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Reader Comments (25)

Posted: Jul 19th 2010 12:51PM Dolar said

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Lol people like you kill me.

If SE wants to bring in new players, they are going to have to tone down this punish the players brand of MMO. It was not fun in EQ, it was not fun 8 years ago with FFXI. And It will be a disaster in FFIVX.

Designating content for only the hardest of hardcore is a bad business model. It makes players who can't spend days and weeks farming mats to summon a boss just give up. A MMO maker gets more value out of making content all players can use and see, then they do making content only 5% (or less) ever will.

Face it folks, the days of the hardcore elitist are gone. And if FFiVX is a game in the mould of FFXI, I have a feeling it will be the last of it's kind.
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Posted: Jul 19th 2010 8:35PM (Unverified) said

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Ralod, if you want casual game, go play WoW. No need to shit down every game to casual level.
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Posted: Jul 18th 2010 8:24PM (Unverified) said

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At the time of the infamous 18 hour fight only a few attempts had been made on PW. To just attempt the fight you have to do a tier system of NM fights to get pop items to spawn a higher tier which takes a minimum of 30 fights if you get the drop you need every fight (very unreasonable). So it takes weeks to months to get enough for an attempt.

The Linkshell basically had no strategy as it was a learn as you go attempt.

What happens in the fight is PW takes the form of some monster (There's a list of them) then spawns 8 Lamps (Other monsters). You've gotta have somone on PW while you kill off the Lamps. When PW is near death he'll transform into another monster on the list, have full HP, and spawn 8 more lamps. This continues for like 11 forms.

I think the Linkshell had a really hard time killing the lamps partly because today's strategy uses another alliance of people. So they were a bit undermanned.

If you're interested here's all the details on the 18hour attempt. http://rukenshin.livejournal.com/17133.html?page=2#comments

Posted: Jul 19th 2010 3:14PM LazyLemming said

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Okay, while FFXI is a whole lot of grind, this article is representing it very badly. Until PW the only boss that actually took that kind of timeframe with a proper group was Absolute Virtue, and nobody knew how to beat him anyways. So until the PW fight, nobody even knew this was really a problem.
PW was found to actually be beatable, just took forever. When the outcry came, SE very quickly fixed these bosses by dramatically reducing the time it takes to kill them and introducing a time limit. In fact, they over fixed absolute virtue so badly, that it was killable in less than 5 minutes.

Judging by their quick reaction to the outcry of 16+ hour bosses, I would NOT expect their return in XIV.

Now, hours and hours of grinding thousands of pieces of "Currency" or "Pops" will probably return. But also you CAN skip the majority of the endgame stuff and still be "decent." Just don't expect to be oohed and aahed if you do.

Posted: Jul 20th 2010 11:41AM Waxil said

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I don't see how the multiple chances in a night/whatever raid system of games like WoW is necessarily "better". There's something to be said for both options and any inbetween.

Shockingly people have different preferences, and some of us actually prefer the raid style of FFXI (and hopefully FFXIV), anyone who doesn't is free to play one of the now many games that cater to them, the incessant demand to homogenize mmos is long since tiring.

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