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Posted: Jul 21st 2010 1:30PM Beau Hindman said

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FIRST! hehe I had to. This is good stuff. I got used to the UI and now I really love it, but it can be...odd. Oh ohhh I want you to get into housing next, to see how easy that is for ya to figure out. It's so common, but one of the best parts of the game.

Beau

PS: sarlacc chow is delicious.

Posted: Jul 21st 2010 1:33PM Brianna Royce said

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While mods aren't officially supported by SOE, they aren't illegal either, making for a strong modding community at http://forum.modsource.org (full disclosure: I have a mod hosted there myself). I would most strongly recommend the Pre-NGE UI Mod (listed under "Releases"); it makes the whole UI much easier on the eyes (similar to the current space UI). Since you're playing a Jedi, you might like the replacement animations for melee and lightsabers too (they're closer to what they looked like pre-NGE).

This thread is a few years old, but still contains the basics for getting your UI settings and keybinds to mimic pre-NGE: http://forums.station.sony.com/swg/posts/list.m?topic_id=690848 (I know that was the big shock for me after NGE; all the twitch mousing and off-centered camera. There are a LOT of options and you really can get the Old Days back).

To make SWG look fabulous on your 2010 PC, use this guide to tweaking nHancer for anti-aliasing, PPE, and so on: http://forums.station.sony.com/swg/posts/list.m?topic_id=834676

Posted: Jul 21st 2010 1:45PM Brianna Royce said

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Ack, three urls only per post, even for editors! /flail

Crafters and resource-mongers (a great money-making side job, Jedi or not) would be lost without the fabulous SWGAide to track schematics and resource shifts: http://sites.google.com/site/simongronlund/swgaide

IMO, the most important thing you can do, aside from geting the UI mod running and using the pre-CU toolbar, is to make few simple tweaks in your options. Turn off offset camera. Turn field of view down to zero. Don't use low detail for distant charas/objects (terrain is OK). Adjust your chat for chat bubbles and MUD RP-friendly emotes. Change your UI colors. Show waypoints onscreen. Turn on actions can be fired from toolbar. Turn on character names. Turn on auto-loot. Keybind auto-run to R. Change mousebutton 2 to select target and summon radial menu. Remember radial menu is tilde, and chase cam is numpad period! Set up binds for things like mail and copy/paste. And perhaps above all: set up binds for Toggle Auto Aim (which you press once and never use it again) and Toggle Repeat Auto Aim. You'll be using that second one (I put it on T) for every mob you kill. It becomes your auto-attack button.

That stuff doesn't just make it look more like Olden Times -- it also makes it look and play more like other MMOs.
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Posted: Jul 21st 2010 3:11PM (Unverified) said

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She has no reason to lie about people being around. Her pics were not from the heavily populated areas. I just took these pics. Still a bit early in the day, so there will be more people on later in the day.

http://img130.imageshack.us/img130/2379/screenshot0025u.jpg
http://img138.imageshack.us/img138/8831/screenshot0026f.jpg
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Posted: Jul 21st 2010 3:30PM Lateris said

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Don't forget about the DX10 mod as well. It is called the "ILM Experience" that is on SWG Mods. Every texture is redone. You even get the death star above Endor in the sky from the ground map. I also suggest the pre NGE UI mod.
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Posted: Jul 22nd 2010 12:42AM (Unverified) said

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What is this pre-NGE of which you speak?
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Posted: Jul 21st 2010 1:42PM (Unverified) said

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Im starting to ge the itch to play this again. I just dont have alot of time with my baby being young right now. Maby I can talk the old lady into giving me some time lol.

Posted: Jul 21st 2010 1:46PM (Unverified) said

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In the options you turn off that over the shoulder view and set it on auto attack like a regular MMO. You do not have to use that click to shoot, yes it's the default but you can turn it off. Then you can manage specials normally also.
There are many guides out there, I believe there is even one on the official site.

Posted: Jul 21st 2010 1:56PM (Unverified) said

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talk to me in game (urkam or arakyr). i'll help you.

Posted: Jul 21st 2010 3:49PM Zantom said

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Nice write up!

SWG is still a gem of an MMO. SOE would only have to spend some big dev resources to fix and add a moderate list of items to make this game big time again. The UI being one of those things. There are UI mods that help some: http://forum.modsource.org but it needs work no doubt.

I always end up coming back to this game, so I decided to keep at least my main account up and running even through some of the big titles coming out :)

Posted: Jul 21st 2010 2:17PM Innocentte said

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Ummh.

Anyone notice that in all these screenshots, there is almost nobody else around?

Where are all these masses of players?

Where is the "...square full of players hawking their wares..." ?

I am not seem much other than wishful thinking here.

Posted: Jul 21st 2010 2:25PM Zantom said

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You found them out! Its all a fraud! lol

Carefully taken screen shots, or on at remote times or in remote areas. Starsider is a very high populated server and Mos E has a lot of people around.

Other servers? That's a different story...
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Posted: Jul 21st 2010 6:11PM Krystalle Voecks said

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Honestly, if you can blame anything on that, blame the fact that I do One Shots here every day coupled with being a hobbyist photographer IRL. While I did snap a screenshot of everyone hawking their wares and the like, I found that toggling off the UI didn't toggle off chat bubbles.

As such, I simply decided that a screen full of WTS SOME ITEM OF EXTREME POWER YOU CAN'T WEAR FOR MORE MONEY THAN YOU CURRENTLY HAVE, OH AND 30 MORE EXOTIC ITEMS FROM LANDS YOU HAVEN'T SEEN YET, PST wasn't quite as interesting as the images I did wind up choosing. hehehe
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Posted: Jul 21st 2010 2:40PM HalfGamer said

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It's interesting how much hate there is on the standard (now, at least) keybind setup. I just started the game and I'm really enjoying the pseudo-FPS feel. I guess mainly because it IS different from most MMOs. It feels like a nice change of pace and makes the combat feel a little more exciting. Of course, I'm a bounty hunter and shooting anything that moves, so it might be very different playing a melee class like a Jedi.

also @ Innocente. It seems like Tatooine is a pretty big planet, so there are stretches of land without a lot of players, but Mos Eisely is definitely crawling with people on Starsider. I think Krystalle just didn't take screenshots of them, instead trying to get shots that focus on her and her groupmates.

Posted: Jul 21st 2010 6:22PM Krystalle Voecks said

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Actually, amusingly enough, I don't really mind the FPS-style target. I got used to it in other games, most recently Fallen Earth, so that doesn't bother me. That said, it drove Mo'ag crazy until he toggled over to the tab-style targeting, and I know that much time has been wasted between me and other newbies trying to figure out better keybinds, or trying to just figure out the UI.
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Posted: Jul 21st 2010 3:19PM (Unverified) said

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Oops, i replied above to the wrong comment lol. It should have been down a few.

As for the ui, this is the first mmo i have played, so i have never messed with it too much. Just got used to it as i played really.

One thing i do is to make a macro called follow, pick a pic, then type /follow for the macro part of it. Then go into options/keymap/custom and bind it to the F key. Then to follow someone, have your target over them, and just press F. It helps for melee classes when your target runs around.

Posted: Jul 21st 2010 3:38PM Uninformed said

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Seeing it abandoned like that.... sigh.

I remember on Flurry how many players there were during the first two years of game. Sad to see it like this. Looks like the way the game would if only developers were playing in an alpha haha.

Posted: Jul 21st 2010 3:55PM Zantom said

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Log into Starsider and you won't be saying that. I WISH the population on Starsider were all developers! This game would have an insane amount of development and content if that were the case.

Wow, you people that are basing population assumptions on some screenshots can't be for real.
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Posted: Jul 21st 2010 4:34PM (Unverified) said

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I've played for nearly 7 years and never once found I needed a UI mod. One important thing to do is to enable a second row in your toolbar. I think it's under the interface tab in the options.

Despite all the venom and hate from those who feel they were wrong by changes SOE made to SWG, it's still one of the most entertaining MMO's out there, with a wider variety of things to do than ANY other game.

We're glad you accepted the call to play it again and really hope you have a great time!

Posted: Jul 21st 2010 5:17PM Brianna Royce said

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Zan,

I get the distinct impression that some posters would really *prefer* that SWG were dying, and will read such into anything -- even screenshots -- as a way to justify their aging opinion of the game/NGE. This allows them to cling to such opinions, however much they are in error.

By the logic employed here, if one looked through Massively's galleries of other games, one would be forced to draw the conclusion that all of these games, even WoW, were completely devoid of players, when the truth is that 99% of *every* game on the market is an empty wasteland, because the way player populations cluster.

Anyone who plays on Starsider (or Bria and Flurry) knows exactly how crowded the game can get. I've never been so happy to be lagged, honestly. :) On the other hand, it sure would be nice if a zillion people left Starsider and opened up some city slots!

-Bree

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