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Reader Comments (92)

Posted: Jul 10th 2010 4:14PM Renko said

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I want to believe.
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Posted: Jul 10th 2010 2:03PM (Unverified) said

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Damn I can't believe how many people are ragging on the idea of a very story driven MMO. If anything this should be what we all have been looking for. If you just want simple find and kill X quests and grind all night and day. Then go play Everquest or do every quest in Northrend in WoW. I love playing games like Mass Effect where its story driven but you have control over that said story. And I'd love to have a story that seems endless, its like a good book i don't ever have to put down. So to all you haters if you don't like it fine don't buy it and stop posting about it.

Posted: Jul 10th 2010 2:14PM (Unverified) said

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Every MMO is storyline driven, definitely WoW. I'm guessing you don't know the story because you don't read the quests, the only thing different about this game is that you have unique quests to your classes.

This game will still have "kill x amount of _____" quests and other mindless quests. I love ME and DA:O, those aren't MMO's.
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Posted: Jul 10th 2010 1:54PM Pingles said

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This MIGHT be the game that returns me to subscription based games.

I will wait and see how the first impressions are (every MMO is "STORY DRIVEN GREAT EXPERIENCES FOR EVERY PLAYER OMG" according to the developer before it is released) but I am cautiously optimistic.

If they deliver a standard, rich RPG in a sustained environment sign me up.

Posted: Jul 10th 2010 1:55PM DevilSei said

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Unless that was a direct quote, which I haven't seen yet, I'd say the title is misleading. Its rather pretentious for one to say "This is your dream game", instead all I saw was:
"If the idea of story and context really turns you off, if what you want is [just the] complete Disneyland experience, where you run on the rides and repeat the stuff, this probably isn't your favorite MMO"

Which is them stating what their idea of an MMO should be, their MMO should be, and what they are making it towards.

Posted: Jul 10th 2010 1:56PM Dblade said

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I don't think Bioware understands how fast players in an MMO burn through content. In FFXI as soon as the job Blue Mage was released, it was leveled to cap in under a month. Leveling a job to cap has nothing on the amount of time it takes to complete story.

This is why so many MMOs put PvP in, its a way to occupy players that can't be consumed totally and costs much less than story to produce. I get the feeling they are going to have a big surprise the first year TOR is in operation.

Posted: Jul 10th 2010 2:04PM (Unverified) said

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Dblade.

I think some of you are not understanding this concept that they are making. This isn't WoW, AOC,Lotro,or any other MMO. There goal is to make this MMO more like a single player game like Kotor. So while there will be people who will just bum rush through the game they will have just wasted there money. Because the whole point of this game is its storyline and having you immersed in that said story. And while that might not pertain well to the crowd of people who seem to have a problem with taking there time in a game. It does pertain to those like me who enjoy the story and being immersed in said game.
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Posted: Jul 10th 2010 2:22PM Dblade said

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No, I get the concept.

The problem is that story missions takes the least time to complete compared to every other element of an MMO. An extreme example was the first microexpansion for FFXI. People beat that in 2 hours from release. The entire questline.

Story is expensive to make and takes time. Bioware made it harder on themselves with the "fully voiced" aspect. If they are banking on most people playing 5-10 hours a week, they are going to run out of content fast when they find its more like 20-40 hours. Even FFXI had to stagger content releases over 4-6 months, and all players interested in it usually had the story content beat well before then.
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Posted: Jul 10th 2010 5:53PM Jamis7 said

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Yeah but there is going to be PVP, there is going to be raiding. There will be stuff to do at max level that will keep people playing even if they've seen all the story there is to see. The only real difference is they are going to make the questing actually kick ass instead of being boring as shit. I'm sorry I don't care how good a story any MMO might have, if you are expecting me to read it in a text window then you can forget about it. However, if you present it in a way that's entertaining then I'll for seeing more. I love the way BioWare tells a story.

Just look at the gaming market in general. The big trend is to get people involved that aren't normally gamers. BioWare is clearly trying to do the same with MMO's by making a game that you don't need to be a MMO gamer already to enjoy and I think it is going to work. They are going to pull people into this world with familiar gameplay to other million selling titles that they produce and once their hooks are in, you won't want to leave.
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Posted: Jul 10th 2010 10:28PM (Unverified) said

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Dblade: If you want to compare TOR to FFXI, please use more comprehensive examples. Sure the mini expansions were completed rapidly, but few complete Chains of Promathia quickly. Fewer still all of Zilart plus the quests leading up to Apocalypse Now. Throw in the WoTG and ToAU expansion missions and getting rank 10 in all 3 starter cities via missions and there's overwhelming content.

TOR could run on content also. And forgive the dig, but I'm tired of entire huge storylines built around [insert childlike lead character] like in FFXI. TOR will be great if they achieve the goals they've set for themselves. FFXIV may also as well. I doubt either (or even FFXI) will have many who complete all the content.
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Posted: Jul 11th 2010 2:07PM Dblade said

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The only reason why people didn't beat COP quickly was due to the fact the content was hard, and fully group-based. The only reason many people took time finishing Zilart was because they needed an 18 person alliance to do Divine Might for the earrings, as opposed to skipping it and doing the regular fights.

You also seem to forget that both COP and Zilart were the content of full expansions, and weren't available at launch: in fact FFXI was out for over a year in Japan when it "released" here. WoTG and ToAU again were expansions and players beat both of those quickly-SE had to stagger the release of the main missions to prevent people beating them too quickly.

Rank 10 missions in all 3 cities you could do in a week if you were inclined. A lot of people who didn't simply didn't care about story at all. Many just progressed to the point needed to open endgame areas like Sky.

TOR's story content is going to be easier, and also take more time to make since they voice it. It's also going to be interactive, so I think there is a danger of running out of content.

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Posted: Jul 13th 2010 3:25PM (Unverified) said

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They are right D, you are just not hearing them. Will hardcores burn through the content faster than BW produces it? Yes. Does it matter? No.

BW has decided hardcores who don't like story and rush through everything are not their target audience. They feel (probably with considerable marketing data) that those who do not require a 24/7 job-game are more than capable of making them rich(er). I hope they are right, because hardcores are no fun to be around and pretty much ruin any game they touch.
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Posted: Jul 10th 2010 1:59PM (Unverified) said

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Make the combat "non-target" and action driven and I might believe you.
I'm sick to death of auto-dodge, auto-attack BS and I'm not paying for it.
I want to *play* my games.

Posted: Jul 10th 2010 2:04PM (Unverified) said

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"MCRaider"

How is taking what they've learned from ME, KOTOR and others and implementing it into a MMO bad design decisions? And what is wrong with having a Single player experience in massively multiplayer persistant universe where you get to interact with real people? Also have you not seen there latest Multiplayer video? Where it shows that not just the leader makes the decisions but its based on group thinking? I think you and others are just disillusioned by the fact that this won't just be another typical MMO which is sad as you all complain when those type of MMO's are made as well. Damn people can never be pleased.

Posted: Jul 10th 2010 2:18PM Mystal said

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Could you like this video?
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Posted: Jul 10th 2010 2:10PM (Unverified) said

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You all should really stop making assumptions here and wait until the game actually releases before making judgments. They way most of you talk, it sounds almost as you went in time and played it already. Nobody but the devs know what the game is going to be like, and I trust they know what they're doing, after all, Bioware wouldn't just hire anyone to make this game.

Posted: Jul 10th 2010 2:17PM Mystal said

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I like the story driven nature of SW:TOR. I do hope the combat isn't the same super shallow combat from mass effect or Dragon Age, however.

Posted: Jul 10th 2010 2:30PM (Unverified) said

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Dblade.

But don't you think they've thought about your concerns?

Posted: Jul 10th 2010 5:45PM Dblade said

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I don't know. I don't really see much on the other things besides story they could add to the game to give it legs. Maybe more info might help.
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Posted: Jul 10th 2010 2:38PM (Unverified) said

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http://www.youtube.com/watch?v=bsxbYXRzukk

Heres a video most of you should have seen. I remember someone saying something about the checkmarks above everyones head before the fight started but at least you can see more then just one guy and that there is a multiplayer component to the game.

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