Realtime Worlds' Dave Jones may have created something of a self-fulfilling prophecy when he predicted that game reviewers would be less than kind to All Points Bulletin. The recently released MMOFPS hasn't exactly torn up the scoring charts on the major review sites since its debut last month.
"It's always hard when you create something new as it requires a natural learning curve. Also because APB is online multiplayer focused, it's best played as intended, with 60 to 100 people in the city with you. For these same reasons I expect the reviews to be mixed," Jones told CVG.
While Massively has a long-standing policy against reviewing MMORPGs, you can read our first impressions to get a general feel for the game's open beta as well as its long-term potential.
Reader Comments (58)
Posted: Jul 3rd 2010 9:20AM ColRoofles said
What does it matter how many people there are in a district? You only get to fight them one at a time. The biggest problem with the game is that it's incredibly shallow; while it may have a terrific character creator and lots of customization options later on, its PVP, combat, and missions systems are hugely disappointing. Each of the reviewers complained specifically about those aspects, not about the fact that there wasn't enough people in a zone with them or that the game was so innovative that its learning curve was just too steep to climb. The only reason APB is getting mediocre reviews is that it's a mediocre game, at best.
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Posted: Jul 3rd 2010 12:04PM Bigglesbee said
Most MMOs can be considered incredibly shallow: kill ten rats, collect ten flowers, bring this envelope to this guy, click resource nodes for hours then click a craft button for more hours, etc.
Granted, however, the kinds of MMOs I mentioned above have a wide variety of shallow tasks :P.
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Granted, however, the kinds of MMOs I mentioned above have a wide variety of shallow tasks :P.
Posted: Jul 3rd 2010 12:33PM Scarecrowe said
When I did the beta, it was groups of 4 or 5 versus about the same. (not saying the game was without its issues but it's definitely not just one on one)
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Posted: Jul 3rd 2010 1:08PM kasapina said
APB is marketed as a shooter, not an MMO/MMOFPS, thus you are only right to expect what would be expected from a shooter. Shallow missions? Excuse me, but most shooters throw you in a map with several other players, offering you 4 - 5 "mission" options (CTF etc) and leaving the players to entertain themselves. APB does the same - you are not supposed to have fun bringing objective A to location B, you are supposed to have fun fighting the opposition who tries to prevent it. You are not supposed to have fun spraying the wall, you are supposed to have fun fighting the enemy team while trying to get the objective. In UT, you are not supposed to have fun carrying the flag from one place to another - you are supposed to have fun fighting and avoiding the opposition while moving the flag.
As for the combat being bad, I disagree. I prefer the combat to be based around cover and to have no headshots, just like in APB. Of course, hardcore shooter fans would be uncomfortable with the radically different approach APB takes on combat, and perhaps this is what he means by "learning curve".
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As for the combat being bad, I disagree. I prefer the combat to be based around cover and to have no headshots, just like in APB. Of course, hardcore shooter fans would be uncomfortable with the radically different approach APB takes on combat, and perhaps this is what he means by "learning curve".
Posted: Jul 3rd 2010 1:32PM ultimateq said
I've seen as high as 8v8, and that gets really really crazy. The game isn't meant to be played solo, you're meant to have a group. If you play by yourself it's your own fault, because the match making system will keep you matched against 1.
And I could care less what a review or reviewer says about the game. It's the most fun game I've played in years, and I've found myself a new home. I plan to play it for a very long time.
The game has it's flaws, there are many, but most of them are small and quite fixable. Give the game a little time to get polished, because NO MMO (using the term loosely) is ever quite finished when it's released. That includes everyone's precious WoW. I believe the game to be a real contender, and in the coming months it's only going to get better.
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And I could care less what a review or reviewer says about the game. It's the most fun game I've played in years, and I've found myself a new home. I plan to play it for a very long time.
The game has it's flaws, there are many, but most of them are small and quite fixable. Give the game a little time to get polished, because NO MMO (using the term loosely) is ever quite finished when it's released. That includes everyone's precious WoW. I believe the game to be a real contender, and in the coming months it's only going to get better.
Posted: Jul 3rd 2010 10:13PM (Unverified) said
I am a huge fan of APB. The pc fps market has tanked. The games simply do not try to do anything new. They are boring and uninspired. APB is at the heart of a creative design that I support. Who knows what could be next. I am enjoying this for now though!
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Posted: Jul 3rd 2010 10:17PM ColRoofles said
It doesn't matter whether you can play in tiny groups or not. The point I was making was that even though there are up to 99 other people in a district with you (I'd guess 50 of them are in the opposing facion), you can still only fight those who are in a mission with you. What is the point of having so many people in the same zone other than for aesthetic purposes? You couldn't turn PVP into any more of a joke if you tried.
As far as combat is concerned, I expect a lot more from a shooter than what this game to offer. What they have is a bunch of weapons that, when it comes down to it, all work in a very similar, casual friendly, simplistic way. The combat does not have any depth whatsoever, it does not entertain me as an MMO player and as an experienced FPS player I find it pathetically laughable.
The truth is, this game simply fails to deliver on all fronts that really matter when you're trying to market it as a shooter and not a social mmo for 14 year old gangsta wannabes. The only thing it has going for it is its whole customization system. If you're having fun with it now, I'm happy for you, but get back to me in 2-3 months and tell me doing the same missions over and over again with this disastrously bad combat system is still fun...
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As far as combat is concerned, I expect a lot more from a shooter than what this game to offer. What they have is a bunch of weapons that, when it comes down to it, all work in a very similar, casual friendly, simplistic way. The combat does not have any depth whatsoever, it does not entertain me as an MMO player and as an experienced FPS player I find it pathetically laughable.
The truth is, this game simply fails to deliver on all fronts that really matter when you're trying to market it as a shooter and not a social mmo for 14 year old gangsta wannabes. The only thing it has going for it is its whole customization system. If you're having fun with it now, I'm happy for you, but get back to me in 2-3 months and tell me doing the same missions over and over again with this disastrously bad combat system is still fun...
Posted: Jul 3rd 2010 10:28PM ultimateq said
They've talked about Chaos districts, where everyone can kill each other. If you've never played the game, it may sound good. But if you've played it at all, you'll know how crazy that is. It'd be completely unplayable with everyone just killing each other.
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Posted: Jul 4th 2010 3:24AM kasapina said
I already said that the missions are not supposed to entertain you, its the pvp - the same way people managed to play Counter Strike's de_dust over and over and over again for months and even years (I know people like that). As for the other players in the district having no effect on you, you are wrong - nothing sucks more than having someone outside your mission get in the vehicle you are taking cover behind (which happened to me a few times in the beta), or running towards your objective and suddenly hearing intense fire that makes you think "Oh sh3t, I'll die in a second", then noticing that it is those 4 crims on the roof above that are fighting enforcers outside your mission. You sometimes get tips too - while wondering how to reach that enemy player, an outsider has gotten to him once or twice, accidentally showing me the route.
Of course, all of these effects are mostly cosmetic and rarely affect your mission. But tell me, how often do the 10k players on your WoW server use you for something more than chatting and grouping?
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Of course, all of these effects are mostly cosmetic and rarely affect your mission. But tell me, how often do the 10k players on your WoW server use you for something more than chatting and grouping?
Posted: Jul 4th 2010 10:00AM ColRoofles said
Missions = PVP. The only PVP in this game.
I don't like Counter Strike, I only played it for a few weeks about 10 years ago to see what the fuss was all about, but what I can tell you from my limited experience with this game is that it is incomparably more complex when it comes to weapon handling, movement, and aiming than APB. If you can't see the difference between the "combat system" they have in CS (or in any other popular FPS game) and APB, then I really don't know what to tell you. Like I said, have fun with the game, for however long its "PVP" is going to keep you interested.
Lastly, I don't play WoW, but I suppose that if I did, I'd be playing on a PVP server, and if some player from an opposing faction saw me fighting someone/something on a roof of a building, he could climb up there and not only look but -- and here's a real shocker -- attack me if he felt like attacking me at that particular moment. That's called interaction between players (specific to PVP games in this case), and that is what multiplayer games are all about.
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I don't like Counter Strike, I only played it for a few weeks about 10 years ago to see what the fuss was all about, but what I can tell you from my limited experience with this game is that it is incomparably more complex when it comes to weapon handling, movement, and aiming than APB. If you can't see the difference between the "combat system" they have in CS (or in any other popular FPS game) and APB, then I really don't know what to tell you. Like I said, have fun with the game, for however long its "PVP" is going to keep you interested.
Lastly, I don't play WoW, but I suppose that if I did, I'd be playing on a PVP server, and if some player from an opposing faction saw me fighting someone/something on a roof of a building, he could climb up there and not only look but -- and here's a real shocker -- attack me if he felt like attacking me at that particular moment. That's called interaction between players (specific to PVP games in this case), and that is what multiplayer games are all about.
Posted: Jul 3rd 2010 9:33AM (Unverified) said
this got to be one of the worst damage-preventing PRs ever
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Posted: Jul 3rd 2010 9:41AM (Unverified) said
Played this in Beta, and it wasn't really good enough there to continue helping out with the Beta project. Controls and shooting are just way too loose.
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Posted: Jul 3rd 2010 9:51AM bleyzwun said
This game should have been F2P since it's basically a FPS game. From what I understand it is very instanced too. Sure 100 players per map is a lot, but I don't see any reason to pay monthly (or even their alternative method). There are better FPS games without subs, and MAG for PS3 with 200 players on a map (no sub as well).
IMO if this game was free to play, people would be less critical and give it more of a chance, or more time to improve. I'm sure the sub turned off many potential customers, including myself and friends. It's too bad they didn't think logically and for the long term.
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IMO if this game was free to play, people would be less critical and give it more of a chance, or more time to improve. I'm sure the sub turned off many potential customers, including myself and friends. It's too bad they didn't think logically and for the long term.
Posted: Jul 3rd 2010 1:14PM kasapina said
APB offers you developer - hosted servers and uses the subscription to pay for them. COD uses player hosted lame soundpack weird mod servers and makes the hosts pay for them. The cost is the same, only that the latter has 1 player or clan paying for all the others on their server, while APB spreads it out.
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Posted: Jul 3rd 2010 6:09PM bleyzwun said
Ok... but what about a game like MAG (I've never played it) for PS3. There is no subscription, but it has 200 vs 200 player maps. As far as I know, nobody pays anything. I admit, I'm really not a FPS player. When I have played them, though, I was never aware of a payment system. I also usually play them at a friends house on a PS3 or 360.
Regardless of if a clan/person hosts a server, or if the devs are hosting it, the majority of players don't pay a thing. I doubt most of them even think about paying when they pick up a FPS for any platform. If this was F2P I'm positive more people would play it, give it a chance, and give them more time to work out the kinks.
With the subscription model, if the game is mediocre, people are going to move on or simply not bother. True MMOs have trouble surviving due to problems in game. If this game is having problems it will be much easier to move on since people can play whatever FPS they want for free.
Global Agenda went free because the majority of people felt that it should be free. Urban Monkey is probably right, it will go F2P. Not sure about 2 months, but I'm almost positive they will have to at some point.
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Regardless of if a clan/person hosts a server, or if the devs are hosting it, the majority of players don't pay a thing. I doubt most of them even think about paying when they pick up a FPS for any platform. If this was F2P I'm positive more people would play it, give it a chance, and give them more time to work out the kinks.
With the subscription model, if the game is mediocre, people are going to move on or simply not bother. True MMOs have trouble surviving due to problems in game. If this game is having problems it will be much easier to move on since people can play whatever FPS they want for free.
Global Agenda went free because the majority of people felt that it should be free. Urban Monkey is probably right, it will go F2P. Not sure about 2 months, but I'm almost positive they will have to at some point.
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