| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (31)

Posted: Jul 16th 2010 6:00PM Tizmah said

  • 2 hearts
  • Report
Obviously some people don't look outside of MMOs to see how the game industry is doing? It was just reported the Rockstar (GTAIV and recently Red Dead Redemption, both blockbusters) are laying off plenty of employees as well.

The industry is in a rough moment right now. Look outside the box before you smart off and say EQII should of went F2P and this wouldn't of happened.

Posted: Jul 16th 2010 7:20PM (Unverified) said

  • 2 hearts
  • Report
Far as VG layoffs go theres confirmation of Raijiin from his twitter page http://twitter.com/raijinn, and im told he has also confirmed it on his Facebook page.

Dont know about the others though, although even having seen that Ikik has just posted some patch notes, they are only about about renabling the RMT system, and it wouldnt be the first time a VG dev has posted patch notes then confirmed later that day it was his last action before the door was slammed shut behind them.

I wouldnt be at all suprised if he is still due to go at the end of the working day...

Posted: Jul 16th 2010 7:28PM Seffrid said

  • 2 hearts
  • Report
SOE know that if they changed the business model of EQ2 in any way at all towards F2P they would lose 95% of their customers overnight. They would be unlikely to enjoy a net gain from any such change, whereas Turbine will only lose a comparative handful of existing customers with LoTRO and will undoubtedly enjoy a large net gain.

Different games occupy different niche areas of the market, and commercial business models are not "one size fits all".

Besides which, there's no evidence that SOE is rolling over to die, they're simply doing what all companies do from time to time especially in this industry and rationalising their workforce. All the main developers have done it before, and doubtless they'll do it again. Meanwhile their games are still running.

Best of luck to those having to move on - been there and done that, not a pleasant time but often as one door closes a better one opens as I was lucky enough to find, and as my son is also discovering at the moment.

Posted: Jul 16th 2010 9:23PM (Unverified) said

  • 2 hearts
  • Report
"SOE know that if they changed the business model of EQ2 in any way at all towards F2P they would lose 95% of their customers overnight. They would be unlikely to enjoy a net gain from any such change, whereas Turbine will only lose a comparative handful of existing customers with LoTRO and will undoubtedly enjoy a large net gain."

The logic where it wouldn't work for Sony vs. where it does work for Turbine escapes me.
Reply

Posted: Jul 17th 2010 3:11AM Seffrid said

  • 2 hearts
  • Report
@fall0ut: The two games are completely different as are the two communities. SOE have introduced elements of RMT initially through official gold and account selling and then through the Marketplace, and each time they got terrible feedback such that only recently the present producer has said that they have listened to the feedback and know that the players don't want F2P so it's not on the agenda.

DDO, on the other hand, is the kind of game that a lot of people dip in and out of for short sessions, playing the odd quest with friends in a typically D&D kind of way. As such the game has never lent itself well to a subscription model, and it was such a natural candidate for F2P whereby you could pay just for the content you wanted and access it whenever you wanted to that its success was not a surprise. Whether LoTRO is suited to that kind of approach we'll have to wait and see, in many ways it is more like EQ2 for game style but there isn't the back history of resistance and resentment where such changes are concerned as there very clearly is with EQ2.
Reply

Posted: Jul 17th 2010 8:04AM tenfootgoatman said

  • 2 hearts
  • Report
I'm amazed at the supidity of SOE .If your in buisness and your model is not proving successful . You don't stubbornly stick to it you look at alternatives . Its the flexable that survive at the end of the day . Everything I've heard in recent months from the 72 hour subscription to the expensive cash shop mounts has given me the impression of a greedy company which if anything puts me off even trying one of their games . Its very simple if you want to make more profit make them Hybrid subscription/f2play models like DDO and LOTRO .

Posted: Jul 17th 2010 8:24AM (Unverified) said

  • 2 hearts
  • Report
I wouldn't be making any comparisons to Lotro just yet. I was a long time subscriber until they announced they were going to the hybrid model. It all sounds good at first, but you are dividing the community into the haves and have-nots. Bottom line if someone has the money to pay they are probably already playing and the only people they will gain are those wanting to play for free.

Free Realms proves that SoE can't run a f2p game either. My kids have been playing it for awhile now and if you have followed it and read the forums, it's losing paying customers left and right. They haven't added any new content in a very long time and recent changes made it impossible to go any further into the game than level 4 without paying. The only thing they are updating are things in the cash shops.

There are very few p2p games worth playing anymore. When the last one's die out I guess i'm done with this genre.

Posted: Jul 18th 2010 7:29AM (Unverified) said

  • 2 hearts
  • Report
I think SOE shot themselves in the proverbial foot when they permanently restricted chat for kids under 13, not giving parents the right to chose. That combined with the awful chat filter turned off droves of potential customers. Another parent and I pleaded for months on the forums to have this changed. The answer was always "never going to happen". Then, around the time of the other major changes, they quietly added open chat for under 13 kids.
People complain about Cryptic, but at least Cryptic tries to improve their games.
Unlike SOE who just releases a game and lets it wither on the vine while it develops it's next game. Console mentality in a MMO business.
Reply

Posted: Jul 19th 2010 8:39AM (Unverified) said

  • 2 hearts
  • Report
As a longtime Everquest player I started to notice a drastic change to our forums last week. The powers that be pretty much took a sledge hammer to years and years of friendly vet chatter. I found the dismantling and over-moderation very peculiar but now it all makes sense. My guess is that some of the community relation staff were axed. I also would go as far as to say this years expansion will be canceled.

I may just be one customer looking at the company from a limited perspective,but I believe the economy is not the only the problem. Smedleys idea to start selling items for real money alienated an overwhelming portion of the player-base. My advice to Smedleys Japanese overlords would be to fire him.

Posted: Jul 21st 2010 6:38AM (Unverified) said

  • 2 hearts
  • Report
He does seem to be the single most hated online gaming industry executive.

He must have a really good contract.
Reply

Posted: Jul 21st 2010 12:34AM (Unverified) said

  • 2 hearts
  • Report
This news is actually good news to hear... while it sucks for time traveling and the other devs (who were awesome) I believe they deserve better than anything SOE can provide them.

You know Everquest original back in 1999 was my first foray into mmorpgs. Its hard to believe its been 10 years since I stepped into the world of online fantasy at the young age of 13.

I remember once how SOE was the "leader" in online games development... and they set the standard for the entire industry to follow.

However, somewhere along the way SOE got arrogant/lazy, Smedley and his dogs started ignoring their fans/customers... the star wars galaxies debacle (NGE) of 06 is a prime example..

When you look at SOE now its a shadow of its former self, and really quite sad, considering it was once the top tier of online game companies, but, justly so, as all the crap they pulled over the years has really earned them a black mark on their reputation. In all honestly I believe Eq2 is SOEs only redeeming quality, and with word of losing of timetraveling especially one can only guess what the future is for EQ2.

Sucks, but thats what happens when you make a continual habit of ****ing on your loyal customers.

Featured Stories

The Stream Team: Adios, Elite: Dangerous

Posted on Sep 23rd 2014 7:00PM

Massively Speaking Episode 314: Queue queue

Posted on Sep 23rd 2014 4:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW