providing the full featureset that we originally hoped to would deliver...moreover to add those features seems to be a task with ever growing estimates....which is something our small team can not afford, nor expect our players to wait for. When the decision to go with Ogre was made the engine used for Conan was in its adolescence...it ran but it was gangly, awkward and had stability issues. After two years of constant work by a large and brilliant render team the engine used by Conan runs beautifully and stably and offers a great number of complete features that would require additional years of work in Ogre. With the delays due to difficulties associated with optimization of Ogre to work well with current AO and the estimated timelines for a full implementation of the Conan engine (Dreamworld Engine/Cheetah) being nearly identical we were faced with a difficult decision.

We chose to go with the Dreamworld Engine.

With time estimates being roughly the same..the more fully supported/featured engine was the obvious choice. The fact that Dreamworld is being used in both Conan and our other "Secret World" project means that it will receive the future love and care it needs as AO grows older and the AO world continues to grow. This future consideration was impossible to ignore.

This has not been an easy decision. Letting go of Ogre after so long is painfull and I feel for all those who put so much work into trying to bring it to completion. A great many evenings and weekends went voluntarily into it with the hopes and dreams of a brighter future for AO. It was purely for the future of Anarchy Online that we had to steo back let go of Ogre...and move forward with Dreamworld. Today felt exactly like saying goodbye to an old friend...however the facts and plans for the future make it impossible for me to think of it as the wrong decision.

We will get there!

What this means for us:

Within the Ogre timeline the sheer amount of unanticipated optimization of essential features had slipped to November this year. With additional resources from the larger technical team we hope to bring the Dreamworld engine to AO in 2009. I truly believe that Age of Conan is a visually stunning world and I look forward to seeing the same technology available to us in the near future."

Posted: Jul 27th 2010 6:33AM Pan1 said

  • 2 hearts
  • Report
AO is the best mmo I ever played.

In terms of challenge to the player. It actually required some serious thinking.

Though it is ancient these days. I could get over the graphics but the U.I. is a dinosaur. They are going to relaunch with the dreamfall engine but that won't make it a brandnew game again.

While I would love to see a AO2 I doubt it will happen.
The game is just too intelligent.

Posted: Jul 27th 2010 12:55PM (Unverified) said

  • 2 hearts
  • Report
AO and Asherons call (1) are two games that, if given a full makeover graphically, I would happily lose myself in forever. I have played pretty much every MMO out there and these two are the only really unique ones I have come across. One has a unique leveling and skill>gear system. The other requires a degree in quantum physics but is a blast to play once you figure it out

Posted: Jul 27th 2010 3:57PM (Unverified) said

  • 2 hearts
  • Report
is there some reason to use the overly creepy image? i can't seem to relate the creepiness to the text.

Posted: Jul 29th 2010 10:13AM Shirogetsune said

  • 2 hearts
  • Report
Thanks for the advice, fresnoboone! Uninstalled the game today. While I did meet helpful people in the game, most were like you. Enjoy your dieing game!

Posted: Aug 6th 2010 4:59AM (Unverified) said

  • 2 hearts
  • Report
I've played this game for a little over 6 years now.

The game's a fair bit more difficult than most of the MMO's out there atm, however imo, it doesn't make it less fun. Instead it makes it more fun. I will say that there's a lot of thinking in terms of math and other things because instead of just getting gear and putting it on, you have to actually get the skills to put it on. I also would like to address a couple things that people have noted on here about some aspects of the game.

to Psychotic Storm:

1.) sorry bout the GFX, FC is working on the GFX update =)

2.) You can change the way that the camera works. for example: hit F8 and you can go into first person, hit F8 again and the camera zooms out to 3rd person trail. It's all a matter of what camera style you prefer. In order to check this, you can click the top button on the bottom left, from there click camera and that should bring up a couple different camera options =)

3.) Ao is actually surprising solo friendly for certain professions, however other professions have a very difficult time soloing. For example: The doctor is easily the best at soloing things because they have initiative debuffs and massive heals. Soldiers aren't that great at soloing at higher levels as their lack of heals and evades. However, if you learn how to play the character, you can solo decently (again, not as good as docs or anything like that and it will be a lot harder, but it's indeed soloable).

4.) Auno is actually an items database and an equipment setup site (similar to WoW armory). It doesn't actually tell you anything about how to play the game. You can very easily figure out how to play it by the embedded game tips at the very beginning of the game. Yes they are annoying at times, but if you're just starting they are very helpful and tell you how to do the basic's. From there you learn how to play your own profession as everyone knows, there's no guide that will be able to teach you how to play by just reading it.

5.) As for your comment regarding the community, I'm unsure what you're trying to say. I will agree that the majority of the community is older players, however that's how it is for most every mmo out there. The community,imo, has been the most helpful that I've tried and because of that, I've tried to pay it forward so to speak and help all the new players I could. With that being said though, most AO players don't care to hear about people and their WoW toons or something other than AO. If you go onto the public channels complaining about the GFX or anything like that. They will not hesitate to tell you to go away, if you're not enjoying the game, don't sit on it and complain, just log off and uninstall.

6.) AO is actually F2P, there are paid accnt benefits such as access to the different expansions (which in turn allows you 20 more levels, 30 ai levels, and 70 research levels as well as gear, and different zones), but by no means do you have to pay to play it.

To Epsicon's original statement regarding the gameplay:
1.) The reason that you have to sit to use heal kits are because they heal more and are for out of battle healing. You have to target yourself because you can use them on someone else as well. =) The in battle "heal potions" are actually called Heal stims, and you don't have to sit to use them, but select the target you would like to heal.
2.) I will agree with fres (without the cockyness and being a jackass) in that there are plenty of actions that you could use. On my 220 shade I have over 3 full hot bars of attacks only. Add in healing items, and swap items as well as some non attack skills and I'm sitting at about 5 hot bars and a inventory half full of things to use. =) I will admit that some professions have many more skills than others, but the least that I've had is 3 full hot bars. On lower levels, just as in any other MMO, you don't and won't have nearly as many as endgame, however you will still have 1-2+ hot bars easily. In fact, after playing WoW myself (and being that WoW is the powerhouse MMO at this time so I have to compair a little bit) there are not only more skills, but a more complicated skill use because you can not only have multiple perks firing off at the same time, but can hit multiple special attacks at the same time (for example: if you have a weapon with Sneak attack, Fast attack, Dimach, and Brawl as it's special attacks, if you hit N,J,K,B all at the same time [the Hot keys for the above attacks] or by clicking them on your hotbar, you can unleash them all at the same time while maintaining your regular attacks. Making you have to think ahead in pvp instead of waiting for one action after another.)

Hope I helped clear up some confusion while being as honest and helpful without being a jackass as I could. =)

-Ownsauce/Captian

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW