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Reader Comments (33)

Posted: Jul 16th 2010 11:18AM Danieros said

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Did you miss the new instances they are adding pre-50? Which includes an instance for levels 18-22 or something around that, and another in the 30s range, 38-42 I think. Not to mention they will be rebalancing some stuff like improving crafted and coin-based equipment.

You can see the 2.0 patch notes for Korea here, it's kinda outdated though as it probably had a few modifications before Korean release, and there will be probably a few further modifications before Western release -http://powerwiki.na.aiononline.com/aion/Korean+PTS:+Initial+2.0+Patch+Notes
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Posted: Jul 16th 2010 11:21AM Laren said

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The Aion 2.0 patch notes have some really neat stuff. I personally like the solo instances that were added.

For those complaining about the pace of new content, it really isn't terrible. One year for new stuff isn't bad. Wow takes 2 years for a full expansion (granted, they have content release every 3-6 months).

Aion is a game with charm. It has faults, but so do other games.

I'm still enjoying Aion, but I know that come level 30 gankville, I might get turned off the game (Elyos parked at 32...can't stand the ganking, started new Asmo recently).

Posted: Jul 16th 2010 11:30AM Valentina said

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Finally, but the game really had no business being launched over here until 1.9 was built into it.

Posted: Jul 16th 2010 11:54AM Jeromai said

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And I was trying to quit this game...

The solo instances are really encouraging. I enjoy games that recognize different player playstyles. Grouping is all very well, I do it now and then, other players don't move unless they are teamed, it's nice to see devs who pay some attention to the content experience of a soloist.

> 11. The difficulties of some group missions have been lowered
> Mission items have been changed from individual drops to group drops.
> Drop rates of all quest items have been raised.
> 13. Kinah, Stigma Shards and EXP points have been raised for all existing quests.

Woot.

The windstreams, updrafts and geysers also sound fantastic. I greatly enjoyed the limited flight and glide model for its strategic value. And yes, I've played games like CoH when you can fly 24/7 - it's just like swimming in three dimensions and taken for granted. The beauty of Aion's flight and glide is that it takes a little skill and some practice to work it.

I might meander back to it at some point after all.

Posted: Jul 16th 2010 12:05PM (Unverified) said

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I'll spew venom if I like, people who don't know Aion deserve to know how badly this game is run.

2.0 will get a bunch of people back, then they'll leave again. It won't last, just like 1.9.

Posted: Jul 16th 2010 3:03PM madbassman39 said

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Congrats, all of maybe, three people read your comment (including myself), with a very likely possibility that none of us have any interest in Aion (including myself). I bet insulting a game that you don't want to play nor even like made a huge difference in the world at all. Keep it up.
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Posted: Jul 16th 2010 4:13PM (Unverified) said

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You misunderstand, I enjoy Aion. I don't enjoy how the gameplay is constantly butchered and nothing gets fixed.

Of course, you're welcome to throw hostile comments at me, if it makes you feel any better. Since I have more reason to bash Aion, than you do to bash me.

So flame away, Nick.
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Posted: Jul 16th 2010 12:15PM arodriguezc said

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I played the game, did not get very far because it was a grind fest and that was not my sort of thing. I play wow (for 5 years now) and I think it is unfair to compare any game to wow. WOW has been out for more than 5 years and had time to polish the content and AION only 1 year in the american market, it was out in asia for a while and that proves the game does not have the issues wow had at the beginning (if you were there you would remember). Now Aion was tailored for a different market that likes grinding. I think besides adding new zones, quests, instances, etc the Aion team has been busy trying to tweak the game in order to reduce the grinding that we love so much and I think that is labor intensive since you are reviewing code on a program that you did not write and at the same time you are being very careful not to break anything. That is my take on the game, please do not be a troll when making comments specially if your first hand information (playing the game).

Now would I return to Aion? Probably not, like I said at the beginning it is not something I like.

Posted: Jul 16th 2010 1:14PM (Unverified) said

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Wall of text, here we go....

First off, trolls go back under your bridges. I've been highly critical of NCWest/NCSoft and of certain parts of the game, but I still play and mostly enjoy myself, as do many others. So run along, we know you hate everything and anything Aion related and we don't care what you think. :)

One of the main problems with Aion is the fact that the game was designed for the Korean market as a PvP game. They tacked on a tiny amount of PvE for the western market. From what I know of Korea, players often play in small, tightly knit groups that generally always game together, playing at the same time in the same game. So they are all around the same level, doing the same stuff, with people they are together with every day, many playing physically together in internet cafe type settings even. Played like that, Aion is NOT much of a grind. You can race right through most anything if you have a solid group of six players. Heck, even just two and three players can breeze through most things, if you are the same level and used to playing together.

Aion has a nasty design problem and that is that if characters are more than just a few levels different, lower ones get nothing for XP or drops. I guess this is to stop so-called 'power leveling', but mainly it is just a really stupid design. It breaks up legions over time.

The problem in the west is that most of us just don't play like the eastern players. In my case, I was in a good legion, formed during the beta/preview events. We had a blast in beta and early on. But it wasn't too long before we all ended up being at different levels. It got harder and harder to get together at the same time (I actually got left behind pretty quickly as I couldn't play much for a few weeks), real life problems meant everyone got spread out between the mid-40's down to mid 20's. That was pretty much the end of the legion. And I've seen that replayed twice since then in two other legions.

On top of that you have the western branch running the game (NCWest) that apparently can't do much of anything when it comes to making changes, other than minor tweaks. They also are arrogant and happily ignore the player base. Back in beta and the first few months after release, many players pointed out many of the problems that needed fixing (bots, gold sellers, broken things here and there, ganking would drive off many, rifting needed a revamp, no PvE areas between 30 and 45, etc.), but NCWest completely ignored the players. That is why so many left. Almost everyone I know that left, liked the game, but just got sick of the way it was being run and problems being ignored, with little hope of any changes.

After going live, when people could really get a taste of the PvP, many found it lacking. I can't even play in fort sieges now because, while the game was smooth as silk at release even with massive numbers of players in the same area, each update seems to make the game stutter worse and worse, and nothing I've done (new graphics card, tweaked every setting, lowered the res down to silly levels, complete fresh OS and game installs) makes any difference.

Could the game be fixed? Yes! The core game is fun. PvP needs some changes, especially flight combat and level differences that make it nearly impossible for lower levels to do anything other than be quickly killed with one or two hits. The graphics engine (or probably texture loading?) needs fixing (it used to work fine!) They need to improve the LFG features a bit. The rifting needs to be reworked. The sides need balancing (Elyos is vastly easier to level up and rift). Interface needs some easy to implement improvements (auto save your window locations, etc.). Abyss points need to be restricted more to actual PvP combat, while funneling PvP into the Abyss as much as possible. There needs to be something more than forts to drive PvP. Rifting could be more of an event, like a mini-invasion, with some type of increasing over time bounty to hunt down the other side's players still lurking around the place. Then closed off at other times, making the zone safe for PvE, so crafters like myself and/or more PvE oriented players can enjoy playing there without constantly being ganked by tricked out PvPers.

I didn't list class balancing because that isn't something that will ever happen in this game or that can really be done. Aion is a group PvP game (mass group as far as forts go), so you either accept your class role in that group and that some classes with have advantages or find some other game. I knew that going in and accept it, so I just enjoy playing that role when I get the chance.

Will NCSoft make the changes needed? Looks unlikely at this point, they either can't or won't. Yes, over time more much needed content (hopefully that isn't just rehashing the same mobs from lower levels in yet more limited 'follow the path' areas) will be added. 1.9 had some nice tweaks and 2.0 looks to have some neat stuff. But the core differences between what the western players want and what the Korean devs are willing to provide, will probably not be changed. So Aion is on the same path as the Lineage games and NCSoft blew a big chance to have a truly successful game that both the east and west could enjoy.

Posted: Jul 16th 2010 8:06PM (Unverified) said

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@Wade

Perhaps the most thoughtful and analytical assessment of Aion I've seen so far. I've played the game for a few months now, and it's pretty much dead on.
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Posted: Jul 16th 2010 10:39PM (Unverified) said

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I agree, the game is dead. It officially died the minute they started merging multiple servers together, which had even more people QQ and quit because their side lost its advantage, it shook up the current "community", blah blah blah. I remember when the original amount of servers created ques and they even added a few shortly after release. NcSoft went from having the largest pre-order sales to date for a mmo to cutting their servers by 2/3rds in less then a year.

Having played the western and eastern versions though, west did do a lot to try and make it better for us over here game play wise, but the lack of content at the end for this past year and the failure to change the "grind" more early on has really turned alot of people off along with bugs and no support. All fixes since release along with the new 2.0 patch is what the game should have been when it was originally released. They may not have lost so many people then.

Posted: Jul 16th 2010 10:43PM ElfLove said

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Dear god...>_<

I just subbed to this game a week ago...after the merge I manged to get all my names back and I'm not having any problems or lag.

I'm also enjoying the game and I've met lots of nice people there.

Am I doing something wrong? is there something wrong with me?

*boggle*


Posted: Jul 17th 2010 12:28AM (Unverified) said

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@Valis

No, you're doing things right! :D

Enjoy yourself! Have fun, that is the whole point to playing these games. I complain about them quite a bit, but mostly because of the dumb things the people running them do. Aion is fun, but could be so much better. But I'm not letting that stop me from (mostly) enjoying myself.

I've also found the majority of players I've interacted with in Aion to be really nice and fun to play with. Many are also darn good players, certainly better at PvP than I am.

I hate losing as much as the next person, but you have to admire someone that can single-handedly kite a group of players, while leading them halfway across the zone and into an ambush (darn rangers), while never taking more than light damage. Or an assassin that manages to kill you 3 different times, in 3 different locations, in less than 30 minutes, even getting to those locations before you to hide. Shame that his fourth attempt was a setup, I just knew he couldn't resist an apparent AFK gladiator... that wasn't so AFK... and was 10 levels higher than him. Even his gold Abyss PvP +10 enchanted armor wasn't enough to save him. I would like to know how he guessed where I was going each time?
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