One of the big sells that TERA has been focusing on in the lead-up to its official release is the idea that combat is entirely real-time, but like most great ideas in MMOs, it's not the first title to use combat with no lock-on and an action-based environment. Fantasy Earth Zero might be easily mistaken for yet another grind-based Asian game at a glance, but the actual mechanics of play combined with skill-based PvP make for a very different creature -- and yes, one wherein combat happens without any sort of target lock.
Gamepot USA was kind enough to furnish us with a few shots of the game in action during one of the large PvP battles, which showcase a faction of the strategic combat taking place on contested maps. The process of gathering resources and controlling towers is one of the dominant elements of gameplay, to the point where some reviewers have gone so far as to call the game an MMORTS in spirit. Take a look at the gallery, and consider giving Fantasy Earth Zero some of your time over the summer if you want something more different than it looks.
Reader Comments (5)
Posted: Jul 8th 2010 5:30PM claytondora said
I have tried to download and install this game multiple times now, and it is notoriously difficult to get working. Many potential players have experienced technical issues. I would like to play the game one day...
Posted: Jul 8th 2010 11:27PM (Unverified) said
This game sucked, I played the beta.
Not good at all.
Not good at all.
Posted: Jul 9th 2010 10:36AM (Unverified) said
saying a game "sucks" without giving reasons is pretty much considered a spam here as far as i know.
FEZ's concept was rather ahead of its time consider the game isn't new. The whole progression of characters is revolved around massive nation pvp is what makes the game stand out. Unfortunately the game's lackluster pve element and outdated graphics is fated to limit its popularity. I would imagine better reception if this game was ported to the West a few years ago.
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FEZ's concept was rather ahead of its time consider the game isn't new. The whole progression of characters is revolved around massive nation pvp is what makes the game stand out. Unfortunately the game's lackluster pve element and outdated graphics is fated to limit its popularity. I would imagine better reception if this game was ported to the West a few years ago.
Posted: Jul 9th 2010 1:33PM (Unverified) said
The gameplay itself is what made it lackluster. It was extremely difficult to land a "hit" on somebody, the tutorial was completely nonexistent, you became level 16 INSTANTLY causing one to have a whole bunch of skills with no idea how to use any of them.
Sorry for not giving any reasons earlier.
Sorry for not giving any reasons earlier.
Posted: Jul 25th 2010 2:26AM (Unverified) said
The difficulty in landing a hit is because 1. the game's servers suck and 2. the game uses client-side collision detection. I've watched Japanese FEZ videos and the damage numbers come up much faster for them than they do for me, even when we both have the same ping. Furthermore, the client-side collision detection means that players who lag a lot are almost impossible to hit unless you can somehow lead them by 3 or 4 seconds.
They had a good idea, but cheap crappy servers and retarded netcode that only works in Japan ruins it.
They had a good idea, but cheap crappy servers and retarded netcode that only works in Japan ruins it.







