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Reader Comments (24)

Posted: Jul 20th 2010 3:06PM Deadalon said

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I think this is a great move from Turbine. THeir UI is really bad and one of the reason why I dont touch LOTRO atm.

Posted: Jul 20th 2010 3:12PM (Unverified) said

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LOTRO already has a "gearscore." It's called radiance. =)

Posted: Jul 20th 2010 3:40PM Dumac said

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To clarify why i said i hate mods in the previous lotro-mods article, its things like Gearscore (though i don't know what the hell is Radiance), also the advantage people who use mods get over those who don't in the case of mods specifically made for class mechanics and cooldowns, and the mess they make of UIs. Even if lotro's UI isn't perfect, in my experience mods only make UIs worse visually, which to me is important for an overall feel.

Posted: Jul 20th 2010 3:46PM ScottishViking said

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It's a really good thing you're commenting on something you don't like about a game you've never played. I for one feel enlightened.
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Posted: Jul 20th 2010 3:50PM Dril said

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Unless of course you bothered to look at or even know anything about what you're talking about.

Radiance is (I believe) somewhat similar to a resistance mechanic, although far more important. It stops you from being overcome with dread, and being stunned for the fight, and even having your max health pool dropped by a significant amount.

There is no advantage for people who use mods for class CDs, imo. If you watch them carefully you're fine, and it only works for dps classes anyway (and prot pallies! :O) so that's a massive non-issue.

Also, if people aren't imbecilic cretins, are reasonably competent and have some eye for aesthetics they can make beautiful, minimalist but truly functional UIs. Addon-hate is overrated. Move along.
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Posted: Jul 20th 2010 3:59PM Tovrin said

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If you don't like mods, then don't use them. Simple.

This is a boon to those of us who find the current UI just plain butt-ugly. Just the ability to get rid of portrays from unit frames, have have easy to read buffs (rather than this tiny little group under the character bar) and create non-standard button bar groupings would be fantastic.

The only advantage something like this gives is that people can use the UI in the way they want rather than struggle with something that is just adequate.
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Posted: Jul 20th 2010 5:53PM Tom in VA said

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For what it's worth, Dumac, I voted "up" your post (as I nealt always do when I see a grayed-out post). Stupid graying out feature! Grrrrrr.

People often just vote down posts they disagree with. So much for freedom of expression. :(
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Posted: Jul 21st 2010 10:25AM Icemasta said

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I love how so many people comment about this without having even tried the game.

The UI is pretty bad, especially when it comes to targets and buff/debuffs. In a raid, there is absolutely no way to filter debuffs/buffs on the target, and to make it worst, it doesn't even order them, they just appear as they were applied, and to make it EVEN worst, there is no timer on the icons or "clock", they just start flashing 10 seconds before they expire. So you have to keep track of your debuffs in a pool of 20+ debuff, and if 2 of the same classes are present, you have to know which one is yours (sometimes your debuff won't show up). Same thing for buffs, the only way to know the exact time remaining is to hover your mouse over it. Not only that, but the icons are TINY.

Overall, UI modding will make the game MUCH better. I main a champion, which isn't that timer heavy, but one of my main buff is a 20% attack speed bonus which, if I miss to renew as it expires, makes my following attacks 20% slower (attack speed affects animation). I also have to keep track of a bleed (12-18 seconds duration) and armor rend (30 seconds duration).
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Posted: Jul 20th 2010 3:58PM Dumac said

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I played WoW and WAR, both of which had mods that were pretty much mandatory. It doesnt matter that i didn't play lotro, im still annoyed that this trend is going to spread to other games that i might play in the future.

Posted: Jul 22nd 2010 12:08PM Daverator said

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Wow hardly requires addons, I knew plenty of people who raided end game without them.

Add ons allow you to adjust the available screen space to what YOU feel is important.

Some people want as clear a screen as possible to enjoy the visual aspects of the game. Some people want detailed information about every party member and target in the area. Some people want everything to be contextual and shift and change based on what the current situation is. Some people want to be able to have an open window talking to everyone in tells at once, some want all text confined to a small box in the corner.

There is almost no way for a dev to create all these features. But with Add-Ons you can allow people to decide if something is truly important or not. And in WoWs example the default UI eventually adopted popular add ons. Omen -> Threat Level, Wardrobe -> in game set management, DBM -> In game boss warnings, Every Raid Frame ever -> Periodic improvements to in game raid UI (especially from "Non existant" that it started with)
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Posted: Jul 20th 2010 3:59PM (Unverified) said

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I know it's going to sound beyond nerd, but what is the the Dev Environment you are using in your Screenshot? I've been looking for a better LUA tool and would like to give that a shot. Thanks.

V

Posted: Jul 20th 2010 4:06PM MrsAngelD said

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Radiance is Lotro's system for "gating" content, or making some content harder than other content. Some instances can not be run without a proper set of Radiance Gear. Without the proper amount of Radiance you will cower from dread and will not be able to fight.

http://forums.lotro.com/showthread.php?t=279179

Anyway, allowing the UI to be customized and actually allowing for Mods that do your work for you are two totally different things. Turbine has stated that the only type of modding available will be the ones which allow for customizable UI's. This is an awesome thing imho as I have been fighting with LOTRO's UI since day one. I can never seem to find the perfect setup. Even on my 65's I still find myself moving things around. I would LOVE to be able to remove that HUGE toolbar at the bottom of the screen. it get's in the way. Why can't we just move the quickslots and the main toolbar slots around?

Either way it seems the implementation of LUA will make this possible, and I'm looking forward to seeing what kind of UI customizations come from it.

Posted: Jul 20th 2010 4:11PM Tovrin said

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Then you've never had to put up with the glaring limitations of the LotRO UI. Perhaps you should play it first before deciding that Turbine have done such a great job with their UI. It's adequate, but frankly adequate just doesn't cut it these days if you want to remain competitive in the market.

As someone who has play many, many MMOs, non-customizable interfaces just frustrate the he'll out of me.

And FINALLY a buff bar I'll be able to SEE!

Posted: Jul 20th 2010 4:14PM Tovrin said

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Doh! This was meant to reply to Dumac's comment. (loss of context FTL) :(
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Posted: Jul 20th 2010 4:16PM MrsAngelD said

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lol
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Posted: Jul 20th 2010 5:17PM Dumac said

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Yeah, the same mistake i made with my second comment.

Also, yay, my first greyed-out post! :3
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Posted: Jul 20th 2010 4:23PM (Unverified) said

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I haven't subbed to Lotro in quite some time (over a year?), and I can say that I really wished there were more options in the way of customizing the UI.

Not to say that the UI was bad or anything, but I wouldn't mind customizing it to my liking.

This could be another reason for me to check out LOTRO again when it goes free-to-play.

Posted: Jul 20th 2010 5:49PM Tom in VA said

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Unless someone invents a mod that permits faster/simpler travel (hunter porting for all classes!), more bag space, more vault space, player housing that's actually located in a major city, or smarter pets, I can't say I'm all that interested in this development. : /

Posted: Jul 21st 2010 4:43AM (Unverified) said

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I seriously doubt that essentially superseding two of the items that you have to buy in-game and rendering obsolete about a dozen travel skills from one class will be on the menu.
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Posted: Jul 20th 2010 8:57PM esarphie said

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After living through the mod-enabled enforced min-max raid progression that was WoW in the Burning Crusade era, I have to say I'm not in favor of this move by Turbine. Raid mods turned WoW into adventure-by-numbers, where boss encounters became a series of pushing the right button when cued by your add-on, and characters that wanted to raid became quickly winnowed down to the one or two "correct" builds, with numerical justification readily available.

Of course, Blizzard responded to the raid-helping add-ons by tuning their raid encounters to be only barely possible, inadvertantly making the add-ons absolutely necessary for progression.

I've enjoyed LotRO so far, and turning it into the sort of high-pressure approved-build-only atmosphere that player modding leads to will be a great shame.

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