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Reader Comments (101)

Posted: Jul 1st 2010 11:46PM Sharuk said

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What a stupid comment by the guy, he seemed to excited. What he doesn't understand is WoW has about 4 million subs in NA/EU. You want to take 25% of WoW's playerbase? What is he smoking saying 14 million? Really?

Either way there is a chance by the time WH40K MMO comes out WoW is not the top dog. In fact, I think by that time there will be 2-3 MMOs with decent populations without one single behemoth like how it is today with WoW.

Posted: Jul 2nd 2010 6:31AM (Unverified) said

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Before WAR launch: we want 1 million players. Game tanks
Before Aion NA launch: we want 1 million players. Game tanks.
Before WAR40K launch: we want 1 million players.......

Posted: Jul 2nd 2010 7:18AM Snichy said

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Contrary to popular opinion (on this site anyway) I think it is wise to do what they are doing. History has shown that many games have come out trying to be different from WoW and purposely doing everything opposite to them, and have failed. I dont play it anymore but WoW has 14m players for a reason, so they are just trying to take a small piece of the pie by replicating some aspects of it. Why not? Every Warhammer 40k fan will at least buy the box, and even if they get 10% of WoW players to play the game, it will be a success.

Ive got no problem them copying the most successful MMO game in history as long as it is a good copy and includes the aspect of WoW which make it good.

This may not be very popular amongst Massively readers as WoW is like a swear word here, but 14m cant be wrong and if something is that popular and (arguably) good, of course they are going to try to replicate it and poach some of their players.

Posted: Jul 2nd 2010 9:17AM digitaldiarrhea said

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Looks great! Can't wait. VERY excited!!!

Posted: Jul 2nd 2010 10:48AM (Unverified) said

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The reason Blizzard is successful is because their teams continually iterate on their own ideas, until they've distilled a mechanic, system, artistic asset that is ready for prime-time.

After trying out various other MMO's (eve, rom, co, sto, cov/coh recently), the problem I see specifically with the newer Cryptic games for example, is that not much in the experience feels ..distilled.. enough. It's like the designers debated each feature for a day or so, then decided, and implemented. Most features ended up "average or passable". A few features are seen as unplayable still, so those get another iteration. So you end up with a bunch of features that seemed good for a day and then time + budget got tight, so you push them out the door. Yes, they spent time on a few flashy things to make them impressive... like costumes and I guess power customization (CO). Not a lot of breadth of things to get excited about unless maybe you RP.

Blizzard looks at its features so many times it's maddening. Look at how stats are changing (AGAIN again ...again) in Cataclysm. They really do take as much time as necessary until something feels 'right'. The point is, few things are thrown against the wall until they stick once. They keep throwing the same thing against the wall until it is balanced for the majority of their players; other companies seem not to try doing that with the same intensity.

Posted: Jul 2nd 2010 1:35PM (Unverified) said

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The reason Blizzard is so successful is summed up in a single word...Advertising.

WoW is the only MMO that put a full press advertising campaign into action. Other MMOs if they did any advertising whatsoever did it half cocked, only advertised for two weeks to a month prior to launch, and abandoned it completely immediately after launch.

WoW continues the advertising blitz to this day, because they have treated it as a business from day one and not a hobby project.
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Posted: Jul 2nd 2010 1:28PM (Unverified) said

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That's dissapointing. I was looking forward to this title until I read that.

I don't care for WoW myself, but the problem I have with WoW clones isn't that they're clones of WoW, it's that they're clones period.

Modern game development is just so uninspiring. Frankly I'm tired of Tomb Raider 10, Grand Theft Auto 5, Grand Turismo 4, Final Fantasy 12, and clone after clone of WoW wrapped up in a different intellectual property.

It's just boring. People want something new, not the same game wrapped up in a new package with one or two little tweaks that supposedly make it "unique".

Posted: Jul 2nd 2010 4:49PM (Unverified) said

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So much irrational hate in these comments...

Look kiddos: no one cares about the IP after 10 minutes of playing the game. IPs do not keep or lose subscribers, gameplay does. Gameplay is ALL.

If a WH40K MMO focuses on polished gameplay first, foremost and release dates be damned -- like Blizzard does with Warcraft -- then they will easily get 1 million subscribers.

But if THQ decides that the IP will keep people playing and so they can toss off a half-baked Warcraft clone (like Warhammer Online or Age of Conan) or a pretty-looking unbalanced mess (like Aion or Allods online) or a deep and interesting game system that just ins't any fun (like EVE) then 1 million subs will remain a pipe dream forever.

Posted: Jul 2nd 2010 5:21PM (Unverified) said

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You are correct in one thing. The game has to actually be fun enough to play to keep people. The amazing visuals and big time IPs will bring them in to have a look, but if the game isn't fun to play they won't stay.

WoW isn't successful because the game is of a higher quality. They've got just as many bugs as any other game, and if you read their forums it's full of the same amount of players begging for certain things to be changed or fixed. It's successful because people find it entertaining, pure and simple.

You can have a perfectly polished game that is technically flawless and visually stunning. That will impress people for about a week. There has to be something compelling enough to keep them playing. Having your game be a carbon copy of another game with different skins on the objects and characters is not in any way compelling.

Like the saying goes...you can polish a turd, but it's still a turd.
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Posted: Jul 3rd 2010 12:32PM (Unverified) said

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At the very least I was HOPING for a planetside esque game in warhammer 40,000 skin. WOW... talk about wasted potential

A wow esq type casual game with a targeted demographic of teens? If this is truly their goal, to make a wow clone in warhammer 40k skin, i wont buy it, and I hope it fails, just because THQ are being ignorant.

Warhammer 40,000 is suppose to be a dark, very brutal future where religious zealot humans, fight for survival against alien races, and against heretics.

Its a world about genocide and extermination... the freaken IP tagline is in the far future of the 40th mellienum there is only war.

If this IP is butchered into another kill 8 mutant rats typical quest grinder than I hope it fails and burns to the ground taking THQ with it.

Posted: Jul 3rd 2010 6:16PM Heyooooo said

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You must not like the IP all that much then, if you want it to fail that bad.

If you did, even if you weren't interested in the game, you'd probably at least want it to do well enough to warrant more people being interested in making 40K games.

If the MMO flops EPICLY what're the odds we'll see another 40K game soon?

I can hazard a guess, and that wouldn't be anytime soon.
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Posted: Jul 3rd 2010 9:00PM mysecretid said

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I'm starting to think that game companies and developers should be forbidden from comparing their upcoming games to World of WarCraft.

Why?

It's just not smart.

The comparison only alienates those gamers who don't like WoW, and it doesn't generally impress the people who do play WoW because A) they've heard these empty comparisons too many times before already, and B) they're already playing and enjoying the /real/ WoW -- why would they care about yet another "wannabe" game?

In the end, it will be the gameplay of any new game which will decide its fate. Whether players come from WoW, EVE, or Hello Kitty Online will be irrelevant; what will matter is that they come, play, and /stay/.

Basically, stop looking to other games as a point of reference; instead, make sure your /own/ game is fun and engaging in its own right.

My opinions, anyway.

Posted: Jul 5th 2010 5:59AM (Unverified) said

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There's enough room for both games, to be honest.

In the MMO space, we have a LOT of fantasy based games, some based on the writings of a WW1 soldier who lived in a hole to an odd duck who lived in Texas who wrote some of the first Weird Fiction stories. If you're looking for Fantasy MMOs, we got them coming out of our pointy ears.

However, as far as futuristic combat goes, there's very few contenders. Planetside may be showing its age but it's still engaging gameplay. STO is doing reasonably ok. There's enough space for an MMO with the power of 40K's Intellectual Property.

What Bilson is talking about is Market Share. He's talking about getting enough market share from a game that has a great deal of it in order for his game to be successful. When it comes to corporate competition, you're always talking about how to attract market share from the bigger corporations. It's just the way that business works.

I still find WoW engaging but I can't wait to pledge my life in service to the God Emperor. Lock and Load!

Posted: Jul 5th 2010 12:31PM (Unverified) said

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Small companies don't look to take market share from huge corporations. If they do they end up failing. You have far too many things working against you. The bigger corporation has more resources, more experience, brand loyalty, and a bunch of other things you don't as the startup.

When you're an upstart, which is what THQ and WH40K are in the MMO market, you have to find your own market. If you're counting on taking market share from the most successful game of all time, then your project is doomed to failure before it even begins.
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Posted: Jul 6th 2010 12:08AM Fakeassname said

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that trailer actually looked cool ... I'm not a fan of the IP or WOW or sub based mmos in general, but it still looked cool. especially that walker bit ... not sure if that was a in game cinematic or just CGI though.

THQ has a good track record with the WH40K series and on the whole has delivered a reasonably consistent track record of decent games.

I wish them luck with this (even though I wont set foot in the game world 'cause it just ain't my cup o tea.) hope it pans out for them as THQ could really use a good cash cow to fund some of it's niche products.

Posted: Jul 6th 2010 8:19PM (Unverified) said

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This news kinda pisses me off. Vigil and THQ have have said repeatedly they weren't in it to compete head to head with Blizzard and that they wanted to expand and fill their own niche in the market and that if they were "anywhere close to a million, the game would be considered a great success."

The more they open their mouths, the worse it gets. And I'm a HUGE Warhammer 40k fan and Darksiders fan. I want this game to succeed 100% and I'd love to see them get 10 million subscriptions.

However, since E3, everytime they get in front of a camera, it's like they get closer and closer to Mel Gibson in terms of being idiots.

Posted: Jul 6th 2010 10:56AM uberman3000 said

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WoW clones never survive because ... there WoW clones. Unless this goes to f2p I don't see it doing that well. It will have a core base like all mmos but it won't "kill" WoW by any means. SW:TOR has a better chance at that, huge IP with the BioWare gods you can't lose.

Posted: Jul 6th 2010 10:37PM (Unverified) said

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well this IP looks like its about to die........

Posted: Jul 7th 2010 9:00AM Loki1 said

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I will play Wh40k only if it's 100% sandbox.

Posted: Jul 7th 2010 9:08AM Loki1 said

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...or at least completely PvP-centric and "weird" like APB.

Infact, APB combat system would be perfect for Wh40k.
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