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Reader Comments (137)

Posted: Jul 3rd 2010 10:20AM The Other Chris said

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Actually, no. I'm looking forward to GW2 for the fact that they are breaking away from the standard mold. SWTOR looks to play *exactly* like EQ/WoW. I guess in the back of my mind I was hoping for it to play a bit more like KOTOR or maybe even ME (ranged, check. cover, check. fast paced combat, check. biotics = force, check), but to see that it's just WoW in space is a bit disheartening.
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Posted: Jul 3rd 2010 12:19AM Monkey D Luffy said

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*yawn* Seen it all done before in WoW.

Posted: Jul 3rd 2010 12:41AM (Unverified) said

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Wait, I thought you just said in response to me that you haven't seen any traditional MMO aspects? But in this post you say, "Yawn, seen it all done before in WoW."

Okie doke. Some of you trolls really need to sharpen your skills if you want to be taken seriously. I'm just sayin'.
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Posted: Jul 6th 2010 4:09PM krisbo9000 said

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I don't think he meant that he wanted to see traditional MMO aspects Chad. What he said was that he didn't see any 'real' MMO 'parts' by which I assume he means innovative 'parts'.
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Posted: Jul 3rd 2010 5:18AM (Unverified) said

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I actually don't see anything wrong with the holy trinity. I think the anything goes method of CO makes for a worse game, and people tend to end up splitting up into those roles anyways.

Posted: Jul 3rd 2010 1:39AM (Unverified) said

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Looks like the biggest innovation is the minimap not being in the upper right corner. I'm not really looking forward to this game since I had a feeling this is how it was gonna be (I've already got FFXIV preordered) but I'm still a bit surprised about how blandly it plays out.

Posted: Jul 6th 2010 11:20AM (Unverified) said

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And FFXIV looks like WoW with a flashy design. It's got the hotkeys and everything. :)
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Posted: Jul 3rd 2010 2:16AM Miffy said

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*Yawn* looks like everyother shitty MMO out there but with dated graphics and shitty animations. Wish they never released them cinematics cause they make the actual game a disappointment.

Posted: Jul 3rd 2010 11:18AM RogueJedi86 said

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If you don't have anything nice to say, don't say anything at all. :)
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Posted: Jul 3rd 2010 2:39AM Pitt said

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You'll all be playing it don't kid yourselves...

The thought of everyone else enjoying the game will force you and your salty tears to bring your whining into the game for all to hear.

Posted: Jul 3rd 2010 2:41AM Pitt said

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That's a long history of MMO's right there..

Posted: Jul 3rd 2010 2:57AM (Unverified) said

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Don't know about anyone else, but that looked very Champions Online to me, and not in a good way.

Posted: Jul 3rd 2010 4:28AM Pan1 said

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Yea the combat will not be its best feature.

I've said it a few times already and I'll keep saying it.
Its combat will be mediocre at best.

Wich is not that much of a surprise. Its not as if Bioware created their own engine to support their innovative ideas. They are using the HeroEngine as their platform.
That says it all right.

But hey, maybe ToR does not need interesting combat or anything new for that matter. Maybe voice over will be all thats needed to make the game feel fresh?

Though there are many good things about ToR there are equally as much bad things. What frustrates me personally is that we are 13 years (give or take) into the genre and we are still playing the same game.

Posted: Jul 3rd 2010 5:22AM Samael said

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How would you change it? What would you like changed? How would you eliminate the holy trinity(although they have said that there might not be need for the trinity and there is no way to tell before the game comes out)?

An open system like Champions Online? Look at how that worked out. People will always get into these roles, even if you offer them the choice not to.

What Bioware is doing is not revolutionary. It was never meant to be. People had different thoughts of what the game should be, but BioWare never said anything. I am not disappointed because this is exactly what I expected.

A typical MMO with a BioWare twist. That is all I ever wanted. It looks like they will deliver. Bioware does polish well, and tell great stories. And hence there was no way they would make a sandbox game. Their fans would be disappointed with that type of a game.

So I ask this of everyone, what did you guys want? Can you put it in words?
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Posted: Jul 3rd 2010 11:14AM The Other Chris said

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@Samael

The combat seemed stale, dated, and slow. It didn't have the look, feel or speed of Star Wars. I would have made it a bit more like KOTOR or, as I stated in another reply, a bit more like Mass Effect. As for eliminating the Holy Trinity, I think they'll end up doing that with the NPC companions in a similar fashion as GW's Hero system. Hopefully the AI is decent enough to fill the roles and aren't just 'buffbots', since this video shows that a Tank, Healer and Off-Tank are *required* in just a 4-man group...or you fail. That sounds a bit...limiting.

While I do think the story will be great, that is where BioWare truly exceeds, I think the slow, clunky combat engine may hurt them in the end. If you take out the lightsaber and the Calamari, you'd never convince me this was a Star Wars game, and that concerns me. And truth be told, yes, I was expecting more than 'World of Star Warscraft' from BioWare.
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Posted: Jul 3rd 2010 11:49PM Samael said

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Again, you care coming to conclusions without knowing anything fully about the game. And again you say, "Well I wanted more"? And Again I will ask, What did you guys want? Put it in words.

KoTOR combat looked a lot like this, and they could not get Mass Effect gameplay not graphics into this game for the simple reason that they needed the game to run in as many computers as possible, not the best of the best.

Again, I will ask, can you guys tell me what you guys wanted?
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Posted: Jul 3rd 2010 5:27AM (Unverified) said

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oh welll./...


My biggest fears confirmed:

1) Graphics and art style looks NOTHING LIKE THE KOTOR GAMES. Its WAY TOO CARTOONY. Another spit into face for kotor fans i guess, heh.
2) The animations look like WoW.
4) The casting system looks like WoW.
5) The combat is like WoW.
6. Its basically WoW reskin WITH NO KOTOR QUALITIES.

Pass.

Posted: Jul 3rd 2010 5:59AM Minofan said

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Well some of the trimmings were nice - conversation system & production was very impressive, as was the healbot (the droid that is!) gimmick - but I'm still not smitten with the art and there were a number of HUGE red flags for me there with regards to combat:

* Each side has only 4 classes, and apparently if the heavy-armor class goes down "everybody's done for".
This is going to make grouping slow and acrimonious.

* Each side has only 4 classes, and apparently if the healbot-capable class makes a mistake "everybody's done for".
Ditto. ^

* Each side has only 4 classes, and apparently the ranged-DPS class' contribution is barely worth noting.
Seen & played many an MMO where this is the sad reality years of min/maxing in, but at launch they usually at least aimed to be good for something other than filling spaces when no tanks/off-tanks/healers are available.

* Demi-bosses "can one-shot kill some people"... ... ...
The one-shot kill attack was a garbage mechanic in single-player group RPGs of past decades (and masochistic JRPGs to this day), and I'm very displeased to see anyone trying to revive it - even more so in an MMO environment, where instadeath dosen't just deprive the team of an asset but outright stops a person from participating in combat.
Also feeds back to red flags #1 & #2; there can't be group formation flexibility in a gameplay environment where non-tanks simply drop dead without being able to even put up a fight.

* Finally; this is just one battle demo, but was it trying to show off?
The roles are presented as being horribly restrictive, there's no Star-Warsy twists evident (the caster doesn't swing their lightsaber once, the most important member of the team is the trooper and the most dangerous foe is a non-Jedi with a simple sword) and the 'hero's power' concept is nowhere to be seen - the team outnumber their opponents at every stage, even before factoring in all their NPC allies.

Considering all the fire this demo has drawn in both convention reports and now release, why isn't anyone at Bioware just sitting at their PC with the most polished version of the client and grabbing a few minutes of footage:

* Showing that character classes aren't narrow & mandatory.
* Showing that the cerebral Jedi/Sith get to do more in teams than watch health bars.
* Showing that DPS classes are good for something in team play.
* Showcasing the hero's power ethos of facing masses of foes.

If this footage isn't a fair representation, why the Dickens is Bioware promoting it and not putting out anything to correct the misconceptions?

Posted: Jul 3rd 2010 12:08PM Tom in VA said

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I think you are reading too much into this video, Vult.

One thing I would like to see, however, is how well that same combat scenario would have played out with 4 Jedi Consulars or 4 Troopers.

If that was doable, using different tactics and strategies, then I'd say the game is a definite winner. :)
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Posted: Jul 3rd 2010 5:14PM Ingrod said

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That instances is located in the beggining planet for Troopers and Smugglers, for that will be played mainly by Troopers with smugglers support.
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