Yesterday's Guild Wars 2 ranger reveal caused a huge stir in the Guild Wars community. This is our third class reveal, but it can be argued that of the three classes, rangers have gotten the most dramatic and eye-catching makeover so far.
As always, the excitement and discussion among fans brought about a fair amount of follow-up questions. We at Massively had quite a few of our own, so we posed them to ArenaNet, who was kind enough to answer.
Follow along after the jump to hear what ArenaNet had to say about rangers and their companions.
Massively: Will rangers have buffs for their pets that they can put on their own skill bars, in order to increase the effectiveness of the pet's skills?
ArenaNet: Yes, rangers will have the choice to use some of their skill slots to make their pets even more effective. For example, rangers might bring Heal as One in their healing skill slot. This skill heals both the ranger and his pet but is a less effective self heal than he might otherwise bring.
The pet system sounds much more robust than the one in Guild Wars 1. Are pets only one of many options for the ranger, or is there a clear overall advantage for those rangers who have one?
Having a pet is an integral part of being a ranger in Guild Wars 2. It is possible for a ranger to fight without a pet but fighting with a pet is always more effective. If a player wants to play a ranged character without a pet then they will very likely find one of the other professions more appealing. Every profession in the game has some sort of ranged option, be it magic, a bow, or a firearm.
You mentioned a utility skill for changing pets in combat. How quickly can you use that skill, and what is the cooldown like on that?
It's a pretty powerful ability so it's on a long cooldown. We're still balancing everything so I really can't name numbers at this time.
It has to be asked: Can you ride your pets?
No. As cool as it would be to ride a shark, you can't ride your pets. You never know what we might add after launch though, because shark riding would certainly be cool.
You say pets can have "up to four" ability slots. Will some pets have fewer available?
Every pet has a potential of four skill slots but they are locked to begin with. As a pet evolves it will gain passive abilities as well as unlock its four skills slots. One thing to note is that every pet has all of its skills available at evolution level 1. You just need to unlock all four slots to have four skills equipped at the same time.
Is the specific phrasing of leveling a pet only while it's active due to the ability to level dead pets in Guild Wars?
No, we just wanted to make certain that the distinction of having three pets but only one of them active at a time was clear. If your active pet is defeated and you kill an enemy, your pet will get credit for the kill whereas your two inactive pets would not.
The rangers in the first segment of the video are firing incredibly quickly, and there are no quivers to be seen. Can we expect to see some sort of reload time for certain skills, or is that a good example of attack speed?
There is no real concept of reloading in Guild Wars 2. Bow skills recharge just like other skills in the game do. We speed up the recharge of skills when shooting our videos so that we can see more instances of that skill in a short period of time. The frequency you see a skill used in a video is not always reflective of how often you can use that skill in the game.
Thanks for your time!
Reader Comments (13)
Posted: Jul 15th 2010 10:15AM TheJackman said
If there are no mounts in Guild Wars 2 I not gonna buy it. For me riding a mount is part of the epic feeling to play a mmo! I already did take a big hit when they say that there will not be any pure healers/tanks....sure easy to make groups but more boring as well like everyone will be just dps and maybe missions will start to feel like a grind.
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Posted: Jul 15th 2010 10:39AM kjhasdfjkhk said
Hey Jack, I think you're misinterpreting. They said they would not let Rangers ride their PETS. They never said there wouldn't be mounts.
And secondly, they said that there are no SPECIFIC tank/healing class. That's not to say there will be no tanks or healers. It will depend on how you spec. I assume most classes will have three skill trees, one to improve tanking (in the Rangers case, most likely making its pet into a tank), DPS and healing. That way, depending on how you spec your class, you can fill any role in the game. Some might be better than others, but the fact is, you CAN heal with a Ranger if you chose to. That makes it so "healing classes" aren't pigeon holed as the main healer and nothing else.
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And secondly, they said that there are no SPECIFIC tank/healing class. That's not to say there will be no tanks or healers. It will depend on how you spec. I assume most classes will have three skill trees, one to improve tanking (in the Rangers case, most likely making its pet into a tank), DPS and healing. That way, depending on how you spec your class, you can fill any role in the game. Some might be better than others, but the fact is, you CAN heal with a Ranger if you chose to. That makes it so "healing classes" aren't pigeon holed as the main healer and nothing else.
Posted: Jul 15th 2010 11:14AM Audacious said
Too much of anything is a bad thing. The sheer number of massive animals running around at the same speed in WoW is just ridiculous to watch. Those mammoths must have kneecaps of steel to dash as fast as they do without shattering their legs.
If they are mounts, I hope they're kept in moderation and move at a pace that doesn't look like something out of a Looney Tunes cartoon.
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If they are mounts, I hope they're kept in moderation and move at a pace that doesn't look like something out of a Looney Tunes cartoon.
Posted: Jul 15th 2010 10:25AM (Unverified) said
Jack: well then you'll find that the plethora of MMO's using mounts and the holy trinity will suit you... But GW2's point is not that it's free, it's that it's an alternative to all the others which are essentialy the same games. And most are effing grindy too.
Also there won't be only DPS classes, but that all classes will have the option of support, damage or control (that's also wider and more interesting than flat out heal or tanking), roles that exist already in GW1, and guess what, all these roles are played.
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Also there won't be only DPS classes, but that all classes will have the option of support, damage or control (that's also wider and more interesting than flat out heal or tanking), roles that exist already in GW1, and guess what, all these roles are played.
Posted: Jul 15th 2010 10:47AM starchildren3317 said
I actually like the fact that they are thinking outside the box as far as the holy trinity goes. This will certainly breath life to MMOs. Although, I wouldn't want to see every MMO abandon the healer class, but having variety in the industry is a good thing.
As for the no mounts comment, perhaps I missed that in the article but I believe what was said was that rangers would not be able to ride their pets, not that there were no mounts in GW2.
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As for the no mounts comment, perhaps I missed that in the article but I believe what was said was that rangers would not be able to ride their pets, not that there were no mounts in GW2.
Posted: Jul 21st 2010 9:31AM (Unverified) said
Dirame: The interrupt question was asking in an interview by GWitalia: http://www.gw2italia.it/sito/interviste
It's obiously in Italian though. Basically they said that they want to reduce the amount of skills requiring reaction times of
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It's obiously in Italian though. Basically they said that they want to reduce the amount of skills requiring reaction times of
Posted: Jul 21st 2010 9:35AM (Unverified) said
I don't know why my comment was cut off there...
Basically they said that they want to reduce the amount of skills requiring reaction times of
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Basically they said that they want to reduce the amount of skills requiring reaction times of
Posted: Jul 21st 2010 9:36AM (Unverified) said
I give up get a translation for yourself. This site is not very friendly to new users now is it?
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Posted: Jul 15th 2010 3:00PM Tom in VA said
"The pet system sounds much more robust than the one in Guild Wars 1."
This comment set off my "understatement alarm bell". :)
The ranger pet system in the original game was abysmal, in my opinion, and was one of the (few) areas where WoW won out over GW1 hands down.
It sounds as though GW2 is catching up to WoW on the pet front -- kinda, sorta -- although I would have wished for something actually spiffier and BETTER, petwise, than what WoW currently offers. I'm at least satisfied that GW2 will have a ranger/hunter pet system that is is good as WoW's.
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This comment set off my "understatement alarm bell". :)
The ranger pet system in the original game was abysmal, in my opinion, and was one of the (few) areas where WoW won out over GW1 hands down.
It sounds as though GW2 is catching up to WoW on the pet front -- kinda, sorta -- although I would have wished for something actually spiffier and BETTER, petwise, than what WoW currently offers. I'm at least satisfied that GW2 will have a ranger/hunter pet system that is is good as WoW's.
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