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Reader Comments (10)

Posted: Jul 4th 2010 11:09AM uberman3000 said

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When will SWG go f2p is a question that should be asked more often. All of the SOE's games need to be really now that I think of it. Oh I'm sorry that was off topic...

Posted: Jul 4th 2010 11:40AM (Unverified) said

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I often ask this question because i am sure SWG would go mental if it went f2p.
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Posted: Jul 4th 2010 2:19PM uberman3000 said

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I know why won't they go for f2p?! The game hasn't aged well, and it really isn't worth playing as p2p. I played the trial and thought it was ok, it brought back some memories, some good some bad. I don't know what they'll do when TOR comes out.
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Posted: Jul 4th 2010 11:11AM Greeen said

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I saw this yesterday and I was wondering a bit on the mechanics - is it some sort of "internal 'dkp' system" - the more often you kill a a boss, the higher your chances based on some counter? A boss enconter I can imagine that way, but apparently this goes for regular mobs as well, and those you can farm, thus you increase your chances? The latter wouldn't make much sense versus a regular farming approach, in the contrary, it would invite to do so.

Posted: Jul 4th 2010 12:03PM (Unverified) said

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**please do not troll, thank you -editor**

Posted: Jul 4th 2010 12:16PM Greeen said

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**please do not feed the trolls either, thank you! -editor**
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Posted: Jul 4th 2010 12:20PM (Unverified) said

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Deadelon is that you?
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Posted: Jul 4th 2010 12:20PM (Unverified) said

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Just still bitter about the new game experience I think.
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Posted: Jul 4th 2010 12:17PM Jeromai said

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Heh, I'd like to see them try. Whatever restriction they've got in place, powergamers will figure it out and optimize the hell out of it - gamers have farmed raid-level mobs ("Onyxia on farm" "Hamidon Sundays" etc), they've farmed series of missions (CoH task force merits), they've farmed herb and resource node spawn locations (WoW, LOTRO, no doubt tons of other games), they've farmed faction, Guild Wars has "farm" builds for specific areas...

CoH salvage was by definition random chance drop, but since magic salvage ended up on tougher mob factions (by lore), the demand was higher, and people farmed those.

If the restriction is on a specific type of mob, then they'll just vary the mob types and rinse and repeat. Time-based restriction might stand a chance, if only by limiting how often the loot drops for a character or account.

Posted: Jul 4th 2010 12:44PM Lateris said

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For current players who are devoted to the game they will love it. But exploiters will always find a way. There are back doors on Mustafar that to this day people use. They are throughout the entire game. But for the SWG players I don't think a free to play model is due right now. I think the SWG community has gone through enough since the NGE days. Plus the crafters got the shaft with the card game. I still think they should crank the textures in the engine settings. The beauty of the game is hindered and can easily be shown. The communtiy is very tight for the Imperials.

Jod- get well hun! Zaca- love ya baby!!!

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