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Reader Comments (4)

Posted: Jul 16th 2010 6:53PM Bhagpuss said

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"Just like when you're shopping for a car, you want to make sure you get all the options you truly want, not just "something with four wheels that rolls." "

No, actually that's my entire requirement for a car right there.

My days of angsting over fantasy characters are long past. Just pick a robust, low maintenance pre-made and off we go. I'll use all my imagination in the characterisation and let the computer take care of the mechanics, thanks.

Posted: Jul 16th 2010 7:30PM Daemodand said

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Me too. I went Stalwart Soldier and so far so good. We'll see if the upper levels prove me wrong, but I think people overstate the paths as being bad. If experience proves me wrong, there's always a respec. But somehow I don't think that'll be necessary. We'll see!

DDO is really solid these days. I've been having a blast!

Posted: Jul 17th 2010 2:18AM (Unverified) said

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Since you asked for corrections: you can hope for all 20s, but the best you actually get is, what, 2 20s? And then only if you're drow?

Stop crushing my dreams, Syps!

Posted: Jul 19th 2010 1:30PM (Unverified) said

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because brand new characters start at 28 build points there are some classes/races that are less optimal than others

also if you are just starting out you don't want to pick something gear dependent or that depends on a lot of consumables because you don't have the bankroll to support yourself

1. human bard
2. human cleric
3. human wizard or sorcerer

humans get extra feats and extra stats, everyone wants clerics and bards in their party and since they are healing/support it is easy for new players to meaningfully contribute, bards have the bonus of being able to max haggle skills to build a bank roll to support more fun dps/whacky build toons

slightly harder to start but still end-game worthy at 28 points:

4. elf or human ranger (keep wisdom at 8 and single wield until level 6, trust me on this)

rangers are basicly an IWIN button at this point with the last

classes not to pick as your first toon:

1. barbarian (no self healing, gear dependent)
2. fighter (no self healing, gear dependent)
3. sorcerer (no way to know which spells sucks and which are good when you first start out)
4. rogue (better as a second toon so you know how traps work and generally how to recognize where they are)
5. paladin (require too many stats to start out to be a good 28 point toon)

One thing to keep in mind before you decide to give turbine any money, the GMs are swift and arbitrary with the banhammer over public channels you wouldn't in church, this includes political opinions they disagree with and words like "hell" and "damn". The terms of service are so vague that anything you say can be deemed "offensive" and get you a suspension or ban.

There is no meaningful appeals process and I read forum post of people being banned/suspended for things they said in private or guild chat because the GMs monitor those also.

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