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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Jul 16th 2010 7:52AM Icemasta said
The first 12 months are always the longest ones, because that's when you have to fix and iron out the major flaws THEN you can start working on new content. Not only that, but our version requires additional work (retesting to see if our systems are stable, translating, etc..).
If you don't do that, you end up with a Warhammer online, where they force released untested content and before fixing major issues that they had been having since release day. It took a change in dev team(to Bioware) to start fixing the game good, and subscription are rising right now thanks to the quality of the game improving.