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Reader Comments (25)

Posted: Jul 17th 2010 4:15PM Betel said

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Only one guy developed both monsters.

The same guy also developed an area of a particular event (there's 4 of them total)... Guess which one of the 4 is the most pain in the ass and has the worst drop rates?

Yeah. I think I'ma assassinate him if I see his face in XIV~

Posted: Jul 18th 2010 11:59PM (Unverified) said

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There are at least two people behind the creation of these monsters, not one as you say.

http://petfoodalpha.com/2009/07/is-the-development-team-setting-the-bar-too-high/
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Posted: Jul 17th 2010 4:19PM Enikuo said

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Thanks for the article. Having only ever talked to a few former FFXI players and never played or researched it much myself, I was under the impression that those 18 hour boss fights were the norm. I guess they were just stroking their own egos after all - "pfft, this is nothing...we had to spend all day fighting one boss...uphill...in the snow...both ways..."

Posted: Jul 17th 2010 5:51PM (Unverified) said

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If you haven't played it, then its difficult to understand.
Having logged over 1000 hours in the game, on a single character, I can tell you that beyond ANY shadow of a doubt that that singular fight with the pandemonium warden is completely indicative of my gameplay experience with the game.
Long hours, little or no reward, often being penalized for playing the game.

The game is great for masochists, but then again so is flagellation.
Personal opinion, flagellation is more enjoyable.

Just thinking about what fresh hell FFXI is makes me want to go cancel my preorder of FF14.


Kyuss - Level 42 Monk
Carbuncle Server
(yes, thats right, level 42. Spent over 1000 hours and didn't reach level cap.)
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Posted: Jul 18th 2010 12:45AM Egobrane said

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lol, holy shit. Get a load of this guy everyone, the level 42 pro.
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Posted: Jul 18th 2010 2:52AM (Unverified) said

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never said anything about being "pro".
The ability to lose exp and level down in the game was a huge contributor, but not the biggest.
The biggest was , by and far, not being able to find a group.
This was long before the sidekick system, and long before they introduced the alternative forms of leveling.

Might not be "pro" at the game, but at least I don't run around the internet making snide remarks.
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Posted: Jul 18th 2010 10:45AM Fictorious said

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@kyusswren

FFXI is not a game for casual gamers, if you can't get a party it's probably because you left a bad impression on enough people that they're warned against you. Or you were DRG/PUP.

I never had to wait more than about 30 mins for a party as RDM, maybe 1 hour for SAM.
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Posted: Jul 18th 2010 1:15PM Slowrollin said

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Warden was a bad HNM to use, how about the (been years) 3-7 day event where the JP population held Absolute Virtue without letting him respawn... Pay no attention to ego, see him trollin all over.
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Posted: Jul 18th 2010 9:00PM Daverator said

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THIS.

1000 hours and not at max level.

And another person comes on and BRAGS that it only takes half an hour to form a party to start playing? (an hour if unlucky)

A game, that requires half an hour standing in town yelling LFG before you can do anything is shite. Sorry. Now you can have the opposite problem ala cryptic it takes < 24 hours to level cap and there is no requirement for groups until the end at which point every person is a retard for never having grouped in their in game lives.

Somewhere there is a medium, where it takes a reasonable time to level, and you can find a group quickly and get something done. Sometimes I think WoW is winning not on its own virtues but just because every other MMO is absolutely retarded.
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Posted: Jul 17th 2010 5:44PM alzeer said

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like always very enjoyable read
especially liked the 18hrs fight info since most people dont have full knowledge of what actually happened.

aah i remember the sea ern NM that keep raising himself to full health after each kill for more than 30 times lol cruel cruel SE

Posted: Jul 17th 2010 5:46PM myr said

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If you're in a 'hardcore' endgame shell in 'xi, you've got 21-24 hour respawn HNMs, and you've got a 3-5 day respawn wyrm. There's a few items in the game that can only come from those monsters, but almost everything really has a scheduled event that can drop comparable items now.

Those have always been plagued with drama and whatnot. Most sane people don't bother anymore. Either way, most bosses go into an uncontrollable "rage" after around an hour, which prevents fights for going much longer than that (as you will wipe).

Aside from camping, at endgame you can run bcnms/ksnms, dynamis, limbus, sky, sea, einherjar, salvage, nyzul/assaults, ZNMs, VNMs, and abyssea, just to name the more popular events. These are all timed and can be scheduled. Most last between 30m-1.5h maximum, ending in either your target going into a "rage" (see above) or your group being ejected from the battlefield. Only main exception is Dynamis, which can be extended up to 3.5h maximum, depending on zone... but this is where relic gear comes from.

That's part of the beauty of 'xi I suppose. There's so much to do in the game. Old content is still largely good content.

Posted: Jul 17th 2010 6:01PM (Unverified) said

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Most of the time, the hardest part is trying to claim the boss as it spawns or trying to collect the items that spawn it.

The reason those group of people fought for 18 hours was because the insane amount of effort needed to just collect the necessary items to spawn the Pandemonium Warden. Seriously, take a look of the necessary steps you need to take just to get the items to spawn the Warden:

http://wiki.ffxiclopedia.org/wiki/Category:Zeni_Notorious_Monsters

My guess was that they kept pushing on because to get another set of spawn items would take yet several more weeks.

I played FFXI for six years and never took a step into the HNM scene because it really takes certain mindset. However, like Eliot had said, it is really optional. There are still tons of small group things you can do and still get really great gears (probably cause you less stress, less dramas and have more fun with small group of friends).

I have no doubt that XIV will keep the same formula of small group encounters and super challenging bosses for the hardcore, and now they'll add solo aspect to it also. I got it pre-ordered and can't wait!

Posted: Jul 17th 2010 6:03PM Graill440 said

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This falls back entirely on the devs. Having never played this title i have looked at the revolving door they call subs and see a small base with spikes on this title. Do they call this particular money model succssesful? If indeed there are 18 hour boss fights (i scoured some forums, didnt see anything on fights that long and more complaints than kudos) what kind of person are they shooting for in a paying sub?

Fights like that arent fun, imo. I want resolution for effort and creativity, such that it is in any MMO today, mostly a lack of by the devs. Instead they (raiders) get rewards like "maybe" and "if". I am not a fan of raids or mini raids, money models drive all the MMO choices made by devs, not player wants. Sadly players pay...and pay in many aspects, not always in a good way.

To read that some folks....were they a majority or just a small slice of the population? had "fun" or found this type of mechanic entertaining baffles my thought proccess. It is very apparent that how people are raised to think something should work is the defining factor in what they think is "entertaiment" and how something should work.

How does one change a person that thinks like this when they believe they are right and folks like me believe they fuel the wrongness in MMO's today? Live and let live i guess is the only alternative, that and keeping a wallet shut.

Reading something like this does not make me warm and fuzzy on even trying the new FF.

Posted: Jul 17th 2010 6:44PM mmark said

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There is no revolving door of subs. FFXI subs have been fairly constant throughout its 8 years of existence. Like any 8 year old game, their sub counts have gone down over the years, but not in an alarming rate.

There are no 18 hour bosses, there were never any 18 hour bosses. There were uncapped timers on two truly epic-level toughest-of-an-expansion optional bosses.

The one, and only one, linkshell that devoted 18 hours fighting one of these bosses was too silly to accept that they didn't have what it took to win the fight. A fight that can be completed in 2 hours and is now, thanks to them, capped at 2 hours.
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Posted: Jul 17th 2010 7:00PM Syesta said

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As a 7-year vet and card-carrying member of the I-Like-FFXI-Endgame club, I say, 'bring it on'. The point has been made many many times that FFXIV will hope to bring a wide range of content for all types of players, casual and hardcore. I wait with baited breath to see what challenges FFXIV endgame/boss encounters bring.

Posted: Jul 18th 2010 12:13AM (Unverified) said

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Here is to hoping they don't make the endgame too casual on us! I would be disappointed if they gave most bosses really short enrage timers (say 5-10 minutes like other games) and let the fights drag on a bit.
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Posted: Jul 17th 2010 9:24PM Jeromai said

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Over the years, I've consistently found that the number of people who like a hardcore, competitive challenge - especially in the case of an uber-boss with a huge sack of hp, requiring unique intricate strategies to beat - to be alarmingly large.

I say alarmingly, only because it's not the particular kind of fun I enjoy. But I've come to accept that there's a substantial subset of gamer population who are more than okay with it and are paying customers too.

Still others are big pvp competitive freaks, some of whom love individual FFA, whereas I can only tolerate group-based or factional for a while, because there's some cooperative fun in the mix.

Ultimately, it's about using your $$$ to support the kind of fun you like by finding games that espouse the value of your type of fun. I'm big on games that provide solo challenges involving strategy and skill, exploration and understanding of systems, as well as good ol' escapism/immersion/customization and ease of PUG formation. And those are the kinds of games I support with my money, up to the point of buying multiple accounts or a second game copy.

Posted: Jul 17th 2010 9:32PM WeirdJedi said

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I've heard about this 18hour fight and always wondered what caused the fight to be so long. Does he heal? Could they not dish out enough damage? What was the issue to have it last that long? Weren't they able to learn and adapt to every strategy possible?

The next question is how did this happen? I guess they now have safety measures in place, but exactly what dragged this event so long? The only thing I could reasonable compare this to is the Crystalline Entity in Star Trek Online. He would send out crystals and if they were destroyed, it would heal it. I was there for an hour, with about 50 people spilling out plans and ideas of the event, when I realized that I had to learn all on my own what was happening. I came back the next day and killed him in 5 minutes with 5 people who knew exactly what to do.

Posted: Jul 18th 2010 12:00AM mmark said

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Basically, he morphs into 10 other bosses during the fight that you have to kill before you get to attack him in his natural demon form.

Each alliance in FFXI has 18 members. The claim on the monster is valid until everyone in the alliance has been dead for more than 3 minutes. You can swap characters in and out of your alliance, however, so the total number of characters that you can attack with is only limited by the number of people you can talk into helping you.

With some of these large battles, its more of a personnel management task than anything else.

My guess is that the linkshell that attempted it had a vast amount of medium-equipped characters. They kept throwing bodies at it.

PW probably just kept wiping their alliance, which they would reform using fresh troops from the rear. Once the fresh troops were dead, the former alliance members that had a chance to rest were moved back to the front.
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Posted: Jul 21st 2010 6:23AM (Unverified) said

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Sigh, can people stop being so uptight. You are the reason we cant have nice things. Is the PM the only boss in FF? No. So stop whining about not being able to kill every single of the bosses in a game, not everything is WoW.

It is nice to have one boss which really is a challenge. Dont want waste time, dont kill him, simple as.. We have enough games nerfed to hell because of casuals already.

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