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Reader Comments (17)

Posted: Jul 2nd 2010 1:34PM risk said

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just bought this last night...

some people might be interested that if you want to pre-load all of the zones to your hard drive, just launch gw.exe with a -image tag and it will download everything.
(use command, go to where gw.exe is and type "gw.exe -image)

Posted: Jul 2nd 2010 2:00PM Droniac said

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It's also important to note that you should remove the -image tag afterwards, because Guild Wars wont start from a -image shortcut :)

You definitely do first want to do a -image load, because otherwise you'll be stuck at a download screen for almost every zone. That's especially annoying in PvP or in parties, when other people might be waiting for you to load.
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Posted: Jul 3rd 2010 12:05AM Jeromai said

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For the most part, I play GW solo and I am crazy in love with the zonal downloads.

It was a completely different model from most MMOs at the time, and I even sent Gaile Gray a compliment to pass on to the designers, applauding their creativity and confidence to deviate from the norm.

Waiting for 2-48 hours to fully download something, and then repeated huge patch downloads to upgrade from version 1.0 (the boxed DVD version) to version 3.0, and then to add on the 3.42 patch onto 3.0, caused me a lot of frustration every MMO I tried - I just want to play...NOW - and risk of overheating computers.

I'm a bloody casual player, I'm going to only play the first 5-10 zones and then put it aside and come back to it in bite-sized bits. Why waste my disk space downloading content I'm not going to see until 1-2 years later?

The wait time for each zone is also even shorter (with a decent cable connection) than some level loads whose content is already all on the hard disk. (*cough* AoC comes to mind. City of Heroes has a comparable 5-10 second wait to GW.) So some fantastic design and engineering must have been going on there.

And the patchwork nature and behind-the-scenes streaming (downloading nearby zones while you're already in game and playing) makes it easy to edit and patch on the fly - be it quick fixes or in-game temporary events. No "servers are down for 24-48 hours", please download this humongous 200-800 MB patch in the meantime and hold... for Guild Wars.

Looks like they are even flexible enough to let folks who want to do a massive pre-download to go ahead and do it, to cut down waiting time. What an amazingly flexible concept, developed way back in 2005.
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Posted: Jul 2nd 2010 1:57PM mode7overworld said

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$26.79? That's harsh. My local Half Price Books has the whole set plus Eye of The North for 10 bucks.

Posted: Jul 2nd 2010 4:32PM (Unverified) said

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It is overpriced, especially for an old game about to be made completely obsolete by GW2.

Daily sale for under $5, I might buy it.
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Posted: Jul 2nd 2010 2:02PM (Unverified) said

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No, don't buy it now. I'm sure it'll go for even cheaper as a daily deal sometime before the 4th. If you buy it now, you'll just be kicking yourself later.

The first and only rule of Steam sales is only buy from daily deals.

Posted: Jul 2nd 2010 2:17PM Crode said

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Oh damn you mean the trilogy doesnt include all the released expansions?

Posted: Jul 2nd 2010 2:27PM Randomessa said

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There is only one expansion for Guild Wars - Eye of the North.
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Posted: Jul 2nd 2010 2:55PM Crode said

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Yet each one of those "non expansions" had to be purchased separately at one time?

Picked it up today anyways. $26 is good for a game with no subscription fee.
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Posted: Jul 2nd 2010 4:33PM madbassman39 said

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There are four Guild Wars discs to buy. Guild Wars, Guild Wars Factions, Guild Wars Nightfall and Guild Wars Eye of the North. The only expansion is Guild Wars Eye of the North, the others are stand alone games. The trilogy comes with Guild Wars, Factions and Nightfall. Three standalone games in one package.
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Posted: Jul 2nd 2010 2:39PM Wild Colors said

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I have a tangential question for Ask Massively.....what's it like to be an MMO reporter? Do you play the games you report on a lot, and them try to sum up experiences that are unique or representative in your posts....or do you go into them with some sort of hypothesis or story in mind, and focus on those features....or a bit of both? Do the editors spend a lot of time out hunting for potential interviews, or do people come to you? How are interviews set up? Can you normally ask follow-ups and explore things the devs are talking about, or are they often just emailing a set of questions in and getting answers back? Do you take all sorts of notes and screenshots and such while you're playing a game that you're going to do a column on, or go back afterwards and focus on big picture stuff?

I realize it's got to differ for person to person and probably ends up being a combination of every reporting method under the sun. But I really have no idea what lies between Step 1: "I need to post a column this week" and Step X: "Here is my polished column on the use of puppy dogs in World of Tanks, and how this relates to the work of Donna Haraway and the field of post-modern technophilosophy in general."

I guess there must also be some back and forth between the editors and the columnists in there at some point. How does it all work?

Posted: Jul 2nd 2010 3:05PM Daverator said

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I think the items are removed not just because the devs are used to games from 10 years ago, but because they want that to at least be an option for players.

If everything about the game is spelled out in black and white inside the game, that means
1. More work for devs keeping every reference up to date.
2. You no longer have the option as a player, to go explore and look for stuff, some people really do enjoy NOT knowing what this dungeon might drop, or what the boss might do, until it happens. If when WoWs dungeon finder came up, the loading screen listed off every possible item your character could equip that dropped from the dungeon, highlighting ones suggested for your spec, it would remove a lot of mystery from some people.
On a similar note, not much removes the fun from quests like "quest helper" where before you might scan through a quest, then look at the map and figure out where makes sense. It changes it into a game of talk to !, run to green blobs, kill everything.
3. A lot of the information available about a game just simply is more detailed than many players need to know. If the first time you looked at "Fireball" it said Deals 34-35 damage (+.65SP)*R[Improved Fireball]*1.1[Burning Flame] with a 8.234% chance to crit. You would likely be put off.

Posted: Jul 2nd 2010 3:09PM (Unverified) said

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SO to own the whole game its: Trilogy + Eye of the North?
Might have to get this now

Posted: Jul 2nd 2010 5:11PM Azzura said

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I'd have to say the game that has the worst design that makes you have to look stuff up is EQ2. You basically are playing the EQ2wiki game.

EX: Kill 10 Angry Hawks and Viperwing in the Sparklepony Hollow.

Ok - so you go to Sparklepony Hollow and see 6 Bully Goats, and 8 Mean Badgers, a Snakebird and 1 Angry Hawk. You kill the Hawk and then run off looking for other hawk cause they might be somewhere close. Nothing. So you wait.....and wait....5 minutes later a new Angry Hawk appears and you kill that one.

Now you are totally bored...so you decide to wipe out everything in front of you. 5 minutes later there are now 2 Angry Hawks, 5 Bully Goats, and 8 Mean Badgers. You kill the 2 Angry Hawks and all the other stuff.
5 Minutes later 7 Bully Goats, 8 Mean Badgers and a Snakebird appear. You kill them all.......

As time goes on and 50 minutes later you get the last Angry Hawk killed but you still see no sign of Viperwing. So you take off and run around for 15 minutes all over the map and come back. No Viperwing. While you were gone, someone else came to Sparklepony Hollow and is killing the Angry Hawks. You tell them to kill everything cause they are all on the same spawn table. You are about to leave when you see that the Snakebird didnt spawn this time, but VIPERWING! And the guy that was killing there kills him.

So now you have to stay there and kill the Snakebird every time it spawns hoping that the next time it is triggered to spawn, it is Viperwing and not another Snakebird.

How would you know to kill a Goat to get your quest creature to pop? How would you know to kill the Snakebird to get your Viperwing to spawn...MAYBE....

Totally frustrating quests and thats just one example of frustrating. Some give you NO clue as to where you need to go find someone...they might be on the same map or in town or a continent away...the quest text doesn't even hint as to where to go next.

EQ2/Sony...Hire someone to rewrite 90% of your quest dialogues.

End of Rant!

Posted: Jul 2nd 2010 5:42PM paraLogiki said

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Place holder mobs are ALL sorts of evil. Thankfully new development seems to have a grasp on that fact and you don't see it as often. EQ1 and DAoC were notorious for place holder mobs.
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Posted: Jul 2nd 2010 11:47PM Jeromai said

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This is a holdover from some bright spark that played too much D&D and got inspired to put wandering monster tables into MMO design.

Spawn tables predate EQ2.
http://www.killtenrats.com/2006/09/07/nights-of-the-spawn-table/
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Posted: Jul 2nd 2010 6:20PM (Unverified) said

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It's an interesting thought to allow you to build your own in-game character journal, but having a Wiki-type knowledge from the start is silly in games that aren't like Civilization, I'd say. Unless you roleplay being omniscient from childhood I suppose.

If you had a journal you built up as you experienced stuff, and could share journal notes with other players you interact with, it'd be neat. At least an in-game notepad type feature would be interesting. Then you'd have a choice to download the text file to paste in that knows everything, or abstain. I assume some games have done this already.

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