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Reader Comments (92)

Posted: Jul 10th 2010 4:53PM (Unverified) said

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When you consider that the masses are casual oriented players and that we far out number hardcores, don't expect this game to change much and if it does, most likely it will be to add more casual content. One thing Bioware is known for and that is sticking with their vision and appeasing their target audience. Not like Blizzard did for the first few years, drawing in casual gamers only to snub them in the face with raid or die end game.

Posted: Jul 10th 2010 5:11PM nathael said

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This is just more confirmation that we will be expected to reroll 8 times. Then what? Having played (and loved every minutes of) DAO and both MAss Effect games, I suspect that Bioware is underestimating the immense amounts of content MMO gamers will devour, and the shrillness and savagery of the cries for more that will ensue. I think they are also underestimating MMO gamers attachment to their characters.

Posted: Jul 10th 2010 5:17PM (Unverified) said

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I loved Mass Effect (1 and 2), and hated Dragon Age. Go figure.

So, the jury's still out on Star Wars. Too much mysticism is likely to turn me off.

Good luck, Bioware.

Posted: Jul 10th 2010 5:19PM nathael said

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And please don't mistake me. I'm not saying I want to repeat raids 5 nights a week. I just want to have plenty of stuff to do on my one toon. I only ever have one toon in an mmo, and I am very attached to that single toon. I would love to hear more about the single player end-game, the small group end-game, the raiding end-game
ALL of it.
I want to know that we will be able to play our toons at max level for a very long time. I don't really care if it's hardcore or casual stuff, since I like both.

Posted: Jul 10th 2010 10:06PM (Unverified) said

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Agreed. They have confirmed raids, PVP, and endgame content in general, but we haven't gotten any info on it yet.

Partially, I think that's because they haven't hit that part of the game yet. As we get closer to the release date, I expect we'll find out more and more about the endgame content.
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Posted: Jul 10th 2010 5:36PM (Unverified) said

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This sounds like the perfect game for me.

Posted: Jul 10th 2010 6:58PM (Unverified) said

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a story driven MMO sounds good in theory. but the problem is that the nature of MMO's is to have repeatable content that you can do over and over again to make a lasting game that you will play for years.
the rich story they are making will be great to experience with the first character you make and but then as you make more characters and have to go through the same story over and over again you are going to get tired of it.
eventually you will get to the point where you just click the text boxes as fast as possible trying to skip through the story as fast as possible after you have been through it so many times. i only hope they add a skip voice content button so you dont have to listen to the same long story everytime.
take the caverns of time instance for strathholme in WoW. its a story driven instance with speech and character events you have to watch to progress. Blizzard had to add a fast forward skip button to the content because everyone got incredibly sick of watching the same story events over and over and over again.
the same thing will happen with ToR. rich story is great for a single player game to experience but not with an MMO you will be playing for many years.

Posted: Jul 10th 2010 10:03PM (Unverified) said

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I don't think TOR is going to have as much of a problem as WoW, in regards to repetition of content. In WoW, you are a passive observer. Once you've seen an event, there is nothing new to see, you are just concerned with moving forward. In TOR, the game is going to ask you to make a decision. Depending on what you decide, the outcome of the content will change. What's more, your decision will have a long term consequence on your character (alignment). All of this invests the player in the cut-scene, whether they know the result or not, they are determining their immediate future and long-term alignment.

Will there still be bored players tired of repetitive content? Absolutely. But, forcing the player to make defining choices will reduce the sense of "I've already done that". That is, unless you intend to role multiple characters of the same class, with the same choices. In which case TOR is probably not the game for you.
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Posted: Jul 10th 2010 7:04PM willflynne said

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Interesting comments from the BioWare folks, for sure. The big problem is, the instant they announced TOR as an MMO, that meant they would most likely be getting everything that came along with the genre, good and bad.

So that means for every player that comes to the game to enjoy a BioWare game or build a good community, you're likely to get just as many powergamers who rip through the content in no time flat, min/max stat-obsessive players who dissect the professions/choices to get the best possible stat combinations, hackers, exploiters, trolls, credit farmers, hardcore PvPers and role-players, etc etc etc. In fact, you'd be just as likely to get MORE of the latter than the former.

Will the latter group end up wasting their money if the comments from Erickson turn out to be prophetic? Quite possibly, yes. But on the same token, all that hard work, time and money spent by BioWare is equally wasted, doubly so if they are going to be relying on subscriptions to make back the money spent on the game AND make a profit. If the latter group leaves because the game doesn't offer them what they want/expect in an MMO and don't want to play a BioWare game, BioWare, EA, LA and all the investors in the game are the ones who are ultimately going to lose out.


Posted: Jul 10th 2010 10:52PM (Unverified) said

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Are you saying that investing more time and resources (money) in content that compulsive rapid MMO grinders burn through, don't appreciate and still want more cost to Bioware is better than focusing on players just there to have some fun in Star Wars wasting droids or monsters or developing their array of NPC helpers (maybe in the future space combat expansion) is preferable?

Seems to mee making the larger, stickier (won't change subscriptions all the time for the latest epeen game fix) little bit more casual player market that's there to just have fun would be the better decision.

Or do you think there are more content devourers (but don't chew so they can't taste and enjoy) than those folks? Or would they be willing to pay more so that their content desires (which are unneccessary for most) are satiated?
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Posted: Jul 11th 2010 10:21AM willflynne said

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If it was any other game, I think which crowd they're going after wouldn't matter so much. But with all the hype surrounding TOR, the statements of it being the most expensive game they've made AND the expectations that have been put forward in interviews (subscription expectations in particular), I really don't think BioWare can afford to focus on getting just one group. From both the EA statements and estimates that have been put forward, to at least break even or make a profit they're going to need as many people subscribing as they can get.

From what I've seen here and in other forums, they've clearly got the "BioWare game fans" in their corner. It's the typical MMO players that they're going to have to convince to stick around. But statements like the ones Erickson made in that interview could very easily alienate the typical MMO crowd, especially if the gameplay reflects that philosophy.

I think there's too much at stake (especially financially) for them to risk alienating ANY potential customers.
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Posted: Jul 10th 2010 7:21PM (Unverified) said

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The same people on here using the same old tired and very trollish (at this point) argument that this game looks just like a single player game (even though that's been debunked numerous times by numerous people), are the same people that last week were saying that TOR looks just like WoW with lightsabers. This was after the group demo was released.

So I'm curious. Which is it? Is it a single player game or is it just like WoW? Your guys' trolling needs some serious work. Just sayin'.

Posted: Jul 10th 2010 7:38PM (Unverified) said

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I think we know enough here to know whether this game is going to meet our expectations or not. For example, at first I thought TOR was going to be a completely different beast than anything else on the market. As the press releases and interviews only focused on the story, though, I got nervous. As an MMO player that usually doesn't care *at all* about story, I wanted to know the mechanics.

Well, we know the mechanics now thanks to that battle video - it's tank/heal/dps, it's "1 2 3 4" hot keys, it's casting bars, basically it's everything that we already have except it'll be wrapped up in a shiny voice-over'd package.

North American developers are in a rut, plain and simple, and TOR belongs in that category too. If "it's like every other MMO but WITH STORY" is how this can be summed up then count me out.

Posted: Jul 10th 2010 9:45PM (Unverified) said

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I'm not saying other types of players won't play or even enjoy this game, but no matter how much they gripe, if it doesn't coincide with the vision of the game, they will not be bowing to hardcore / powergamer demands. If they chew through content, then too bad for them. The game's pace is casual and will very likely remain so.

Posted: Jul 10th 2010 9:49PM (Unverified) said

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Sounds brilliant to me. I'm a bit tired of MMO storyline being a paragraph of text and the occasional VO. I'm a lore person, but even I click through quest descriptions every now and again. I mean, a meaningless, context-less paragraph about why I need to kill 10 boars isn't really what I'd call storyline.

LOTRO is probably the closest to having a real storyline, although WoW has been moving in this direction since Burning Crusade. The Death Knight intro in particular was a great example of MMO storytelling and, presumably, the kind of stuff we can expect from TOR. And with Cata's auto-updating quests, its clear that's the direction that Blizzard likes.

What I'm really looking forward to is running a group quest through a dungeon and actually interacting with the quest. Imagine running Ice Crown Citadel and actually interacting with Arthas or trading harsh words with Amarthiel in LOTRO. I'm tired of being a passive observer of the story, I'm ready to interact!

That said, I wouldn't expect kill quests to go away. Or escort quests. Or any number of other MMO staples. My sole concern is that Bioware may de-emphasize grouping to the point where no one is willing to group. I have my fingers crossed that they'll have something akin to the Dungeon Finder, as WoW has spoiled me. I don't want to spend two hours in /LFG trying to get 5 people to run a dungeon with me.

Posted: Jul 11th 2010 1:17AM shiningfury said

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Bioware really has a chance to do something different. I hope that we don't get stuck with the same tired old style of gameplay that we've seen for the past fifteen years. I'm not saying that it won't be fun (Bioware is known for quality) but surely I'm not alone in wanting some innovation?

Posted: Jul 11th 2010 1:57AM (Unverified) said

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guess the MMO part will be the monthly fee

Posted: Jul 12th 2010 6:38AM (Unverified) said

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On one side it's good to see BioWare is sticking to what it does best, however on the other side this does raise some questions to mind.

Seeing as to how MMO gamers and RPG gamers aren't in general alike I'm mainly interested in seeing as to what they'll be doing with the financial aspect of the game. Many MMO gamers play a lot, go for the repeatable content and because of that keep on subbing; if that content is not there they stop subbing. A lot of RPG gamers on the other hand do not wish to pay monthly to play their games, but rather just buy things in the store and play when they like.

Posted: Jul 11th 2010 8:53PM (Unverified) said

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I think they only thing they're doing with all this hype is making a lot of people sick of the game already. They start advertising 2 years before it even comes out? It's silly. The people who will play anything starwars are already waiting in anticipation. Normally, I'm one of those... but when you spam your "our game is the best thing ever" everywhere for two years before it comes out... I get the feeling it's going to be another very giant disaster.

I will be watching for reviews and such when it comes out. (2011? 2012?) Until then, I'm bored with the "no really, we're making a really great game.. we already know it's going to kill WOW because we are just that HOT!" stuff.

Posted: Jul 11th 2010 8:21AM (Unverified) said

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souns bloody brilliant, to me. This is the game I was looking for

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