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Reader Comments (29)

Posted: Jul 8th 2010 5:47PM (Unverified) said

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What's this? No bitter complaints about the lack of a death penalty? Are you not the same people who use this as one of their major points against games like WoW? Maybe GW2 has you so famboozled, you are willing to overlook your pet peeves. I'm looking forward to GW2, but I'm also waiting for the other shoe to drop once it's released and the hordes of hardcore gamers begin their usual gripes about too much casual content, lack of death penalty, too much solo content and lack of raiding superiority.

Posted: Jul 11th 2010 5:51PM Dirame said

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@Tempus
That depends on whether or not you're a pvper. Many pvpers like GW1 most of them will give GW2 pvp a try.
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Posted: Jul 8th 2010 6:14PM Yoh said

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Want to know what I thought of there being no monk in GW2 Rubi?
YES! YEESSS!!

I hated that profession with the passion of a thousand suns.
The rest of this piece sounds interesting enough. Thou, I think we need to see it in action to get a good idea of how it will work.

But I wonder how exactly are they going to stop party members acting like flaming asshats without a stern death penalty?
(not like it really stops them anyways)

Posted: Jul 8th 2010 10:42PM Vandal said

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The MMO community constantly asks for innovation and ArenaNet is the only MMO developer I see out there actually trying to do it. Other developers are either backtracking to old-school hardcore mechanics or just doing minor variations of the standard mechanics set down by UO then EQ then WoW.

Now it is true that hype does not equal success. A thousand things can go wrong starting with a game engine that simply crashes too much. ArenaNet has a long road ahead of them to make a game that is fun and functional but at least they are trying to think about doing some true innovation, which is more than I see in every other MMO developer out there.

Posted: Jul 8th 2010 10:50PM Mikx said

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I wonder if the "downed" mechanic is a large part of their plan for environmental weapons.

Its the only part of this announcement that I'm not completely on board with. I dont like replacing my skill bar with yet something else. It certainly makes the game more interesting, more visual, and is actually a part of the game's death mechanic, but I wonder how many things in this game will be removing my first five skills and replacing them with something else.

Aside from that, I do love the idea of throwing rocks at people while lying on the ground, or possibly crawling out of the way. Its also really interesting that they never mention healing as a way to get out of the downed position. That is great: you fight for your life, and hopefully you do enough damage or kill your opponent.

The other part of the death penalty is resurrection. the Rez time increases each time you die, so if you are an incompetent player or not pulling your weight, or aggroing everything, you will naturally be at the bottom of the rez list because its not worth rezzing a player that will just die again, and it would simply take more time to rez you than someone else that died.

As for healing... excuse me... support... Thank you! there will be many ways to prevent/mitigate/heal damage, and everyone can bring something to the table, and it sounds like they are making it more interractive, (stand in the rain!) and have it fit into their renewed importance on visuals.

Posted: Jul 9th 2010 9:24AM goldenhornet said

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"You could say instead of DPS/heal/tank, we have our own trinity of damage, support, and control, but we prefer to think of them as the variety of elements that create a diverse and dynamic combat system that gives each player a toolbox to work with to solve any encounter we might throw their way."

Heh, we've been doing this in City of Heroes for 6 years now :D

Having tried other MMOs like Aion where the holy trinity is in full force, I found it very frustrating and confining. Nice to see another game moving away from that.

Posted: Jul 9th 2010 10:20AM (Unverified) said

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It certainly didn't stop them from playing WoW and or compalining about every casual element of the game. Their only saving grace for a long period of time was the superiority of raiding, although that has greatly diminished over the last couple of content updates. I just find it interesting that there are tons of these hardcores on various boards whining about casual elements in Star Wars The Old Republic, yet for some reason they don't seem to infest the various GW2 boards.

Posted: Jul 9th 2010 11:35AM (Unverified) said

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I am certain the death penalty or lack thereof will not make the game feel as if you are invincible. I doubt people will find themselves saying "Its ok, if we suck we can just die and pop back into the action."

After reading through the article and it's subsequent comments, it seems like everyone is talking about being downed and forgetting that if you don't fight for your life you will die.And if you continually die, respawn time will then be prolonged, which compared to removing a penalty in various other games, will most likely take a little less time and cut out the hassle.

Now concerning the so-called "hardcore gamers" steering clear of GW2, those mentioned are not hardcore, they are elitists who want to prove they can spend unhealthy amounts of time doing useless and ultimately defunct things which no one pays attention to.

They have no real life, so they wouldn't know what to do in a virtual world that encompasses real life mechanics.

The essence of hardcore gaming, is having the time to invest into a game.
The majority of hardcore gamers will look for a team and want to participate in team-based activities whereas others will play solo.

Guild Wars 2 will offer the content, the team-play, the competition (if nothing else atleast WvW), and something to invest time into because it is enjoyable.

I know many gamers here have moved from hardcore to casual due to time restraints, however the paradigm remains the same, and what true gamers desire doesn't change.

In the end of the day instead of being biased, it may be a good idea to take your time and read each article impassively.

You may be surprised.

Posted: Jul 10th 2010 4:38PM benjiprice said

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I feel like a lot of the "novel" features of GW2 are mainly so in comparison to GW1.

"It's not healing, it's AOE healing and damage buffs". O...k that doesn't sound that innovative. Proactive healing is what? Buffs?

"It's not tank/healer/dps, it's damage/support/control". That doesn't sound too different from other MMOs either. Classes don't tend to have single functions and they'll switch around at different points of the game/battle/raid. Now I dps, now I buff/debuff, now I crowd control, now I dps, now my healer died so I heal some... I suspect that will be the same in GW2.

"We have these mythical things call waypoints and you can travel between them...for a fee!" OMG, first the light bulb and now this!

Same with downed mode. Good feature but not revolutionary.

The one thing that I does seem new (someone is sure to point out that I'm wrong) is class/class or class/profession interaction like the firewall + arrows = fire arrows. I wonder how much of this there will be though. Could be cool to have to develop partnering skills like that.

I have huge confidence that this game will be awesome, fun and polished. But let's be realistic about how novel a lot these features are.



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