Graphics are an intensely subjective thing, but sometimes things just look plain bad. We can admit it. No one was raving about the graphics in EverQuest when the game was first released, and that was eleven years ago now. The art style of some games will always rub people the wrong way, and it's easy to look at some free-to-play games and be painfully underwhelmed by the graphics. And as much as people like to say that the visuals don't matter, high-end rewards look snazzy for a reason. We like looking at pretty things.
Of course, fans of EverQuest will be quick to point out that whatever the game lacks in graphics it retains in gameplay. Between age, budget, and style, games might not look like much at a glance, but what's behind the art means a lot more in the long run. What game do you find yourself defending as a good game underneath bad graphics? Is it an excellent engine, or just a fun game full of fond memories where you can look past the visuals?
Reader Comments (25)
Posted: Jul 17th 2010 8:34AM (Unverified) said
Uhm... who wasn't raving about EQ's graphics when it came out?...
Posted: Jul 17th 2010 11:46AM (Unverified) said
It was the only graphical MMO I knew about, so yeah, I was raving. I had to upgrade to a 64meg Ti4400 to play it because the graphics were so heavy for the time.
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Posted: Jul 17th 2010 8:40AM Tyrannicide said
I really enjoyed the game North and South on the NES. It was an extremely addicting action/strategy game that's graphics did leave much to be desired.
On the PC I'd say I was a sucker for Escape Velocity Overdrive. Great space ship exploration/combat game. The game was shareware but you'd easily get sucked in from the addictive play mechanics. It was like a simplified EVE. I started playing the game back in 1998 and still get an itch to play even now. You'd start out with a shuttle craft through various activities some legal some not you could buy new ships and new equipment for said ships. The graphics and sound though were earlly SNES quality but that never even dulled the enjoyment factor.
On the PC I'd say I was a sucker for Escape Velocity Overdrive. Great space ship exploration/combat game. The game was shareware but you'd easily get sucked in from the addictive play mechanics. It was like a simplified EVE. I started playing the game back in 1998 and still get an itch to play even now. You'd start out with a shuttle craft through various activities some legal some not you could buy new ships and new equipment for said ships. The graphics and sound though were earlly SNES quality but that never even dulled the enjoyment factor.
Posted: Jul 17th 2010 9:23AM kasapina said
Runescape is, obviously, the first thing that comes to mind. Even though the game has amazing looks compared to everything else made in java, even though some developers could even claim it impossible to do that in java, compared to modern games, runescape graphics are, well, bad. And that is a shame, since it turns away many potential players from the good game that it is.
Another game would be WURM online, but that is actually a part of its charm.
And while WoW does have lower pixel counts, they pretty much compensate for that with great artists, but it can be a turnoff for some too, especially when looking at older content.
Another game would be WURM online, but that is actually a part of its charm.
And while WoW does have lower pixel counts, they pretty much compensate for that with great artists, but it can be a turnoff for some too, especially when looking at older content.
Posted: Jul 17th 2010 10:10AM Nickelpat said
Fallout and Xcom of course. Absolutely amazing games that are just old and look bad, at least to some people. I used to defend SWG like this, and although it's just as great I have stopped playing. I find I don't news to defend it as much.
Posted: Jul 17th 2010 10:31AM Darkdust said
Pondering the gender and cultural implications of the article headline.
Posted: Jul 17th 2010 11:32AM VioletArrows said
I've pretty much given up on things like that. Waste of a blood pressure spike and it only baits the stupid, anyway.
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Posted: Jul 17th 2010 12:02PM Meagen said
What, just because it directly references the trope that women should be good-looking above all and the only reason to even bring up a girl's personality (ie. the thing that makes them a human being) is as an excuse for paying attention to her when she doesn't meet the narrow accepted standard of attractiveness?
Clearly you must know that unless the editor wrote it while chortling "that will show those wimmens" to themselves and twirling their mustache, then it can't possibly be sexist and you're just being overly PC by pointing out the deeply-entrenched hurtful meme.
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Clearly you must know that unless the editor wrote it while chortling "that will show those wimmens" to themselves and twirling their mustache, then it can't possibly be sexist and you're just being overly PC by pointing out the deeply-entrenched hurtful meme.
Posted: Jul 17th 2010 2:00PM Brianna Royce said
As an unapologetic feminist on the Massively team, I just want to say... if you've interpreted Eliot's title as anything other than satire, you're doing it wrong.
Even if you take the title deadly seriously, the content of the text comes down on the right side of the issue, for games and for people.
"She may not look like much, but she's got it where it counts, kid."
-Bree
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Even if you take the title deadly seriously, the content of the text comes down on the right side of the issue, for games and for people.
"She may not look like much, but she's got it where it counts, kid."
-Bree
Posted: Jul 17th 2010 5:52PM Darkdust said
Bree, I'm sure that's true. I know enough Massively writers that I have every confidence that it's as non sexist an environment as once could wish.
But the title does reflect some of the concerns mentioned above. I think it says more about blind spots in our society, even in fairly progressive sub cultures, than it does about the individual writer.
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But the title does reflect some of the concerns mentioned above. I think it says more about blind spots in our society, even in fairly progressive sub cultures, than it does about the individual writer.
Posted: Jul 18th 2010 12:24PM Brianna Royce said
The title doesn't reflect any such thing. Employing a tired, obnoxious trope (I'll borrow Meagen's term) like this title, for the strict purpose of attacking it and turning it on its head and asking others to do the same, is hardly sexist. It's observation. And it has exactly the opposite implications that you perceive.
There's plenty of sexism around in TERA's art design, EVE's commenters, and AoC's everything, without us seeing more where none exists. :D
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There's plenty of sexism around in TERA's art design, EVE's commenters, and AoC's everything, without us seeing more where none exists. :D
Posted: Jul 17th 2010 11:48AM VioletArrows said
Unfortunately, I need to see all sides of a space when I explore an area, and a lot of games (even the big boys) take shortcuts if they think it's from an angle you won't be seeing. I know it would make a processor explode to have a perfectly rendered weed or flower and then duplicate it across an area about the size of a football field, but I still twitch when looking at patches of what I call 'papercraft plants'.
Then there's the cheap crap that still comes out *now* and looks like a child used crayons to color models in and then scanned them in for 2.5D sprites, or stole models from PS1 games for 3D. Sadly, these are usually being passed off as the free to plays.
Then there's the cheap crap that still comes out *now* and looks like a child used crayons to color models in and then scanned them in for 2.5D sprites, or stole models from PS1 games for 3D. Sadly, these are usually being passed off as the free to plays.
Posted: Jul 17th 2010 12:38PM (Unverified) said
original eq troll models are still one of my favorites. that waddle was so great.
continuum / subspace, game has terrible graphics (it's from 1997) but it's pretty damn addictive (if not annoying) and still pretty active for a game that old.
continuum / subspace, game has terrible graphics (it's from 1997) but it's pretty damn addictive (if not annoying) and still pretty active for a game that old.
Posted: Jul 17th 2010 1:41PM wondersmith said
My best friend and I still play cooperative Doom II with its blocky graphics for several hours a week because, 16 years later, it's still the only first person shooter with a high-quality random map generator (an add-on called Oblige). We've played literally thousands of fun levels without ever seeing the same one twice!
As for MMOs...yes, EverQuest had dated graphics, but the reasons we left it were equally dated gameplay, obsolete monthly fees, and customer service that called my friend a liar when he petitioned for items lost due to server crashes.
As for MMOs...yes, EverQuest had dated graphics, but the reasons we left it were equally dated gameplay, obsolete monthly fees, and customer service that called my friend a liar when he petitioned for items lost due to server crashes.
Posted: Jul 17th 2010 2:13PM Brianna Royce said
I finally put to rest my last UO account earlier this year. I'll gladly suffer old graphics for unparalleled gameplay, but I found SWG suited my sandbox needs more after all these years (my UO server was dead, and a sandbox needs people). An ugly look isn't the only thing that'll kill my interest, but it's certainly a compounding factor when the game has other major problems.
The oldest game I currently have installed is Morrowind from 2002, but few RPGs capture the same feeling for me. Plus, when modded (eight years of juicy mods!), it can look pretty darn good.
The ugliest game I own is Galaxy Domination on my Droid. It's literally just dots, but damn it's a fun little game. ;)
The oldest game I currently have installed is Morrowind from 2002, but few RPGs capture the same feeling for me. Plus, when modded (eight years of juicy mods!), it can look pretty darn good.
The ugliest game I own is Galaxy Domination on my Droid. It's literally just dots, but damn it's a fun little game. ;)










