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Reader Comments (20)

Posted: Jul 10th 2010 11:03AM (Unverified) said

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Please, more TERA news.

Whatever the cost.

Posted: Jul 10th 2010 11:17AM (Unverified) said

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Is that the first time they have shown the UI? I don't know how much I like the extravagant target HP/MP bar (which I assume is the one on top) as well as the Diablo style on-screen minimap. Speaking of which, why have a normal minimap and that at the same time?

Also noticed the "Channel 1" on the top-right. Didn't know this was another of the instanced-game-world games. :(

Posted: Jul 10th 2010 11:18AM (Unverified) said

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Oh just realized the unit-frame on top must be the playing character's frame since the small one on the left is the party member's. It didn't flash to me that they would be in a party.
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Posted: Jul 10th 2010 11:56AM aurickle said

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This hatred of instancing is irrational and demonstrates a lack of knowledge concerning computer capabilities. The simple truth is that there's only so much data that a computer can hold in memory at any given moment, and only so many polygons that can be smoothly drawn on-screen at one time.

The more we demand great-looking graphics, the more we push the limits of what even the beefiest computers can do. Yet MMO's must also cater to average users, since most of us do not have those super monster machines that can render the most complex scenes without breaking a sweat.

There is a lot that can be done with zone design to help reduce problems. For example, the zone can be broken into smaller chunks and the computer is only told to load the data for the terrain chunks that are closest to the player. This is probably how LotRO handles its huge zones, for example. In Moria you have a large number of smaller sub-zones, and the computer is only forced to load the data for the area you're in as well as the area you're approaching.

That can only go so far, however. MMO's are social games. Players congregate. Consider the 21st Hall in Moria, or Delaran in WoW. No matter how smart the developers might be when it comes to area design, there are always going to be these hubs that end up pushing your computer beyond what it can really handle due to the sheer number of hero models in the area. What's more, I distinctly remember the times in WoW when it was fashionable to try and get as many people together as possible to try and crash the server. Players can be unpredictable.

What this means is that smart MMO design will always include the functionality for instancing -- even in a wide open world. This smart design will also do its best to keep the number of instances to the bare minimum, but it needs to be capable of spawning new instances as required.

How many of us have picked up an MMO on launch day only to be intensely frustrated by the competition for spawns and other quest objectives in the starting areas? Yes, when a game uses instancing to get around this issue they catch flak for it. But go back to Aion or AoC today and see just how few instances there are in those same starting areas.

In the end, it's unfair to condemn a great-looking game just because you see that instancing is used in the otherwise open world. It's important to find out exactly what the mechanics are behind those instances. Odds are good that you'll find there are very good reasons -- reasons which allow you to have a beautiful world without unduly pissing off the hordes of congregated new players when the game launches or those same congregated players in the end game.
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Posted: Jul 10th 2010 12:24PM (Unverified) said

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Such a long-winded post regarding my opinion when your basic assumption itself is wrong:

"The more we demand great-looking graphics..."

I don't. I prefer fun gameplay over cutting-edge graphics. As long as the game isn't hideously ugly or horribly unoptimized, I'll play it. And having multiple instances of the same zone does remove immersion and the "big, open world" feel and I don't see how you can deny that.

In the end though, I don't think it'll matter much anyway. People are going to spend their time in group instances/raids/pvp instances once they hit the cap so the open-world feel is only most important during the leveling process anyway.
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Posted: Jul 10th 2010 12:33PM Bijaz said

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@ Knob

Unless there is open world pvp that ties into the political system!
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Posted: Jul 10th 2010 12:56PM (Unverified) said

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Knob, there'll be a mix of open world PVP/Bosses and instanced. This won't be a game where all the action is strictly in instances.
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Posted: Jul 10th 2010 11:56AM HackJack said

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"Vamos gato puto" clearly states the chat window. :D

But on topic this system is basically identical to the one in Lineage II.

Posted: Jul 10th 2010 1:21PM Wisdomandlore said

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"Will we be able to equip helmets?
Not in the current build of the game, no. Maybe in the future!"

What? I can't wait for the first Tera expansion, with the cutting edge feature of wearable helmets!

Posted: Jul 10th 2010 12:07PM (Unverified) said

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Hm. No Helmets. Interesting.

So all the current "western" successful MMO's permit or have visible helmets.
TERA, claiming to be "Westernized", doesn't.

Okee dokee then. What could go wrong? They've evidently got their finger on this whole "Westernization" pulse. Suuuuure they do.

Cue the stripper castanic outfits, whore elf casting animations, human tart boobie jiggle physics, and 3 foot popori "i'm a little girl, regardless of what you say" females dressed as hookers. Yeah, pfah, what COULD go wrong?!

Hint: EM/BH, you're doing it wrong.

Posted: Jul 10th 2010 12:35PM (Unverified) said

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Could you be any more generic and depressing? No helmets? OH NO! SOMEONE CALL THE VIDEO GAME POLICE! SURELY ONE FEATURE IS AN INDICATION OF THE ENTIRE GAME!
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Posted: Jul 10th 2010 12:38PM (Unverified) said

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Having visible helmets make a MMO "westernized"? .. R2s2344232345.. you sir are a idiot.
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Posted: Jul 10th 2010 12:58PM (Unverified) said

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Easy answer, don't play. Who are you to determine what constitutes "westernization" again?
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Posted: Jul 10th 2010 12:33PM (Unverified) said

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No helmets? Only one weapon type per class? That's a bit of disappointing news...

Posted: Jul 10th 2010 2:20PM Langx2 said

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"Easy answer, don't play. Who are you to determine what constitutes "westernization" again"

I think a player from the WEST has a more accurate definition than a KOREAN DEVELOPER and their lapdogs. But I digress.

This no hat thing is kind of funny. It just goes to show that they really are the old lineage 2 developers. They hated hats/helmets with a vengeance, it took them like 7 major updates before adding them and that's around the time the old guys started getting fired. The old excuse was something about not wanting to cover up their character's pretty faces or something...

I really have mixed feelings about this game. I want to play it, I loved lineage 2, but then we have these assholes pretending to localize the game and "westernize" it. I don't want my game westernized. I want the same game the Koreans play: the one that gets updated on a regular, timely basis and has constant events and company support. Every "westernized" game I have ever played has been an abused piece of trash, a hallow shale of it's Korean counterpart. The idea of "westernization" is used as a shield/excuse by the "westerners" in charge as an excuse for practically everything, and the ignorant masses just eat it up. Nothing burns my britches more than to read an official forum post and some fan boy pops up "WELL WE COULDN'T HAVE THAT/DO THAT/BLAH BLAH BLAH BECAUSE THOSE EVIL -KOREANS- HAVE OUR GUYS HANDS TIED". Really? Give me a break.

As far as "no helmets" being indicative of the quality of game play. It kind of is. It gives a glimpse into the developers core artistic philosophy. You can interpret this as "they are cutting corners, no hats for anyone = lots of time/money saved". Or you can interpret it as "limited customization for no apparent reason".

It's like AION and swimming. You know the game engine (farcry engine) supports it. Almost all other games have it (including all their previous games l1/l2/ect). But it doesn't have it? Why? Well the same conclusions can be made. Basic features get taken out not because they are impossible to do, not because we don't want them, but because the company is cutting corners. Where else are they going to be cutting corners?

Posted: Jul 10th 2010 2:22PM Langx2 said

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and l1 doesn't have swimming being a 2d isometric game.. I should have just kept it at l2... Got carried away, my bad... but l1 does have helmets! :)

Posted: Jul 10th 2010 8:30PM kjhasdfjkhk said

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Why do people care so much that the game has no helmets? Oh no, we actually have to look at your face that you took half an hour to design and customize to make yourself look unique, imagine that.

Posted: Jul 11th 2010 12:23AM Graill440 said

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The only thing i care about is access to everything at all levels. I pay the same price per month, it needs to be available to me regardless of anyones oldworld thinking or mindset labeling.

If you want to raid, then raid. If you want to be in a guild then be in a guild. If you want to group then group. If you want to play solo then do so. Regardless of playstyle everything must be available to all playstyles at all levels, not doing so alienates folks, and they leave or simply dont begin in the first place, which is your majority by the way.

What they have ingame in regards to looks, avatar or world is second when it comes to access, though graphics are a big thing for me followed closely by a story. In the end there needs to be choice whether or not something is done, restrict this choice, you already lose subs before you get them. Dont these suits get this?

Having a choice, something devs hate. Restrict me in anyway and i am gone with my wallet. Once i check you out of course. Lots coming up to check out, will any be worth the money, hopefully informed minds and wallets will let these devs know how well they did.

Posted: Jul 11th 2010 6:31PM cray said

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Helmets?....we are debating helmets? Come'on now grow some perspective and get grip on your gaming priorities people.

Posted: Jul 12th 2010 3:57PM (Unverified) said

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@Knob

Erm before just pulling stuff out of the air how about learning more about the game? That screen shot is on the starter Island or known as Island of Dawn or something like that so ya there will be Channels on there other then that TERA is all open world from there. There no loading screens from place to place all seamless unless your coming from Island of Dawn tot he main city there like a few sec vortex thats kinda like the loading screen.

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