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Reader Comments (137)

Posted: Jul 3rd 2010 6:08AM (Unverified) said

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I think they need to do some work on character transitioning between gestures, these guys look robotic

Posted: Jul 3rd 2010 6:25AM Temko said

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am i the only one that expected more then a WoW 4 man group with different graphics.

Bioware delivers with the story, smoothnes and whatnot... but god damnit, is it so hard to innovate a TINY bit?

Posted: Jul 3rd 2010 6:31AM Verus said

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Funny people bitching about the specific roles the classes have in swtor. In wow many classes like hunter, mage, warlock, rogue and so on only have one while all classes in swtor have atleast two different roles.

It will also not be four people running around it will be four companions also that can fill roles players might not want to take such as healer for instance.

In the demo I watched at E3 the council class was also doing some dps while healing so it can do both even when in healing spec.

Posted: Jul 3rd 2010 9:08AM Averice said

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You're forgetting about the role of crowd control. Though of course many people in this thread seem to have done the same.
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Posted: Jul 3rd 2010 7:02AM HackJack said

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Because healing is a requirement! Because tanking by taking damage is a requirement! Because avoiding taking damage mechanics AREN'T a requirement! Because getting rid of the old mechanics ISN'T a requirement!

Because being safe is better than being sorry? How come I don't think this applies here?! Hmmm...

Posted: Jul 3rd 2010 7:03AM (Unverified) said

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The animations could have been a bit smoother and the jedi knight running with his lightsaber completely frozen in front of him looked a little silly. Beyond that the game looked promising.

All I see here is complaining about the holy trinity and no actual alternatives to it. To this day there has not been a single successful system that did not involve the holy trinity in one way or another.

Posted: Jul 3rd 2010 10:26AM The Other Chris said

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I hear City of Heroes is still up and running, and about to release a new expansion. Not only has the Holy Trinity been dead there for a few years, but with Going Rogue about to hit, the Holy Trinity will be buried for good.
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Posted: Jul 3rd 2010 10:53AM (Unverified) said

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You are half right. I was a long time CoH player and there definately was a form of trinity in it as well. Sure, most defenders didn't actually heal all that much but it was still the basic concept of support. Tankers tanked while scrappers and blasters did dps. The only real difference was the high emphasis on cc with the controllers. A different kind of trinity but a trinity none the less. Tank, DPS and support.

Admittedly the system there worked and it was more varied than your typical trinity. Too bad it didn't catch on more widely.
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Posted: Jul 3rd 2010 11:20AM The Other Chris said

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Then you should know that with GR and side-switching, a group can be made up of just about anything. There have been all-Blaster teams taking on the hardest Task Forces in the game. Sure, certain classes can make things a bit more...manageable, but no class is 'required' for any of the content (with the possible exception of Hamidon but I haven't done that in years).
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Posted: Jul 3rd 2010 4:20PM (Unverified) said

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The thing is that if a suboptimal team composition can take on the hardest challenges in the game it inevitably means that the content is too easy. Or to put it another way, what seems a suitable challenge for an all blaster team will be trivial for teams built around the trinity principle.

But really we are just arguing semantics here as we are clearly both fans of CoH and its variety. Champions would have been far better off sticking with the archetypes of CoH.

In my opinion SWTOR just needs more classes and different ways to fill the the three roles in the trinity. But I would not wish for them to try something completely revolutionary and new to replace the trinity, because lets face it, most of the time those fail miserably.
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Posted: Jul 3rd 2010 9:20PM RogueJedi86 said

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We can chalk the animations up to the game being in alpha and a year from launch, with plenty of time to clean them up.
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Posted: Jul 3rd 2010 8:10AM Tizmah said

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That looked extremely stale to me. Guess I'm the only one. Ah well.

Posted: Jul 5th 2010 9:24PM Egobrane said

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I'd recommend re-reading the comments, then. People seem rather disappointed. I don't really care myself because I wasn't interested in this game in the first place, I've got FFXIV on pre-order rather.
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Posted: Jul 3rd 2010 8:36AM pcgneurotic said

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"Not enough Force" - love it.

Posted: Jul 3rd 2010 9:04AM Averice said

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The game looked better to me in this video than it has in the past. As long as the box and sub aren't priced too high I might pick this up just to play it for a couple months; I'll probably wait to beta it free trial it though.

Good to see that there's some multi-player. Still hate all the dialogue. Sitting there having to listen to some NPC try and instill some vigor in a bunch of completely lifeless NPC's clone things is just... boring. Hey, he's yelling out throwaways, great!

Posted: Jul 3rd 2010 9:17AM bate said

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Wow.. How remarkably unimpressive. After seeing the TERA E3 gameplay demo a couple of days ago this video is incredibly underwhelming. Thank God we'll have GW2 and TERA next year as well so we have some options.. Looks like we'll need them.

Posted: Jul 3rd 2010 9:40AM Loki1 said

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Heh sorry, the writer said multiplayer, i assumed he meant PvP, not, uuuh, typical raid CO-OP.

the only interesting bit for me is naturally the dialogues mechanic.

Posted: Jul 3rd 2010 9:41AM TheJackman said

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Wow this look like a pain to go in lfg for I really hope they got a looking for group tool like WoW does! Also the fight we see here is too much depended on one class :S And not sure how healing works here in this game it sounds kinda weird...

Posted: Jul 3rd 2010 10:29AM (Unverified) said

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WoW was a completely different game than EQ1. Let's not forget that it brought the quest system for primarily solo-leveling, instances, flying flight-paths, dances, and not to mention a graphics engine that was light-years beyond EQ. To people in the early 90's, the game was amazing.

SWTOR does none of these things. The graphics engine is par, at best. The grouping dynamic, economy, and environment system have all been industry-standard for years. There's nothing (other than glow-sticks) to make someone say "Man I want to play that."

I expect it will be fun for a single-pass through, to experience the quests and play through the theme-parks if the bugs aren't too bad, but as for as the MMO part goes, this gamer is not impressed.

Posted: Jul 3rd 2010 11:07AM (Unverified) said

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"SWTOR does none of these things. The graphics engine is par, at best. The grouping dynamic, economy, and environment system have all been industry-standard for years. There's nothing (other than glow-sticks) to make someone say "Man I want to play that."

I don't understand how you're making all these assumptions on a video of a game that's still about a year out. They barely finished a small beta on this game, and still have plenty of time to polish everything up. You people need to get off WOW's d!&% already and stop comparing everything to it. I'm really looking forward to playing a game with an actual story than just trying to grind to the next lvl.
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