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Reader Comments (8)

Posted: Jul 12th 2010 12:38PM (Unverified) said

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Errrrm, now this is what an article SHOULDN'T be. I have no idea what the game is, what your talking about, and you have provided pretty much no info on the game besides "is a crafting game" and that theres some sort of endgame decision which could change the content of the game.

Heck, at least give us a quick paragraph about whats going on, and what it involves.

The way its worded at the beginning, it could even be seen that the game is closing.

Posted: Jul 12th 2010 1:01PM (Unverified) said

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It's not our fault if you've not heard of a game that's been out for 7 years :P The very first words of the article are a link to the game's website. Don't be lazy haha.
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Posted: Jul 12th 2010 1:57PM Enikuo said

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I think Reagus has a point - an intro sentence would have been nice, though the suggestion could have been delivered more delicately. There are only a total of three or so articles about it on Massively in 7 years, so doesn't seem much of stretch for someone not to heard of it. Besides, readers don't read Massively articles to click out and read the content elsewhere. That sorta implies a lazy writing mentality if you're calling readers out for not researching the content of the article on a different site.
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Posted: Jul 13th 2010 2:28AM (Unverified) said

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Hopefully this will help. It's the description of the game from the press release that went out.

About A Tale in the Desert
A Tale in the Desert is a unique massive online game. It has absolutely no combat and death is rare. Within the game is one of the most complex trade skill systems that have ever been created. This is coupled with tests in various disciplines that challenge players to work together or against each other. There is a discipline to meet almost any interest. Perhaps most unique is that the game actually has an ending and a new telling starts up with players back at ground zero.

Posted: Jul 13th 2010 5:06AM Dread said

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Seriously, does every single article on a every single game NEED to have a few paragraphs describing the game just in case someone has never heard of it before??

Maybe you could try clicking on the brightly coloured links embedded into every single article which link to lots of articles, websites, etc that are incommon with the article you just read? Or maybe click on one of the many tags at the bottom of every article that link to plenty of other Massively articles about this game?

Posted: Jul 13th 2010 12:27PM Jeromai said

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Wow, I have no idea where you got that inside info from. All the links I followed in the article seemed to have nothing to say regarding the Sami or Wahim choice, and I ended up going to read the server logs. (http://services.atitd.org/log.php)

Turns out the choice is even more interesting and even more characteristic of Teppy to promote conflict between players and debate.

A vote for Sami nets players the chance of designing the seven technologies (or voting for 7 from 21 choices), assuming they aren't veto'ed as game breaking design by Teppy... -and- screws up all the Monuments other players have been trying to build.

Monuments being some complex structure that takes a huge amount of resources and requires several tiers of players to have passed 1-7 Tests all throughout the Telling to complete, giving them the chance to design a new Test for the next Tale. I gather that their names are actually inscribed on the thing, and are thus locked in glory and history for the rest of ATITD's lifetime (each Tale has had an event to dig up past monuments.)

Voting for Wahim means the opposite. The monuments continue, the new Tests will get submitted, but not the new technologies.

This is interesting, since you'd think a majority of those left on the main shard would be for the status quo. They've invested a goodly amount of time and effort into achieving the structured accomplishments of the Tests, and have patiently plodded on, unlike those who get attracted by something new and shiny and waffle off. A vote for Sami would make months of effort turn to dust. Sort of like the next new patch invalidating months of hardcore raiding effort by making the same level of equipment easily accessible to any player as a cheesy quest chain prize. Hopefully they enjoyed the process, and weren't just looking forward to the prestige and prize at the end.

There -is- a vocal faction on the global Egypt channel that seems to support the idea of change and of new technologies to play with. They seem to be the major explorers/research guild of that server, so it makes sense that they'd jump at the chance of new and different stuff for Tale 5.

To add more spice to the choice, there is the strong possibility that the main shard lacks enough players to complete the monuments, having lost a significant number to attrition over time, as well as the new shiny of the Bastet shard (a second server)... the remaining players are understandably quite bitter about Bastet.

It'll be interesting to see what the players decide. Sami or Wahim?

Posted: Jul 14th 2010 1:39AM (Unverified) said

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Beta and Tale 1 were awesome... the game just went downhill from there for me.

Posted: Jul 14th 2010 3:59PM Daverator said

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1.6 Or bust!
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