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Reader Comments (19)

Posted: Jul 11th 2010 10:50PM (Unverified) said

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CCP is taking a lot of heat for this change, when in actuality, there's no reason to transport PLEX in a ship unless you're crazy. I think it's a good change that really isn't as big a deal as it seems. Nobody says you have to load a plex into your cargo hold. If you don't want to, don't do it. If you do it for some odd reason, and you get blown up, then lol.

Posted: Jul 11th 2010 10:37AM kasapina said

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I haven't really used plex and I am not that familiar with it, but why would one move it in the first place?

Posted: Jul 11th 2010 10:47AM Sireangelus said

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Whew, that's brutal. Also, very in keeping with EVE's spirit I think.

Posted: Jul 11th 2010 11:05AM ScottishViking said

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This isn't that brutal. PLEXs cost less than some items (and certainly some ships) in game. Mind you, I would be terrified carrying one around. New job for cloaky transports!

Posted: Jul 11th 2010 11:18AM (Unverified) said

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"I haven't really used plex and I am not that familiar with it, but why would one move it in the first place?"

People sell Plex all across the galaxy. Now you can go get the best price and move it to make a profit. It will enable traders to make decent amounts of isk by plex running.

Posted: Jul 11th 2010 11:59AM DevilSei said

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And pirates by PLEX-ganking!
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Posted: Jul 11th 2010 12:07PM Unverfied B said

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PLEX will not only be lootable but will also have chance to be destroyed (like any other cargo item) when the ship is blown up. And every destroyed PLEX item is $15 into CCP pockets without having to provide a service in return.

I am sure that this is the core reason for this change.

Posted: Jul 11th 2010 12:29PM kasapina said

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Everybody wins, right? Those who want to move it can move it, and CCP gets to earn some money, which is the purpose of any commercial company.
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Posted: Jul 11th 2010 12:09PM karnisov said

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they still haven't addressed hi-sec suicide ganking......
lol.

Posted: Jul 11th 2010 12:17PM SgtBaker said

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What needs adressing?
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Posted: Jul 11th 2010 10:24PM GaaaaaH said

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They have addressed it: it's allowed
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Posted: Jul 11th 2010 12:48PM Unverfied B said

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"Everybody wins, right?"

Well yeah... except those that like to see their games free from any RMT element.

Posted: Jul 11th 2010 1:15PM SgtBaker said

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Then you're really god damn late when it comes to EVE.
Timecodes and PLEX has existed for a long long time, it's not something CCP made up yesterday.
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Posted: Jul 11th 2010 2:17PM Dblade said

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There's no point to move them though, that's the dumb thing. Both the seller and redeemer have no reason to ever put the thing in a ship.

The only ones who benefit are those who would buy them to try and arbitrage them. and that is a dumb idea. PLEX's are in much less supply than other commodities and only get replenished by people spending real money on them. Playing arbitrage games would drive up the ISK value, which means imo less GTCs needing to be bought.

And of course, they think this is a priority over fixing actual busted stuff *cough*ROCKETS*cough*

Posted: Jul 11th 2010 2:31PM anduz said

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I don't disagree with you because I really doubt anyone is ever going to move them around in high sec, but this change is fairly awesome if you live in 0.0 because you won't have to head to a NPC station every time you want to add gametime to your account.
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Posted: Jul 11th 2010 5:42PM Dirame said

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@Happydays
You do know that you can activate a plex from anywhere in the galaxy right? Like just open your assets and r-click, activate and there you go.
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Posted: Jul 11th 2010 10:35PM Royalkin said

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I wish just once, CCP would take time to fix the problems with Eve, instead of doing such mind numbingly stupid things such as this. As if there weren't enough gankers in high-sec, this will only encourage them. All the while, CCP is squeezing out the industrialist element in the game. Now look, I'm all for pvp in the game, and even free for all pvp, but I do think there are limits.

I understand that Eve is, for the majority, a pvp game. However, the needs on the other side of the game are rarely considered. The industrialists have been promised a full fledged industrial expansion (No, Quantum Rise and the Orca do not count.) for more than two years now, and it continues to be placed at the bottom of the pile.

CCP will need both a pvp element and an industrialist element in order to keep Eve a success. If they continue to cater to one side over the other, the game will evolve into a multiplayer arena with an NPC market, which no one will play.

Posted: Jul 12th 2010 2:19AM DrewIW said

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They should release a new expansion that creates an entirely new type of industry.

You'd harvest the resources from new places, and continually refine them until they were higher level items that players use.

This expansion could even take a bunch of pre-existing NPC sold items and make them buildable by players using the new resources they're gathering.

They could call it, Tyrannis.
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Posted: Jul 16th 2010 2:45AM (Unverified) said

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In order to keep EVE a success? Have you been playing lately? Last year you would rarely see over 30,000 online at a time... and now you see 50,000. Quite a change I would say. EVE has always been a PVP game.
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