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Reader Comments (9)

Posted: Jul 18th 2010 10:27AM HalfGamer said

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I just wanted to mention that this has become one of my favorite articles on Massively. My wife and I have a date night every Friday, so I can't join you, but I do love hearing about these F2P games.

Great idea for an article!

Posted: Jul 18th 2010 10:37AM Beau Hindman said

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Thanks so much! If you add me on Raptr, you can see when I am playing the game during the week and can join me then. I usually play at several different times.

http://raptr.com/beauhindman

Beau

Posted: Jul 18th 2010 11:59AM Pingles said

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After installing and running Mytheon I learned something about myself: I am very inflexible when it comes to movement controls and viewpoints in MMOs.

I am ashamed to say I just couldn't get used to the controls or the view.

Looks like I missed out on some great giant-stomping adventures!

Posted: Jul 18th 2010 1:25PM Nickelpat said

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I really enjoyed Mytheon while I played it. It will definitely be a game I jump back on now and then!

Posted: Jul 18th 2010 1:16PM Enikuo said

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I really enjoyed playing it, especially when a friend joined me. It's a really cool little game, like a mash up between a co-op dungeon crawler and a trading card game. I was a little put off at the beginning because there wasn't much of a tutorial - it just sorta throws you in. But, I soon found it easy to pick up and pretty forgiving of mistakes. However, I can also see how it might become more challenging later. I can see myself spending more time arranging my battle set (deck) and being more strategic about calling and dismissing stone pets to get the best pets for the job.

I checked out the cash shop stuff, and it looked like the standard fare. My guess is the the cash shop roadblock is content difficulty later on, encouraging you to buy better gear, enhancements, and more rare stones to cast. There is a player auction house. Here's a tip: you can sort by price on the auction house, but it only sorts it on the page, so you still need to flip through each page to find the best price.

Things I liked:
The stone pets. I really enjoyed running around with a little army of battle pets. I particularly liked how they poofed into golden dust when they expired or were dismissed.

The quest text. For example, I thought it was funny that the three Fate sisters were always obsessing about their robes getting dirty. I also chuckled when one quest giver told me to kill every beast in every region to find relics, because it's not like he has a treasure map to them. (Not sure if that was even meant to be funny, but it was.)


Thinks I disliked:
Loooonggg loading screens. Seriously. I just want to play already.

Not being able to turn off my helm (or hood). My character looked like a white sausage running around instead of the raven-haired beauty she is. Small complaint, I know.

The quest text. There was too much of it. I wish they trimmed it down the main point and the quirky bits. Specifically, they could cut out the excessive pep talks that every NPC seems to give you for every quest.

Overall, I think it's a good game and I plan to keep playing it casually.

Posted: Jul 18th 2010 4:50PM wondersmith said

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I've been holding off trying Mytheon because of the reports of bugginess on their forums, the lawsuit that was filed (and later dropped) due to bugginess, and the missed release date caused by bugginess. Sounds like some of you folks find it to be working well enough to be enjoyable, though, so I'm inclined to give it a try pretty soon. Thanks for the reports!

Posted: Jul 18th 2010 5:17PM (Unverified) said

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Here comes the one and only Bran Flakes to give his thoughts!

This was not the first time that I had downloaded and installed Mytheon. I tried it about a month before as well: I logged into the game, experienced huge loading times, almost unplayable lag, and unfriendly controls. I tried the first area for a while, logged out, and eventually uninstalled without having played again.

I wasn't sure what to expect coming in this time given my previous experience. The first piece of good news is that the lag which made things unplayable was gone. The bad news is that the loading times were still long (though repeat visits to an area were faster) and the movement controls were still terrible. The second piece of good news is that if you can get past those and some other issues, there's a quite enjoyable gameplay experience available in Mytheon.

I played as an elementalist, who has a wide array of direct damage and AoE stones along with a smaller selection of summonable companions. The combat was quite fun, as you manage your own character along with each of the distinct companions that you have summoned at any given moment.

In the beginning your team can just plow through its enemies without too much thought. This won't cut it in tough battles like bosses, where more clever planning and direction of individual companions (you can select them separately a la RTS) will be necessary to come out on top. This kind of strategic gameplay is nice, but it's made unnecessarily complicated at times by the awkward controls. Character movement is click-on-a-point-and-go-there only, and it was not as responsive as I hoped it would be. Your control over the camera is also a bit constrained and made it hard to see exactly what I wanted at times.

Group play was fun once we were actually in the dungeon, but as Beau pointed out teaming up is difficult. Instances are hard-locked by level requirements to enter, excluding players who would probably be able to help the team but are just a level or two short. It also doesn't seem like you can invite someone in to join you after you've started the area, which is atrocious party design.

Managing the collectible stones and triggering them in real time gave the game a bit of a unique feel that helps to make it worth playing. You construct your deck from stones of your own class, along with a few slots available for cross-class stones to give you some needed diversity. 6 random stones are provided to you at any given time to augment your basic autoattack. You can obtain new stones through a crafting system, but I didn't get to experiment with that much - I had no recipes, and the option to combine some stones to get random new ones was infeasible because you have so few stones as a low level player.

Overall it's a good experience that has its fair share of problems, as most other games do. The developers definitely have some things to work on, but the issues don't stop the game from being fun or worth playing. It'll stay on my hard drive, and if collectible stone-based combat with summoned monsters seems like fun to you then definitely check it out.

Posted: Jul 18th 2010 7:21PM wondersmith said

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Bear in mind when trying out Mytheon that your character(s) may be wiped at the end of open beta. Last I saw on the forums, the company reps were ignoring or responding evasively to questions about keeping open beta characters intact into official release. They seemed ominously ignorant that F2P MMOs often move seamlessly from open beta into official release.

Posted: Jul 18th 2010 7:55PM Bhagpuss said

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As I said in the last R&S, I liked Mytheon. I can see what you mean about the potentially repetetive nature of the zones, though. It'll stay on my HD but only for playing in short bursts.

Interesting to read the comments above about a potential Open Beta character wipe. OB is largely used as a soft launch by F2P companies, so that would be highly unusual. I am really not sure how any game, be it cash-shop or subscription funded, can claim to be in "beta" once it has started taking money from players, but it seems to be the norm nowadays. Earth Eternal has been in OB for over a year with a functioning cash shop, for example and I really can't see how it isn't "Live".

I already have Istaria installed. I was in the Horizons beta and even bought it when it went Live (against my better judgement because friends wanted to play it). I recently re-installed it when I found it had gone to a limited free version, but sadly it seems as laggy and hard to play as I remember. I will persevere, though, and look forward to Beau's review. Does your access let you play as a dragon?

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