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Reader Comments (12)

Posted: Jul 17th 2010 6:50PM exLupo said

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Thanks for taking the time to run through Assault and Skirmish styles as well. It's good to hear that Assault can actually contribute now instead of just falling the hell over but it's a shame that Skirmish is a one trick pony with brittle bones. The upcoming deadzone change looks sweet but the Powerful Draw addition doesn't sound like its exactly what Skirmish needs. Not a bad thing, being able to extend your range when needed, but from your description there's still a ways to go.

Posted: Jul 17th 2010 7:15PM (Unverified) said

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Good job going on a bit more depth for the class. I'll accept that you weren't trying to explore the furthest reaches of the class, but at least you were able to approach some of the issues. I'm looking forward to your next article. :)

Posted: Jul 17th 2010 9:57PM (Unverified) said

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First, thank you so much for going through all the trees even though I personally wished you brought your Shadow Warrior to 40/60 to see to the fullest extent how the class works, and doesn't work.

On your challenge; the Bright Wizard is by far the most overpowered class of them all. Bulletpoints, yay!
a) In a group, Brightwizards (and Sorcerers, for that matter) have the best mechanic avalible. The mechanic (combustion/dark magic) is supposed to be a twofaced coin with its backlashes, however these are negated with even basic healing. As such they have a wonderful compliment to their dps while suffering minimal penalties.
b) Brightwizards have the best single target dps in the game. There is no other class that can land such a timely and high burst, and neither is there any that has so many strong CC abilites that do not sacrifice damage. With a healdebuff, a knockdown, an aoe silence and a disorient they are very fierce opponents even when they are alone. Both of their single target trees compliment the Bright Wizard very well in terms of damage and CC, and there is no ability that you wouldn't want on your hotbar (which is very much not the case with most other classes).
c) Technically the main point of why the Bright Wizard is the best, it has the best AoEdamage avalible. In a game focused on large scale pvp, as WAR is, AoEdamage is the only way to kill many opponents at once. This is essential, especially when you are running small groups against much larger ones - and as such it is essential to have many brightwizards. From range they can burst down targets using two AOE dots followed by focused mind and Fiery Blast damage. However, their greatest strenght is ironically in their PBAOE, where their dots get contribution from Close Quarters (Currently 25% extra damage, will be changed in the next patch) and they can use a very strong PBAOE burst - Annihilate. Considering that they have very strong PBAOE morales to compliment this playstyle, in RvR, most decide to go this way. No other class can deal so much damage in so little time to so many targets, and that is why the Bright Wizard is WARs most overpowered class.

Posted: Jul 18th 2010 3:43AM J Brad Hicks said

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They still haven't nerfed bright wizards enough? What the heck is up with that?
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Posted: Jul 18th 2010 1:11AM drakon said

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I always felt the SW and the SH were a single concept that Mythic split and took half the good idea's and gave to the SW and the other half to the SH. As "clumsy" as the stance mechanic may be, it better than having it tied to a pet that dies when a BW sneezes wrong. What good is a pet if you have to leave it on passive so you don't have to worry about it dying so you can keep your buff (stance). I only played for a year after release and log in once in a while on my free trial account to play a few scenarios so things might have changed. When I quit SW's were worse off than SH's, but we were both in the same boat (as touched on above). They are far inferior RDPS to a BW or a Sorc.

Its really sad to see that even now BW's are still a way overpowered class just like they were at release. Thats my one big issue with Mythic. Its something that happened in DAoC and turned me off, but I guess I didn't learn my lesson. They are all over the board with class balancing. Some much needed nerfs never happen (BW's), others are way too quick and are left in a broken state for far too long.

Posted: Jul 18th 2010 3:40AM Aelon said

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Holy non anti-aliasing, Batman.

Posted: Jul 18th 2010 3:42AM J Brad Hicks said

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As someone with a Squig Armor specced squig herder, I feel your pain about the pressure to go ranged-only. The way my guild leader kept putting it to me, there are already more than enough melee DPSers running around to meet any challenge in the game, what they needed was more ranged DPS and more healers. So seeing a potential ranged DPS spec melee was deeply frustrating to him and to everybody in the guild. And you don't even have the ranged AoEs of the gas squig to make up for it.

Don't be so quick to write off the mixture of scout and assault, they're more complimentary than they look. It doesn't take many points in the Scout path to get a decent long-range single-target attack chain, and if you go all +ballistic on gear, you get the stance benefit in assault stance, too.

I dabbled heavily in the squig hunter equivalent of skirmish stance for about a month, because we had a guy in our guild who consistently topped the scenario charts for both damage and kills, and he was a skirmishing squig herder. The insane amounts of damage, including cones, that can be pumped out with that spec, is terrifying to behold -- but you have to be really, really, really good at run-and-gun. My reflexes weren't up to what it would take to excel at run-and-gun.

Posted: Jul 18th 2010 4:38AM drakon said

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The flaw in the stabbin spec for SH is the pet. Once the pet dies there goes your 100% armor buff, unlike the SW where the stance is perm. Don't get me wrong, I think SW get the short end of the stick. But for melee spec I think SW has the better deal. Of course like I said, things could very well have changed since I last played in T4.

Overall though, a stabbin spec SH can be awesome, but only with a good dedicated healer and the support of the rest of the group or wb.
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Posted: Jul 18th 2010 9:05PM (Unverified) said

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Bravo for sticking with this class up to Tier 4! I still find it one of the most fun and oftentimes the most challenging class, along with the White Lion.

Assault is VERY viable, particularly with high RR, if played well. Some of the scariest SWs on my server are Assault.

Skirmish as a main spec is pretty bad ever since the AoE blanket nerf. Oh, and what's up with slotting Split Arrows? /facedesk

That said, well done on the articles! As for my "most OP class", it's gotta be BW. Since last patch, the class has gone from "over the top single target damage" to "over the top DoT and single target cycles that kill you in 4-5 seconds damage."

Posted: Jul 18th 2010 12:42PM (Unverified) said

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Thank you for taking the time to backpedal so thoroughly to appease your readers and the fact some people on the internet might not like you. it warms my heart to know your journalistic integrity stands resolute when faced with opinions that are different than your own

Posted: Jul 20th 2010 4:12PM (Unverified) said

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I love WAR...for me, it the most satisfying game out there..everything else feels like its a WOW clone.

...I truly like all the PVP improvements they have made and am looking forward to the upcoming patch

does anyone know when the new patch is suppose to be released?

Posted: Jul 20th 2010 4:35PM NeverDeath said

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Until Order classes stop getting pampered and preferred by devs as the focus of their positive attention with every patch, only further separating them as the superior faction until the small remainder of Destro players quit, I will have zero interest in ever returning to WAR. Knowing how badly the balance skews in favor of Order and watching them continually make additions and improvements to the faction that needs it substantially less (although there is no denying that both sides need some serious fixing - just one far more than the other), I can't help but wonder why they would take their already torpedoed title and continue to drive it towards mediocrity, rather than turning the ship around and sailing in a different direction.

More Order classes are superior to Destro classes and by a wider margin than anything Destro can boast. The ONLY match-up that favors Destruction is the SW/SH mirrors. Systematically they have made a lot of improvements to the game's design, although it still has a considerable way to go before it becomes top-shelf material (which given the hits the company has endured, it is doubtful to ever traverse). I wanted to see this game succeed more than anyone, but I've witnessed a couple years now of continued neglect to half the classes in the game while a few from each faction remain dominant in nearly every way. I've seen the stubborn mindset of clinging to a mechanic that clearly is not working rather than the intelligent developmental common sense to look at something that is widely considered as inferior or broken, to figure out what can be done to remedy the situation - and I've seen it in many many aspects of the game, many of which remain broken to this day.

By the way (semi-off topic but something I wanted to point out from some of the blatantly ignorant posts I've seen on massively), the mirrors ARE SW/SH and Marauder/WL for any of you who aren't aware, as stated by the devs themselves. Yes, stance and mutation mechanics are similar, and yes, WL/SH both have pets - but the pets have their own "stances" as well, which mirrors the mechanic very similarly, just with the focus placed on the pet rather than the player. Those classes are not mirrors, all four classes technically have similar mechanics with different aesthetic manifestations - but this also does not make all four of them mirrors to one another. The role of the class AS WELL as its mechanic make the mirrors, not just similar mechanics. Because you cannot compare a melee and ranged class regardless of similar mechanics - it's apples and oranges in function, and any semi-intelligent human being would know that.

If they ever decided to pay some attention to fixing things like poor AI pathing, pet bugging, class issues for the classes who NEED help as a priority, further client optimization (for the love of god raise the FPS of mobs at a distance of greater than 20 yards, I feel like I'm trapped in TRON), and any other of a number of intelligent development decisions that say to me "We are intelligent developers and we still care about our product and would like to actually see the game thrive and its player base increase instead of dwindle into nonexistence, and would like to drive it toward excellence and not toward maintenance mode", then I would rejoin in an instant, and I know a lot of people who would. Until then, it's just another half-baked attempt at an MMO, with one primary focus that is extremely lopsided and with the majority of the game's remaining aspects lacking polish or depth.

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