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Reader Comments (137)

Posted: Jul 2nd 2010 8:09PM (Unverified) said

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Man that was pretty awesome i think =D

Posted: Jul 3rd 2010 1:33PM (Unverified) said

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BioWare has never ever ever created a game that failed!
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Posted: Jul 7th 2010 11:28PM (Unverified) said

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@ Jake

Sonic Chronicles anyone?
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Posted: Jul 2nd 2010 8:14PM (Unverified) said

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Saw something like this on G4 but its great to see the instance bubble thing happening...it really is seamless!

Posted: Jul 2nd 2010 8:43PM DevilSei said

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Yeah, G4 showed this exact video, they just cut out the group speak part, started in with the Mon Calamari already talking.
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Posted: Jul 2nd 2010 8:11PM (Unverified) said

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Finally they quell the "massively single player" statements I've been seeing from people. I for one am glad to see some defined roles for PVE combat, it's a proven formula from many other popular mmo's and it should be in this game. If BioWare wants to attract anyone from the WoW crowd, this will be necessary.

It is also fantastic to see the implementation of the quest dialog. It looks like each player had a green check mark over their head to indicate they were ready to start the dialog? Seemed kind of like a ready check, which is cool. They seem to be putting alot of thought in to their implementation which is reassuring.

There are so many games with good ideas and bad implementation, so here's to hoping they keep it up. Looks like I can pretty much bank on my next major MMO commitment in 2011 :)

Posted: Jul 2nd 2010 8:20PM (Unverified) said

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wow...consular game play looks pretty boring. waiting on cooldowns and playing whack a mole with health bars.

lets hope there are more active healing possibilities rather than the same old reactive stuff, so that the healers can actually do something in a fight other than the occasional auto attack that was shown.

video should have been shot from the smuggler's POV imo if the consular was just heal botting and standing in the back the entire time

Posted: Jul 2nd 2010 8:31PM (Unverified) said

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Brendon, they've already said numerous times that the reason the Consular was healbotting was because they wanted to provide the viewers a nice first person perspective of all the action. This is not going to be the sole function of a JC.
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Posted: Jul 2nd 2010 8:35PM (Unverified) said

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i do understand that, but the consular looks so removed from the combat that it detracts from the action that is actually happening.
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Posted: Jul 2nd 2010 9:26PM Dandmcd said

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Of course the Consular is removed from combat, that player was simply acting as a cameraman for the video.
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Posted: Jul 4th 2010 10:47AM uberman3000 said

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In the consular's defense she was only used as a camera. There was an interview where they stated that the consular is more then just a healer. She could have doing more but they wanted the best camera angle is all.
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Posted: Jul 2nd 2010 8:28PM mysecretid said

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Is it just me, or is anyone else concerned about the "class = role" aspect?

I know most MMORPGs have this element to some degree, but it does seem pretty hard-and-fast in Star Wars : The Old Republic, doesn't it?

If you are a Consular then you are /automatically/ the group healer, and so on.

Again, I know that most other MMORPGs do this, but a lot of the other, newer ones tend to have a little more flexibility; you can build and tweak your character somewhat, and have different skill and ability emphases than the default..

Why does this worry me? Because I hate it when you're trying to form a group in-game, and you can't get into the action because if you don't have a Healer (a Consular, in this case) or a main Tank (a Trooper, here) and you're basically destined to fail.

In this scenario, the other character classes aren't designed to be flexible enough to cover the gaps in the line-up, even if they work together.

I know SW:TOR is offering build-path choices within each class, so maybe I'm worrying for nothing. I hope so. I'd hate to have to slow down my game experience while my group was forced to go "Looking For Consular" for an hour, or more before we could take on a group mission.

Beyond this, I like the "conversation instancing" rings. Looks like a smart way to handle and direct group-interactive dialogue with multiple players.

And the art? I'm not worried yet; final art passes are typically the last things done on a game before it ships, because they're essentially cosmetic additions, unnecessary while game-building.

I expect SW:TOR's fundamental design style won't change, but I expect it /will/ look much shinier on release.

Posted: Jul 2nd 2010 9:02PM karnisov said

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i'm sure the JC that would like to play differently will probably be pressured into the healbot role by mass perception.
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Posted: Jul 2nd 2010 9:57PM J Brad Hicks said

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It's not just you. It lost me at the tank, melee dps, ranged dps, healer descriptions. What's Bioware's next innovative feature, grinding trash mobs for xp? looting corpses for power-ups?
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Posted: Jul 3rd 2010 9:16AM Daelda said

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Obviously you haven't read much about the Companion System - made specifically to avoid the "LF Healer" or "LF Tank" for an hour problem. In addition, each class has two Advanced Classes that it branchess into and each Advanced Class has three Talent Trees that it can put points into, thus further customizing itself.

I don't see strict class roles as being a TOR weakness really.
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Posted: Jul 3rd 2010 11:54AM Tom in VA said

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My understanding is that most every class can have one of 2 roles, depending on what is needed most. I hope that is the case and that players can -- fairly easily -- alternate between those roles.

One of my biggest frustrations with hybrid classes in WoW -- shaman, paladin, and druid -- was that you had to heft around 2 sets of gear and do a respec depending on what was needed in a particular group.

Here's hoping you have hybrid classes in TOR that are easy to respec for.
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Posted: Jul 2nd 2010 8:30PM (Unverified) said

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I disagree I think the healer was the perfect person to use while filming this video. The whole point was to give you a taste and view of combat. A class that stays back and keeps an eye on the entire battle (what do you know a healer class) is ideal.

If they would have used the smuggler or someone else the focus would have been completely on what that one character was doing. Not the entire group.

Posted: Jul 2nd 2010 8:38PM breezer said

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Pretty neat, I guess. Pretty meh overall.

I was somewhat disappointed that the consular just stood in the back with her sword hanging there. She's still a jedi, isn't she?

Posted: Jul 2nd 2010 8:39PM MtthwRddl said

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I'm sorry, were people expecting this MMORPG to be different from all the other MMORPGs out there?

It's the same exact concept, just with a different theme. What did people expect?

Posted: Jul 2nd 2010 8:41PM breezer said

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Honestly, I was more concerned about the traditional MMO group dynamic because...

Who the heck wants to play a "Trooper"? There's going to be 1000 jedi knights for every Trooper. I've been saying this since it was released, but it's as if "Red Shirt" were a class in STO. Trooper? Lame.

So if every group requires a tank and healer... I just imagine this be a LFG nightmare.

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