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Reader Comments (37)

Posted: Jul 16th 2010 6:27PM RyanGreene said

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Hey, you never know. Going free-to-play could really tie the game together.
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Posted: Jul 15th 2010 8:56PM (Unverified) said

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sto has a lot of things right. the thing wrong with it is that Cryptic are so end-game phobic it is untrue. CoX was great to play but when you had capped there is nothing. STO is far too easy to cap your character and then what?

Dailies. Woo.

Posted: Jul 15th 2010 10:42PM (Unverified) said

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Ryan Greene is right on the money, great article. The first one I have read in awhile that I can completely agree with.


Posted: Jul 16th 2010 6:37PM RyanGreene said

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Aw, thanks! /blush :D
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Posted: Jul 16th 2010 2:02AM Lionhearted said

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The ships are all the same -- your critique on end-game ships would have more merit if they did anything different than other, free ships available. With two exceptions (the Dreadnaught Galaxy and the t1 Constitution), they don't.

As for the different character races... well, they each have their own traits and the ones offered on the c-store have some that are unique, but nothing overpowering, and if people choose the ones available there, they can't pick the ones available to everyone, many of which are equally good.

Don't get me wrong -- I'm not exactly defending Cryptic. These things, each and every one of them, should be available to everyone paying their $15. I also think it's outrageous that they charge for extra character slots, when they only offer 2 federation and 1 Klingon slots to begin with -- which is less than half the standard number of slots available in most MMOs. However, I think if we're going to criticize the C-Store, it should be criticized for its much bigger problems. These things you're criticizing are largely superficial and don't effect game play to a great deal, which is what cash shops are 'supposed' to be in sub MMOs.

Posted: Jul 16th 2010 6:53PM RyanGreene said

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I can understand your point, particularly about the need to buy character slots beyond the scant three we're offered. My point about the C-Store was simply that putting fully 25 percent of the top-tier starship models (not counting the Dreadnought and the T1 Constitution) and 50 percent of playable races for purchase in the store strikes me as relying too heavily on micro-transactions. And that's a philosophy I see quite likely carrying over were Cryptic to adopt a free-to-play business model.
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Posted: Jul 15th 2010 11:25PM (Unverified) said

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Ryan, this was a very insightful article which I appreciated greatly. Up until recently, I have been one of the most prominent posters on the STO forums, and one of the things I would contend is that STO would do well as going f2p.

My reasoning was such that, as it stands now, STO does not even match the quality or depth of some f2p games, so how can it viably compete with AAA titles which are subscription based? I was active with the STO community since 2008 shortly after the forums launched, and have followed the game quite extensively. I also work in this industry, so I know a thing or two. HOWEVER, you are very wise to point out the two paths that STO could potentially go down.

Unfortunately, I have to say that your proposition that STO may head down the road of Allods may be correct. The game is still a mere shell of an MMO, and there is no way the development team can crank things out fast enough to bring the game up to par perhaps even within this year. They are going to have to make some drastic changes soon, as the game is painfully and obviously bleeding subs. Log in to the game, and I'm sure you'll know what I mean.

I try to give them the benefit of the doubt, but unfortunately they have some very unethical practices going on with their community management as well as their with their marketing/communications department, the likes of which many people in the STO people already know about. Cryptic is not a trustworthy company. I feel the best thing for STO would be for the license to pass to another developer with more experience in developing quality games (not necessarily MMOs), and with resources to spare.

Posted: Jul 16th 2010 12:07AM mysecretid said

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Ryan, you make some excellent points.

In the interest of fairness, however, it should be pointed out that:

1) None of the items offered in the C-store are game advantages. Even the Calaxy-X everyone has been screaming about is a significantly nerfed Tier 4.5 starship masquerading as a Tier 5 starship.

2) None of the "starships" available in the C-Store (with the exception of the Galaxy-X, and the Tier 1 "Classic Trek" Constitution class) are actually new ships; they're only cosmetic ship "costumes" meant to change the /look/ of existing starship types in the game.

All this said, you raise some good points.

Even though I enjoy playing Star Trek Online, it /is/ distasteful that the first place one tends to see interesting new items for the game is in the C-Store, not the game itself -- and that there seems to be no way to earn these items alternatively through gameplay.

As you say, Cryptic relies too heavily on C-Store marketing. It sets a bad precedent, and no doubt damages potential-customer confidence and good will.

Cheers.

Posted: Jul 16th 2010 12:32AM Samael said

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why do I have feeling that Cryptic will not offer Cryptic Points to their LT subs or their VIP players if it were to adopt a model like Turbine?

Posted: Jul 16th 2010 3:39AM Lionhearted said

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LOL -- close -- but no cigar. What they'll do is try to offer no Cryptic points to their subscribers when they go F2P, then there'll be tons and tons of public outcries over that decision, so they'll offer some smallish amount of c-points for the cash shop and act as though people should be grateful they budged, when they should have gotten it right in the first place. Point well taken, though ;P

I have to say that it makes me sad that Cryptic makes these kinds of mistakes all the time. If they fully developed these past two games and didn't make these gaffes, they'd have some great games, with potentially millions of people playing them. The foundation there in both Champions and STO is strong... they just forgot you have to build the house on top...

(I, for one, think Champions is really the game that Cryptic needs to make F2P... yesterday. In the brief time I've played it, it really is a fun, good looking little game... even if it's paper thin.)
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Posted: Jul 16th 2010 3:07AM (Unverified) said

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Because its Cryptic, not Turbine.

Cryptic only gives back to their community for marketing stunts and if there is no way of getting out of it. They are a company that holds greed in higher esteem than integrity, and of being producers of quality products.
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Posted: Jul 16th 2010 3:25PM (Unverified) said

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Excellent points in this post. I have the same sort of "live and let live" policy with the C-Store... I don't really want to buy sparkle ponies, but I don't care if other people do. There's a lot of vitriol from the STO player base about the store (and plenty from people who don't even play) Gamers in general are still suspicious of microtransactions as a whole-- with companies like EA attempting to charge for tutorials and codes that are widely available for free, I don't blame them. But that puts companies that do want to genuinely add value in a tough position. From Cryptic's perspective, they are trying to foster a game that was underfunded and rushed to release. The players demand more content, and their managers want to see more money before they pay devs to make that content. Certainly, the case becomes easier with more C-Store revenue. That said, MMOs aren't charities, and you shouldn't support them if you don't like them, or if you don't want to play.

One thing I would like to see change is less of this microtransaction radicalism, where gamers object on "principle." The feeling of, "I paid $60, all DLC should be free" on consoles or "I pay a $15 sub, everything in the store should be free" is pervasive, but I don't think it's constructive.

The main objection the article makes is very valid: the ratio of in-game content to premium content is a little out-of-whack. I can totally see this from Cryptic's perspective, where their game, which is a little light on content, suddenly needs more revenue to produce more content and fix the basic problem. The one thing I would say helps the issue is that the optional races/ships/bridges are definitely outside what would NEED to be in the game. The available Federation races that probably 90% of the people would want to play are already in the game. Core Federation races are available, Caitians, Ferengi, and Klingons are a few bucks. All the ships from the shows are available, as well as the new Tier 5 ones in the game. The article does bring up a good point about how too many ships are in the C-Store, but if you've seen them, they're all pretty ugly. It's a little hard to get angry at being charged for something I wouldn't buy. It all comes down to value: to someone else, a $20 Galaxy Dreadnought is worth it. I do a LOT of RP, I'd buy extra costume slots for ~$3 in a heartbeat. With the amount of time I spend in-game, $3 is worth it for me. Quantitatively, the stuff in the C-Store is indeed troubling. Qualitatively, all of it is for a niche anyway, and wouldn't really enhance MY game experience.

Posted: Jul 16th 2010 12:28PM (Unverified) said

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Lots of good points in the comments, primarily the fact that C-Store items are not content. Rather they are cosmetic enhancements that have no real bearing on game play.
If STO goes F2P there will be an outcry and no matter what Cryptic offers the lifers, like myself, the majority will never be content. Of course it would not hurt my feelings if we were given a huge discount (like 100%) on major expansions, and/or a regular injection of C-Points into our accounts, but my expectations are tending toward realism rather than hope.
I still don't regret buying the lifetime sub. WoW cost me over $2000 during my 5 year tenure. I enjoy certain aspects of the game enough to keep coming back for more, and I'm in a great fleet (Old Timer's Guild).

For those who might not have tried the game yet, grouping and social interaction are best described as optional. Think Dungeon Siege in space, minus the pack mules. STO can be played solo all the way to the level cap, which I actually like. I do recommend getting used to playing your toon in a group setting before tackling the STF missions. Fleet actions and space combat, especially pvp, are a lot of fun. Ground combat... not so much.

The game is very much a work in progress, but I like the direction they're taking with it.

Posted: Jul 16th 2010 12:32PM ilduce620 said

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I'm paying my subscription to STO right now, but I'd be fine with a more "freemium" model. I haven't paid for any more Cryptic Points, but I have spent a few in the C-Store on occasion.

What I'd envision as my ideal compromise is kinda like DDO does with its Dungeon Packs, but in this case, maybe make "Episode Packs." So, perhaps have Cryptic make the current iteration of STO the "Free Version," and then make all new Episodes available for a modest fee. That way, you could level all the way up on the current system, but if you wanted to continue further past RA5, then you'd have to pay more. You could continue paying your subscription fee if you wanted for access to the Episodes, or you could purchase them a la carte if you wanted to play Undine content, but didn't care much about new Klingon episodes.

I dunno...something along those lines? Just paying for cosmetic changes doesn't interest me much...

Posted: Jul 18th 2010 3:17PM XCman said

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You know, I would almost go so far to say this: "If they could even provide the ships races available to be earned in game through quests I would be okay with it. Going even further is if they designed these quests to be enough of a time sink to grind that the time spent with the subscription would equal the amount spent if you just bought it out right.."

That seems to almost be going to far though.

Posted: Jul 18th 2010 9:58AM spartanthetriviumorg said

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I was a vocal opponent against the store from day one when it was learned it would sell stuff beyond account level services. I firmly beleive there should be no such thing as a store in a subscriber based game. I also dont believe in the bullshit argument of the store being its own thing without seeing real numbers development plans for both sides of the house. Moreover if it would be true, then surely the dev team would be bigger given I cant imagine a store pulling it $15 from every player so things simply dont add up in my book but maybe I fail to grasp something...

Posted: Jul 18th 2010 4:45PM (Unverified) said

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Cryptic said there would be nothing game changing on the c-store, then they offered unique species traits and a ship with abilities.

They will be selling ship types (not skins) that were included but aren't in season two. They are right now selling per character things like uniform slots for $5!

They are going from greedy to desperate, which does not bode well for FTP, yet they are still outsourcing marketing for big fees.

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