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Reader Comments (27)

Posted: Jul 12th 2010 12:23PM (Unverified) said

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"that's the crappy Sony game with five-year old graphics and a bunch of RMT isn't it"


A WoW player said that? Oh the irony...

I can't stand either game to be honest.
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Posted: Jul 12th 2010 1:47PM Zensun said

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Glad I checked the comments first, 'cause I was going to post the same thing.
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Posted: Jul 12th 2010 12:31PM mikejr said

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Thanks for this post - I've played a ton of WoW, and had never really looked at EQ(primarily doe to the bad press at the time - which now effects WoW).

I like a lot of what I've read, enough to look at it closer :)
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Posted: Jul 12th 2010 12:39PM aurickle said

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Not only do the Legend and Lore quests grant a special attack against the mastered enemy type, they also give you a book and trophy item for your house. One of my characters has a huge wall just covered with weapons trophies from the various enemies he's mastered.

This is also an example of where Sony has made the game more accessible. It used to be that you had to find the L&L quest somewhere in the world. This was usually in the form of an item -- such as a shield in the Crossroads tower or a bookshelf at the harbor in Enchanted Lands. They were easily missed if you didn't know they were there, and in many cases weren't accessible until long after you no longer really needed the special attack. That mechanic has now been changed so that the first time you get one of the monster drops that is needed to be studied for the quest, you can immediately get the quest just by studying the item. As a result, my newest character started -- and finished -- the Orc Mastery while still on the first island of New Halas.

Anyway, I do have to admit that I'm a part of the crowd that's not particularly impressed by EQ2's graphics. It's ironic how they built the game to take advantage of features that wouldn't be mainstream for years, only to then have the implementation look dated by the time the features had become mainstream. There are certainly places where the I'll come across a stunning vista, but LotRO and AoC are both much more beautiful games to my eye.

That being said, there is no other MMO on the market that offers the sheer breadth and depth of options that EQ2 has. The article's author brought up several, but still didn't come close to hitting everything. For example, there are also collections that can be gathered from the world and turned in for unique rewards (usually gear). There are a huge number of classes, many of which feel much more unique than in other games. I believe there are now three different Alternate Advancement systems. What's more, you can designate that a percentage of your regular XP is converted to AA XP instead. This slows down your leveling rate, but makes your character more powerful at each level due to the various AA benefits.

This ultimately brings me to the biggest selling point for EQ2: Player Choice. No matter what your mood, there is always something to do in the game and often multiple ways to accomplish your goals. I am constantly astonished by just how much there is to do in the game. Some days I'll quest. Some I'll work on crafting. Others I'll further enhance my home. And sometimes I'll just see how far I can progress my various collections, going back to hunt for items that I missed while leveling. It's never boring, and never leaves me sitting in game wishing that I had something interesting to do.
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Posted: Jul 12th 2010 12:51PM (Unverified) said

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"EQII has an absolutely ridiculous amount of quest and character-progression content, easily enough to keep your humble author busy for years"

Yes, this is true, but it's underpopulated at lower levels, and the most derogatory, dull grinding slog I've ever had the misfortune to play through. The game is based on MMO ideas that were new 5 years ago, and hasn't added any new types of gameplay, apart from needing to spam cures constantly. I recently quit the game leaving my 90/248 (just 2 from cap, with nowhere to spend the last 2 AAs) raid tank as the game bored me, playing AoC now which in my opinion is a similar game with quests and the like, but with a far superior combat system.
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Posted: Jul 12th 2010 2:57PM Jef Reahard said

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I love AoC as well, between it and EQ2 I really don't have a lot of time to devote to other games at the moment. That said, the content in AoC runs out well before that of EQ2.

The expansion is fun but very grindy, whereas in EQ2 (at least so far) it feels like I'm doing different stuff all the time (as opposed to the faction/perk grind in AoC's Khitai).

Fantastic pair of games though, on the whole.
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Posted: Jul 12th 2010 12:52PM Mithan said

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It is a good game. While I prefer WoW for various reasons, I find EQ2 to be much deeper than WoW and a fair amount of fun for people.

Definitly worth a play through and has a LOT to offer.
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Posted: Jul 12th 2010 1:01PM aurickle said

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By the way, an entire article could be done about EQ2's guild system.

1) This game sets what should be the gold standard for guild recruitment and management. Guilds can list themselves as recruiting or not. If they are, they can specify information about their focus and interests, overall atmosphere, the type of players they're looking for, etc. If you're not in a guild, bringing up the guild page will list all recruiting guilds and help you find the right fit before putting you in touch with a recruiter. It's a great system. Once in a guild the page then lists everything from the roster to the guild advancement. Tons of ranks can be created with special permissions for each rank including access to specific guild vaults, access to the guild hall, etc. You can also set up alliances with other guilds, such as a guild for alts or a group that you raid with a lot.

2) Guilds have levels, and these levels grant perks. Leveling is done through Status Points, which is earned when your guild members accomplish things in game (such as completing a Heritage quest). Mobs also drop tokens which build status with the Warrior, Mage, Priest or Scout factions while also awarding points to your guild. So the guild advances while you also earn personal access to special rewards.

3) Guild Housing is amazing. There are many tiers, which become accessible based on your guild level. The highest level guilds actually have an island fortress with tons of space for decorating and socializing.

4) The level of your guild affects your housing and mount options. For example, if you're in a high enough level guild you can buy a house at a big discount and then partially pay its upkeep through status points rather than money. This house gives you more vault space and market slots.

PS: A hint for new players is to never put any items in your vault/vendor slots. Instead, put a crate in those slots. So a house with two vault spaces could give you 64 inventory slots if you put two 32-slot crates into the spaces. Market slots are even cooler because you can put sales displays in them, which you then place in your house. Anything you place into the market space and put up for sale then becomes available from your in-home sales display. What this means is that someone can come to your home and buy the item directly from your display, getting a nice discount in the process because the broker fee is reduced.
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Posted: Jul 12th 2010 2:54PM Jef Reahard said

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Very true, and already on my list of future column installments. It's really easy to find things to write about, as there's just so much stuff.
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Posted: Jul 12th 2010 5:37PM BaronJuJu said

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I agree aurickle, EQ2's guild tools are the best I've seen in any MMO. These should be the standard for many to follow and improve upon. The sheer number of choices, variations and settings you can implement is enough to keep a guild leader busy for days.
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Posted: Jul 12th 2010 1:03PM Greeen said

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EQ2 is definetly worth it imho. I never came far myself, but while I was playing I enjoyed myself tremendeously.
I loved especially the crafting system, sort of combat style almost. And the fact, that if you are in a guild, you can do "writs" (sort of contract/quest craft), which in addition also gives guild-xp, thus sweetening the "grind" a bit at least.
And the content, lol, too much almost. But also some outdated things are still there, e.g. bosses with hour+ spawn times for the so called heroic quests (but maybe that has changed in the meantime?).
The reason why I quit I think was sort of a "too-much-to-do" burn-out, lol. Crafting, collection, harvesting, leveling several toons (couldn't decide which class I liked best), lack-of-time, ...... but maybe I'll return someday. You never know.
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Posted: Jul 12th 2010 1:34PM (Unverified) said

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For game jumpers, EQ2 is a great game to hold a presence in while waiting for the "next big thing". It's true that some of the mechanics are outdated, and the models are nowhere near up to the AOC standard, but it's a classic platform with a lot of depth.

It's like playing table D&D or Magic at the comic book store . . . sure most people are pretty much past it, but it's nice to have something familiar to play if you just want to chill out. Level chat isn't full of prigishness, or comparisons to WoW and other games, it's usually people looking for groups, and a few groups of people who've known each other for years and the global smack-talk has a reunion feel to it.

Was in AOC last week on a free "come back please" promotion, and within 20 minutes I'd seen global filled with at least three gold seller ads, and one idiot just shouting the N-word over and over. Crap like that doesn't fly in EQ2, gms are pretty much on the ball and keep a congenial game world . . . not to mention the players are mostly older and committed and will be seeing each other again.
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Posted: Jul 12th 2010 1:29PM Boruk said

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Because they took one of my favorite original classes in Everquest, the Beastlord, and didn't event bother to implement it this go around.
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Posted: Jul 12th 2010 1:30PM SocksForYou said

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I've really, really wanted to give EQII an honest shot but it just seems to run terribly no matter how great your hardware is. I've tried it on two PCs now, both far above system requirements, and I can't crank up the graphics without having significant framerate problems.

I also remember the animations and character models looking pretty awful, but maybe that has changed.
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Posted: Jul 12th 2010 3:56PM ChromeBallz said

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Turn off shadows, you'll see your performance jump up by 50-100%.

Do not use Shader 3.0, it's still (very) bugged.

In some areas (Nektulos Forest), turn flora density and range down to 75-50% for a 50-100% performance gain.

Complex Shaders should be on either -1 or 300. There is no significant performance difference at different ranges, but it should be at 300 to maintain the overall style of the graphics (setting it to -1 turns it off, turning off all lighting, simply having one general ambient brightness on everything).


EQ2's engine has been written with the thought in mind that CPU's would only get faster and faster, and stay single core. Dual CPU setups were crazy expensive and difficult to find the right parts for back then. It was a gamble by the devs that did not pay off (and a lazy gamble at that, since it's easier to code for than the GPU craze that started a year before).

A lot of stuff has been written with the CPU in mind. EVen "GPU" shadows still predominantly use the CPU for some reason. Still, with the tips above you should be able to get decent performance with still nice graphics out of the game. Those options make by far the largest impact.
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Posted: Jul 12th 2010 2:40PM Daemodand said

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I disagree age is an advantage in an MMO when it comes to community. Inevitably a traditional MMO's population becomes top heavy, insular and cliqueish, well hidden behind paid expansions and guild/private chat channels. It's all very well and good if you are one of those high level guildies, but as a new player? Forget it! Not an advantage at all.

WoW gets around this through sheer volume of players. Its low-level areas are still crawling with new players. Most MMOs of the same age can't boast that.

City of Heroes gets around this issue (despite its currently small player base) by being an altaholic game where vets are forever rolling up that next alt, keeping Atlas Park buzzing with low-level activity.
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Posted: Jul 12th 2010 2:50PM Sunlover said

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I really wanted to like EQ II, even going so far as making around 5 or 6 different station accounts to play the free trials at different points (Seriously, don't game companies know that people do this? Wouldn't it be easier to just offer an ongoing free trial up to a certain level like AoC, WAR, and others do now?). I even purchased a boxed copy around the time Shadow Odyssey released. Recently I tried the new Halas trial as well. EQ II has so much depth, lore, user friendliness and so may cool systems, music, and voice over (along with a pretty great community, or so I'm told) that I desperately wanted to make it my new home after I left Azeroth. Even with all of that, and having given it so many attempts, I still could not.

It all came down to a few key things for me. Again, I'll emphasize the "for me" part in my last sentence. First, I simply could not get over the animations in the game. I won't go into it too much, but even something as simple as a run animation that seems to be homogeneous across all races kills immersion for me. Let alone my opinion that, aesthetically speaking, the run animation is simply not very good. And it should be, since, let's face it, in an MMORPG, your character is going to be doing A LOT of running. Lots.

Next on my list is the overall art style. While I feel that EQ II's graphical engine is pretty powerful, the art style and direction in the game just does not translate well, and again, from my aesthetic point of view, is lacking severely compared to other more graphically and artistically interesting games in the genre. While on the subject of art style, I guess I'll pile the User Interface complaint here too. It's simply not nice to look at and could be much more efficient and user friendly. (Coincidentally, this is what keeps me from fully enjoying LOTRO as well. Along with my next and last problem with EQ II...)

Finally, combat. Ah, MMO combat. This probably has to do more with my first point since the two are so closely related in terms of how it makes the game feel and play, but combat in EQ II is just...well, strange. While the overall system is implemented pretty well (It's pretty much WoW combat or WoW is pretty much EQ combat depending on your perspective. Fast, fluid, big spells, crowd control, dots, etc. EQ's may even be deeper in some ways...) the overall presentation is severely lacking. While the sounds and animations are good for the most part in the game, combat look and feel is severely hindered by strange, awkward, out of place sounds, confusing animations, and effects and animations that are, yet again, homogeneous among classes and races. Two quick examples: 1) Why is my Ice spell a lightning bolt from the sky? 2) Why do my auto-attacks make no noise when they strike targets or have "laggy" sound cues or effects? Just two quick complaints that I picked out about a combat. I really could go on, but I think, especially if you've played/tried EQ II, you get my drift.

Just my two (or three) cents. I really do want to like EQ II. At this point, however, I think I'll just wait to see what EQ III will be like. Maybe then I can finally make Norrath a permanent residency.
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Posted: Jul 12th 2010 3:26PM (Unverified) said

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EQ2 puts so much pressure on a single core. That's why a lot of people have issues with the graphics. 2.4 Quad/Six-Cores don't do much for you. Ideally, something like a dual-core clocked up to 4.0 is best. There's lots of threads around the net with discussion on how to tweak the graphical settings to get the most out of your system.
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Posted: Jul 12th 2010 4:10PM (Unverified) said

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I took a WoW break to play EQ2 for a couple of months. The size and scope truely is awe inspiring. I would go so far as to say there is no other mmo on the market with the character building depth or amount of content even close to EQ2. When I first started the game, I felt a twinge of excitement when I found out how much there was to do.

I've played dozens of MMOs, including all the big ones. Here's my observations-

A few things I love about EQ2

- I absolutely love that you can control the pace of your leveling with the use of the xp slider bar, to reduce your adventuring xp and convert it into AA xp. So brilliant. I feel games level way too fast these days for my taste - if there is a game you want to take your time and smell the roses, EQ2 could be it.

- Love the housing. I've never liked housing. Horribly flawed in LOTRO, wasn't that interesting in DAOC. EQ2 made me love housing. I wish WoW would steal EQ2 housing. I want to collect things all day and customize my house.

- Great crafting. It's not VANGUARD great, but it's better than any other than I can think of. WoW crafting seems positively boring in comparison.

- Collections, Legend and Lore, Achievements - all the stuff you can pursue if you want to do something besides questing or leveling. Variety is good.

Here's what I didn't like and ultimately why it couldn't pull me away from WoW:

- Combat never felt that interesting to me. I leveled several characters into the 40's and several other classes. Shadowknight, Necro, Warden, Assassin. Combat and the skills they used never grabbed me. I never found a class to love. Combat did not have the responsiveness or smoothness or WoW, or the complexity of Age of Conan. I would just walk into a group of 6+ even level mobs with my SK and AE them down without issue. Got boring. Animations aren't great, there wasn't a single spell visual that impressed me.

- Graphics aren't everything, but EQ2 is really showing it's age. Some stuff looks good, like Qeynos and Freeport, but overall everything is sort of drab and uninspiring. It looks old for even being 6 years old. This is with all settings at max on a top end PC btw. Ran fine. People mock WoW's "Kiddie cartoon" graphics, but I'd put up Northrend art and graphics versus anything found in EQ2. And it's certainly not even in the same discussion as LOTRO or AoC, or even Vanguard.

- Constant zoning is a big immersion breaker for me. Sure, the capital cities of Freeport and Qeynos are certainly big, but they are also broken into like 12 zones. Every district is a loading screen. It gets taxing. The sense of exploration is lost a bit. None of the world zones feel connected... just a series of instances. AoC ran into the same problem. You want to see awe inspiring capital cities? Check out Vanguard. Incredible, and no zoning. And no population, sadly.

I may check out EQ2 from time to time, but something is missing to keep me invested.

I hope that EQ3 is under development and they can find a way to marry the accessible, challenge and depth with a pleasing art style. I guess that's the real trick, isn't it?
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Posted: Jul 12th 2010 6:03PM (Unverified) said

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"- Constant zoning is a big immersion breaker for me. Sure, the capital cities of Freeport and Qeynos are certainly big, but they are also broken into like 12 zones. Every district is a loading screen. It gets taxing. The sense of exploration is lost a bit. None of the world zones feel connected... just a series of instances. AoC ran into the same problem. You want to see awe inspiring capital cities? Check out Vanguard. Incredible, and no zoning. And no population, sadly."

Clearly you haven't played as of late. Freeport and Qeynos were broken up like that because at the start of the game, depending on what your race was, you were stuck in one of those districts and even had to go about doing several quests before you were allowed into the city walls themselves. As EQ2 has grown, so have the zones.
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