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Reader Comments (44)

Posted: Jul 2nd 2010 5:51PM (Unverified) said

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Yee gods a massively article thats critial about a game!.

And here I was starting to wonder if you was all going to be sunshine and light and free dogs if you buy at wallmart when it comes to MMO's.

Nice read :)

Posted: Jul 2nd 2010 6:03PM deluxe2000 said

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Is your experience with driving all from the same type of car? I've found that the variety between car types makes sense. Big boats dive like big boats, and smaller high acceleration cars drive just like a smaller fast car should.

Posted: Jul 2nd 2010 6:03PM Distaste said

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Where to start with your review, well how about did you do the 32bit fix that allows you to use more memory? Guessing not.

Objectives floating in air? As far as I can tell that's design choice so they don't get covered up by cars, trash, etc. It makes them easy to see.

Animations, I haven't had an issue.

Weapon balance is an issue but as much as class balance has been an issue in EVERY mmo. Except in this case you don't need to scrap your toon to make a new one.

Match making is indeed borked. No question here.

Cars drive absolutely fine, heaven forbid that in game cars have weight behind them. There are the occasional times when the physics aren't right but there isn't a physics system out there that is perfect. Considering that they are doing not only a shooter but a driving game, the driving is pretty darn good.

All of the above are not design flaws, they are programming and balance flaws, except maybe the floating pickups thing but that's opinion.

As for the open-world flowing that you claim is so flawed...HUH? At what point did you think this game was designed around open world? The idea that districts are instances directly contradicts that thought entirely. The point of the game was to have 100 people(only 80 currently) in an instance and use a match making system and missions to cause PvP mayhem. The returning stolen cars, witnessing, robbing, etc are there for flavor and not a core gameplay feature.

As for this article, it's ridiculous. A game that is fun is never a bad game. Games are supposed to be fun or entertaining. The fact that you continue to play them proves they are good games since they fulfill those two requirements. Since you reviewed them as "bad" games, I think this only shows that your reviews aren't accurate or don't hit the proper points.

"the game remains fun simply because it is fun on a fundamental level", yep it's a good game with very few design flaws. Sure it might have a bunch of bugs or things that need tweaked but the game is GOOD.


I hope in your next review the 10/10 or 5 star or two thumbs up is based on how fun/entertaining the game is instead of what insignificant bugs/balance issues it has. On your scale even WoW should have been a "Bad" game since it actually have HORRIBLE balance, game breaking bugs, etc.

Posted: Jul 2nd 2010 6:42PM Seraphina Brennan said

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..............you do realize that the entire point of this article is that a game can still be fun even if it's not a great "reviewable" game... right? And you do also realize that I LIKE APB? Right?


I don't assign review scores for a very good reason -- I think they're junk and it's not the policy of our site to review score things. I pointed out the quirks and errors in the game (and I stand behind those as being problems) but I listed the good and bad of the game. So, I'm sorry that I said it was a bad "reviewable" game but a game I liked?
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Posted: Jul 2nd 2010 6:19PM Nef said

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My thoughts on APB, more or less, too. I love the customization, it's what's going to keep the game on my hard drive, but the actual gameplay is... wanting.

I think the biggest problem I had with driving wasn't at higher speeds -- that seemed about right -- it's the lower speeds. The cars seem to fishtail and drift even when going (what seems) to be 15-30 MPH. Just a tap of the controls, bit of latency, and you're suddenly turning quite a bit -- which leads to correction after correction and funny looking driving. I don't know if they were trying to go for realistic driving physics, but this just doesn't feel like it.

Combat is taking some getting use to for me. Since I'm usually stuck with whatever weapon I start combat with (switching out with a timer running and enemies to stop is kinda hard) I tend to go with the more 'balanced' choice. Being a newb, this means that starter rifle -- which I rather like. Tried the rifle and the sub machine gun, but I tend to have some problems with them (either not getting the range needed, or emptying a whole clip into someone point-blank and not killing them...). I'm hoping the weapons get better later on.

As to the overall quality/fun of the game, the enjoyment comes from the spurts of genuine good fun the game offers. When you see an enemy running along the sidewalk and get to run them over in a garbage truck, when you have a friend hanging out the window of your sports car emptying clips into your pursuers, etc. Those moments really stick with you and stand out in your memory. This game is a diamond in the rough, if they can only polish it up they could do quite well for a long time.

Posted: Jul 3rd 2010 1:22AM (Unverified) said

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The reason that you didn't kill your target while emptying an entire clip was probably due to recoil. Check out my tips on the first page.
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Posted: Jul 3rd 2010 1:40AM Nef said

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Yeah, recoil is the most likely reason. It just seemed odd since I was quite close -- within 15 feet and aiming. It seems on the machine guns the bullets should have a tighter cone at that distance. (Since you do have to make it to that distance in the first place.)

The other tips I've found out after that, especially cover, heh. If you can't find cover, make it -- that's what jacking cars is for.
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Posted: Jul 2nd 2010 6:49PM Its Utakata stupid said

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Seraphina Brennan wrote:

"Enforcers, on the other hand, can't shoot civilians in a world packed with civilians (unless you want your prestige, the game's way of offering you more rewards, to flush down the toilet)..."

If Enforcers where anything like our cops here in Toronto during G20 summit, then they should be getting prestige for gunning down civilians.

Posted: Jul 2nd 2010 7:04PM Anticrawl said

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There is no such thing as guns in Canada, silly Canadian.
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Posted: Jul 2nd 2010 7:04PM Anticrawl said

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They should have just developed Crackdown 2 instead of alienating their fanbase and leaving it to some shoddy developer who only added in zombies then kicked it out the door.

Posted: Jul 2nd 2010 7:19PM (Unverified) said

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ooo, thats me, Malevolent, riding shotgun

also i love the game, i see a game as being good if it can entertain me, i mean that is the point of a video game, which is what people have to keep in mind, its a GAME, if its not your thing then no problem, just find what works for you

also had fun during the event, ty

malev

Posted: Jul 2nd 2010 7:18PM (Unverified) said

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So we've established that bad games aren't always bad, but in fact, can be good. I'm shocked.

Posted: Jul 2nd 2010 7:49PM (Unverified) said

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Let's be fair, there are a few games that do facilitate non-3rd party servers, such as MW2 for PC or now GA (I know they just got smart and removed the subscription). TF2 also has Valve server as does CS:S.

I don't know APB, so hard for me to say, but from the outside it sounds like a Massively Multiplayer lobby with 5v5 matches, which for all we may know are peer-to-peer as much as any XBOX live match is peer-to-peer (meaning communication is still routed through xbox live servers, yes I pay for Live, so consider PS3 games instead if it makes a difference).

Posted: Jul 2nd 2010 7:59PM (Unverified) said

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Sera your review is spot on. I play cause it is fun...how long that will last remains to be seen, but with a game that is fun at it's core Realtime Worlds has a chance to fix the poor things and turn it into a really solid title.

Posted: Jul 2nd 2010 8:26PM markt50 said

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I fully agree. I decided to give this game a try and for some strange reason I just enjoy playing it. I can see all its faults, the lack of content, the strange driving mechanics, the buggy matchmaking etc. But there is just something about the game that keeps pulling me back, for now at least.

It kinda reminds me of Hellgate London, I loved that game despite it's faults, here's hoping APB doesn't go the way of Hellgate and that the company behind it can knuckle down and get some decent game and content patches out there.

Posted: Jul 2nd 2010 10:45PM karnisov said

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i like the fact that you were upfront about the problems first, before you said you liked the game. lets people know what they are getting into.

so hey maybe they will fix all the problems (including the ads on top of subs i've been hearing about) and then it will be a great game. i can live with that.

Posted: Jul 3rd 2010 2:33AM thebillyman said

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The game remains amazing for me. Tons of people are crying over the problems, by many many more are still playing and enjoying the hell out of it. Myself included.

Posted: Jul 3rd 2010 7:44AM (Unverified) said

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I don't think i've ever played a game with as many issues as APB, that i've enjoyed so much.

It's terrible. Terrible, I say!

Posted: Jul 3rd 2010 11:56AM (Unverified) said

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Your review was pretty awful. It seems like you have played this game about 5 minutes and yet you have seen more bugs in this game then I have in 4 months of beta. It must be your garbage computer from 2003 thats bagging your experience in this game down. The bugs you said are 100% related to your bad graphics card, not bad design.

I'd rather see massively.com edit their bloggers posts to not bash a game they clearly have not played enough of on a proper machine.

Posted: Jul 5th 2010 12:53PM (Unverified) said

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Your system specs are rather low for a newer game. Even for WoW those would be rather low specs. Definitely time for a new system, can't even upgrade something that old.

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