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Posted: Jul 2nd 2010 9:12AM (Unverified) said

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I have been watching TERA for a while now but.....

what has really captured my attention lately is Rift:Planes of Telara. After seeing all of the great E3 coverage on this game I am impressed with it. The graphics look great and the dynamic aspects of it make it seem like the game will stay fresh. Not to mention, for a game that is still a ways off it seems very polished. I am going to keep my eye on that one.

Posted: Jul 2nd 2010 8:40AM Dandmcd said

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I'm surprised by the lack of big budget MMO's coming out this year, but feel there are some true blockbusters for next year. FFXIV will do pretty well capturing those looking for a new MMO, but WoW's new expansion will bring back a lot of players wanting to do the level 1 to 80 grind over again to see the changes.

For next year,i f TERA has all these Westernized changes, it should be a huge hit as long as it releases before Guild Wars 2. GW2 though is definitely the MMO to beat, the game is far more innovative then Star Wars Old Republic, and definitely will feel completely fresh with their great quest systems put in place. SWTOR will do well just because of its name and the developer, but I don't know if it will have enough to capture an audience to compete with WoW and Guild Wars 2. The game has nothing going for it besides story, While I'm excited for story, I don't think most MMO players are, so they have to hope the Star Wars fanatics all decide to make this a permanent home.

Posted: Jul 2nd 2010 8:46AM Minofan said

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Discounting lovely GW2 news, a disappointing online gaming year for me so far.

Looking ahead, I'll be keeping an eye on FF XIV, Lego & Clone Wars to fill time until 2011 and the awesome majesty of GW2. ^_^

Cataclysm you say... no importance to me, but I'm going to predict initial sales being up on the previous one inspite of all the folks proclaiming WoW to be diminishing.

Posted: Jul 2nd 2010 9:01AM Minofan said

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Neep! Forgot about TOR there!

I'm still interested in it, though to be brutally honest it's must-buy status is going to hinge strongly on release date relative to GW2.
Before is fine, but if it's near or after then I won't be starting a subscription game while GW2 is my obsession - so somewhere between 3 months and 5 years after release then ; )
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Posted: Jul 2nd 2010 9:04AM (Unverified) said

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FF14 if that's your thing, Tera I think may end up being ruined like Aion was by grind but I hope not. GW2 will be a big hit, if nothing else as there is no sub so you can play that and an mmo with a sub. SWTOR will be a big hit but is going miss on a lot of stuff SWG vets want in it (which is never going to happen), also I think SWTOR won't be out for a year - I believe it will be delayed.

GW2 then! :)

Posted: Jul 2nd 2010 9:03AM Meagen said

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Only a month and a bit left to Going Rogue! That should about tide me over until GW2.

Posted: Jul 2nd 2010 9:17AM (Unverified) said

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I think many folks are hesitant with Old Republic and hope it does not just take a standard MMO archetype and overlay Star Wars on it with some nicer Bioware conversations. We want it to be dynamic and surprising, not the same game with a different title.

While I do not think there are any huge things that are new and coming out, I think the diversity of what is coming out is good. Free to play games like Black Prophecy, Need for Speed: World and the Lord of the Rings Online have a lot of my friends attention, since they might be able to play all their favorite genres without breaking their bank with monthlies.

Posted: Jul 2nd 2010 9:47AM Wisdomandlore said

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Guild Wars 2 has quickly become the most innovative new MMORPG on the scene. It's my most anticipated title, and six months ago it wasn't even on my radar.

FFXIV looks staler and staler. I don't know what SE is thinking with that combat system. Maybe there's more to it than they showed off at E3, but I kind of doubt it. Combine that with a Cryptic-length beta, and I think we could have another flop on our hands. I'm still mildly interested in it, but that's more FFXI-nostalgia and an obsession with their art direction.

SW:TOR fell off my radar this year. I still watch the news, but E3 pretty much confirmed this will be a a fun, polished game that doesn't push any boundaries. Not every game has to push boundaries, but I'm tired of the same old thing. I'm pretty sure I'll still play it, but I'll play GW2 more.

There are a few other games that could be sleeper hits. Tera, obviously, looks fantastic. It will all depend on how much they Westernize it. Rifts: Planes of Telara looks like a solid MMO, with the dynamic rifts adding a ripple of depth. I love the art design. Vindictus looks yummy. All in all, though, 2011 should be a great year for MMOs.

Posted: Jul 2nd 2010 10:00AM alzeer said

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ffxiv for me : i think the game wont have big sales at the start
(maybe less than 500k) but unlike most current mmos it will slowly get more players.

cataclysm: nothing excites me about it(only chance i get it if ffxiv gw2 tera and tor all sucked :P )

tera :need to know if pvp is optional or not b4 i give it a chance. (aion endgame was all about pvp which i hated).

sw:tor : never was SW fan but might try it if i heard positive stuff after release

gw2: i just hope a-net will deliver :)

rifts: seems like a solid game but will harsh competition.

Posted: Jul 2nd 2010 10:07AM Betel said

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"FFXIV looks staler and staler. I don't know what SE is thinking with that combat system. Maybe there's more to it than they showed off at E3, but I kind of doubt it. Combine that with a Cryptic-length beta, and I think we could have another flop on our hands. I'm still mildly interested in it, but that's more FFXI-nostalgia and an obsession with their art direction."

The ignorance! It blinds me!

XIV is the only upcoming MMO with realistic hype levels. First in it's league I guess.

Posted: Jul 2nd 2010 10:48AM Wisdomandlore said

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Where's the ignorance? FFXI has shown some pretty pictures and a stale battle system. It's solo friendly. I've seen a lot of gameplay footage and it all looks very unimpressive. I guess that is a realistic hype level for the game then.

Seriously, I want to the game to be good. Please tell me what it's hiding that makes it a gem.
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Posted: Jul 2nd 2010 1:34PM (Unverified) said

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Riiight, FF14 looks exactly like FF11 with better visuals. There is nothing innovative about it at all. They could have done what they normally do with the franchise and tell a different story with different characters but they had to go and continue the same tired story from FF11 and bring along the same tired gameplay to boot.
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Posted: Jul 2nd 2010 10:41AM Randomessa said

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Every time I think I might be interested in another upcoming game, ArenaNet comes out with envigorating news about Guild Wars 2 and I'm firmly in their camp all over again. Add to that the fact that GW2 will be subscription-free, and I just can't maintain excitement over anything but that these days.

Posted: Jul 2nd 2010 10:52AM Tom in VA said

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Strangely, as much as I like some of the the concepts in GW2, SWTOR has been sliding past it in my ratings and interest level. GW2 jettisoned one of the two features I most liked about the original game (the Heroes) but at least it is sticking with the no-sub business model, so that's a plus.

Thus, I anticipate subbing to SWTOR and playing GW2, but the former has Bioware's wonderful "henchies", so I am suspecting I will prefer it to GW2.

Nothing else on the horizon interests me much. I do not trust "westernized" games, since they are never westernized nearly enough. If Aion failed in this, will TERA fare any better? I'm dubious to say the least.

I may dabble a bit in Cataclysm and LotRO until either of these 2 games hits the shelves.

Posted: Jul 2nd 2010 11:01AM (Unverified) said

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The ONLY game I'm looking forward to playing is Black Prophecy. I'm tired of playing the same old fantasy genre.

Posted: Jul 2nd 2010 1:58PM (Unverified) said

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Im with you, Im really dying for the open beta to start. I can't wait to try it. We seriously need less developers to be afraid of making sci fi MMOs. I tired of elves and orcs, give me some damn sci fi!
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Posted: Jul 2nd 2010 11:39AM (Unverified) said

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It's interesting to see how the waves of anticipation lap on the shores of our gamer minds ;-)

For me, I'm mostly in the wait-and-see-camp. I was originally sure that FF XIV would become the new place to build my little world-away-from-the-world, but now ... not so sure. I agree with Wisdomandlore there, what could be seen so far of that game didn't excite me in the least (combat system, invisible and visible barriers in the landscape that you can't jump across, paying extra for additional character slots ...). I just hope that it turns out "much better than expected".

SW: TOR looks very solid, even though I don't "get" Star Wars, but still a well-designed game will be fun to play.

I'm watching Cataclysm with a bit of apprehension, as the complete gear reset (*oh noez mah epix!*) and the changes to Azeroth (*filthy goblins ruining horde lands*) will need to prove itself first ... but yea, will definitely give that a go.

As for TERA ... I'm 100% convinced it will be an exact duplication of the same calamity that was Aion. Sure, it's not an NCSoft game (well, except for the Lineage 3 source code that was apparently stolen - however, I don't know how much of that went into TERA) ... but the more games from Korea I see, the more convinced I become that they couldn't program their way to a fun game out of a dirty handbag, even if their life depended on it.

LotRO going F2P will be great news, and with Massively's news on it today (new "scaling dungeons" sounds intriguing), my loremaster will take up his staff again for a walk through Bree and beyond.

And my secret nerd crush for the moment is Rift: Planes of Telara. Very curious how that one will turn out.

Posted: Jul 2nd 2010 11:59AM Betel said

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"Where's the ignorance? FFXI has shown some pretty pictures and a stale battle system. It's solo friendly. I've seen a lot of gameplay footage and it all looks very unimpressive. I guess that is a realistic hype level for the game then."

My quote from another forum:

Combat has many layers that each make it more and more complex, here's the list of known systems so far:
Stamina Gauge that you saw in the vids works kinda like Rogue's Energy Bar in WoW. If you have Shield equipped, you gain another Stamina gauge which works individually. We don't know what happens if you equip two single handed weapons in both hands yet.
Monsters and players take more damage when hit from sides or behind. Their body parts and/or weapons also break when hit from the correct angle. If your weapon type has a long range, you can hit multiple mobs at the same time if they're close enough.
By doing normal attacks such as Slash and Stab you gain Tactical Points which are used to do special skills. Usually it takes 2 to 3 normal hits to generate enough TP for a skill. You need to be careful with what skill you choose and think about your choices.. since each skill has variety of effects and you can't just spam them. However, there are some reactionary skills that you can do regardless of your Stamina Gauge when you for example evade the mob or block it's hit with a shield.
Some classes have also a unique side to them, which we don't know much about yet unfortunately. For example, Pugilist has "offensive stance" in which he hits for more damage and gains access to more offensive skills, and "defensive stance" in which his evasion rises considerably and he gains extra hate for his actions. The longer you stay in one stance, the better you will be at it so even though you can change your stance at any time you need to consider if its worth it considering you will start at the weakest stage of the stance and lose the current bonuses. Marauder on the other hand can make his attacks AoE by staying still long enough. This means you need to position yourself in a way that your attacks can hit most mobs in the arena without you having to move and thus cancel the stance.
Some skills and spells also use MP which in this game does not regenerate through normal means. Only select few abilities with large cooldowns can restore some of your MP, but other than that you can only get it back during a kind of "check points" called Aetherytes which restore all your HP and MP.
In addition to this, combat happens in a group vs group setting and quests take you to roam around the areas. This means if you go on a larger quest with multiple objectives, if you waste all your MP on the first encounter you'll be in trouble later. That is why you need to think about your MP usage and can't just spam your MP pool empty and rest after.
On top of that quests also have a time limit, so you can't take your sweet time doing the objectives. You also can't rush or you'll run out of mana. The game records the time spent doing the quest and you'll get an extra reward the faster you complete it.
There are also pre-emptive strikes so you can surprise the monsters to gain advantage over them, but monsters can also do the same for you.
There's also a system called Battle Regimens which basically give you and your allies chance to cooperate which each other and combine skills and spells to create a variety of beneficial effects. For example if you shoot the monster with an arrow and the Conjurer in your group immediately follows with a Fire spell, the monster receives the effect of Burn. There are a lot of combinations like these which are vital to ensure victory in battle.


So basically, what you might have seen in Alpha (FFXIV-Lite in other words) and in the gameplay videos of people unfamiliar with the game playing Beta comes down to about 30% of the gameplay mechanics for combat and guildleve systems alone.

Other than that, there are dozens of features that have not been shown to the public yet in detail because they need to be polished and may require some changes based on the feedback.

It all comes down to SE not hyping the game by providing you info about features that may not work like they thought in practice or if they're not sure if they can be implemented for the initial release. That's what makes SE different from other games out there. They do not talk about castles in the sky and what the developers are aiming to do and how they will revolutionize the genre while your imagination fills in the blanks. They tell you how it is and you can choose to like the game or not.

In either case before giving it a go its only you assuming things nonetheless.

Posted: Jul 2nd 2010 12:24PM mysecretid said

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As others have said, only Guild Wars 2 is getting any real notice from me at this point. It's been a bizarrely "empty" year for MMORPG releases.

I'm one of the people who actually enjoys Star Trek Online for what it is, (note to trolls: I will ignore replies on this topic) but that was a relatively early-year release, and since then nothing's really jumped out at me and said, "This! Play this!"

TERA looks pretty, but I can't stop wondering, "yes, but how does it /play/". Graphics only go so far with me. Gameplay and story matter more.

SWTOR? Sure, I'm interested, but that's not releasing until 2011, right? A long time to wait from where I sit today.

Posted: Jul 2nd 2010 12:40PM The Other Chris said

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Sadly, the more I see of SWTOR the less interested I become in it. Sure, it's BioWare, but it just looks like its going to be WoW in space and I'm tired of the generic WoW/EQ mechanics. I've never liked any FF game, with the exception of Tactics, so fo FFXIV for me. TERA doesn't interest me either, no matter how hard they try and 'westernize' it.

The only game that seems to be doing anything original is GW2. They are actually trying to pushing the genre forward. It's about time someone realized that the EQ formula could only last so long, no matter how much Blizzard polishes it. ;)

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