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Reader Comments (4)

Posted: Jul 3rd 2010 6:46PM Khalus said

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Well, after 6 years of waiting I've finally been able to get through the crags, and get over to Tavnazia and look around at what I'd been missing. Had I seen these zones 6 yrs ago before ToAU or WotG I'd of been impressed but many of the new areas have that similar look and feel as the new expansions do, like Lufaise Meadows.

As a lvl 77 PLD/DNC running through the storyline, its still difficult for most boss fight for me to solo, heck many of them require me to bring in a 2nd or 3rd player cause I just don't have the DPS to win in under the 30min time limits! I can take the punishment and hold out the duration though...

I've gotten as far as Promathia Mission 5-2 where you climb Promy-Vahzl and spent 2hrs getting to the top solo, only to die twice trying to beat the bosses...again PLD and low DPS and the tall NM and his TP move down to 5%HP kept getting me... I've yet to try again for several days yet, even with help standing by.

Since the announcement date of FFXIV, I feel I've lost all interest in FFXI, I log in wanting to play but then it dawns on me; what for...cause if FFXIV ends up being as great as I'm expecting it to be, will I ever play FFXI again...prolly not. I keep trying to hang in there but its just not doing it for me anymore...so July is prolly gonna be my last month of FFXI forever~

Posted: Jul 3rd 2010 7:30PM Betel said

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You've gotten a lot more objective in these articles in the last few months. I am impressed.

Thumbs up from me.

Posted: Jul 4th 2010 3:23AM (Unverified) said

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I love FFXI, not gonna lie about it. To date it's still the best expereince I've had with a MMO.

I loved CoP for its difficulty, but came to dread helping others because i knew how much a loss weighed in on the morale of the players. One loss could potentially lead to a single or a whole group of players to just give up.
What made a world of difference and unfortunalty came too late, was level sync. If level sync was introduced at teh same time as CoP, no one would have to regear for level restricted zones, which the majority of CoP was.

I often wonder if CoP would have had the same resentment if players were allowed access to Tavanzania (spelling?) before completing the Promyvions. I think if the only access restriction would have been SEA, maybe CoP would be viewed in a slightly differnt light.

I don't think SE will repeat an expansion like this in FFXIV. At least not with initial goals being so steep. I do however hope that companionship and teamwork lead the way in defeating encounters rather then having the story line being a pushover like they currently did with CoP and abolishing the level restriction.

Posted: Jul 4th 2010 3:47AM Egobrane said

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I feel like an enlightened being knowing that I've beat CoP before nerfs when the level cap remained and you had to have gear for each cap. Something this difficult won't be encountered ever again. (in this sense)

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