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Reader Comments (5)

Posted: Jul 1st 2010 12:43PM Thac0 said

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Whats up with the 4 shields are two if them for the vigilante and rouge groups?

Posted: Jul 1st 2010 1:08PM Sam not Spam said

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They're Hero, Vigilante, Rogue and Villain. I guess the broken badge is supposed to represent the "beyond the law" stance vigilantes have, whereas the sword might represent honorability for the rogue. The star is the traditional heroes (Statesman) whereas the spider is for villains (Arachnos/Lord Recluse).
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Posted: Jul 1st 2010 1:09PM Sam not Spam said

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Nice little video. Not much for the folk who have been keeping track - I think this is more for folks who either unfamiliar with COH or folks who've been away a while.

Posted: Jul 1st 2010 2:47PM Daemodand said

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I like that they gave a shout out to those other superhero MMOs, throwing down the gauntlet by reminding them this game has nearly 7 years of head start on them, and so will always have way more content. Posi always has this great attitude where you can see how passionate he is and how he loves his job. Just look at that grin he has near the end of the video. He KNOWS who has the superior game here.

My favorite moment in CoH history was when, very recently, CoH beat out the upstart Champions Online for the Beckett Online Gamer award for best superhero/sci-fi MMO. Champions, and the newer and more technologically advanced game SHOULD have taken that award, and it says what a creative failure Champs is that it got beat by such an old game as CoH.

There are three things that improve with age: wine, cheese and City of Heroes!

Posted: Jul 2nd 2010 2:04AM (Unverified) said

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I really hope someone in the CoH community reads this, because I just had an epithany about how the alignment system may work on a detailed level.

In the video, Matt Miller describes rogues and vigilantes as transitional states between hero and villain. As I was watching this video, I thought: "Why do we have two seperate transitional states? What's the difference?"

And right after that, I imagined a developer giving me the obvious answer to my own question, which is: they represent two completely different character archetypes. One is basically in it all for himself but has a certain code of honor, and the other will fight for the greater good by any means necessary.

Then it dawned on me.

What that answer basically says is that there are two types of alignment being discussed here - ends and means. Ends are the basic goal of the character - whether you want to protect people or cause trouble for them - and means, of course, are what you are willing to do to accomplish that goal. If you think about it this way, then vigilantes and rogues are indeed complete opposites. The vigilante pursues "good" ends through "evil" means, while the rogue pursues "evil" ends through "good" means.

Then I took that logic a step further. What happens when your character has both good ends and good means, or evil ends and evil means?

Lo and behold, you have heroes and villains.

So now, imagine the four alignment states presented in this video, arranged in a 2x2 matrix:

HERO (good/good) - VIGILANTE (good/evil)
ROGUE (evil/good) - VILLAIN (evil/evil)

If we think back to how Miller describes the side-switching process, what he basically says is that when you play a morality mission, you have an opportunity to change one (and only one) of your alignments from one state to the other. For example, he says you can start out as a hero and then play a morality mission to become a vigilante (change means alignment), and then go from vigilante to outright villain (change ends alignment) in the same way. From there, the cycle may continue on villain to rogue (means change) and back to hero (ends change). This is the way the process goes in Miller's explanation.

However, there is an interesting implication in my theory. Who says we have to change our means alignment before our ends? If I'm a hero currently and I want to be a rogue, do I really have to cycle all the way though vigilante and villain? The alignment matrix I just created seems to say no. If you could choose which type of alignment to change in a morality mission, then a whole new range of possibilities just opened up. I believe a question should go out to the CoH developers on whether the morality cycle really works in a single direction or not.

And there you have it, my epithany. Sorry if it went over your heads a little. I think I might be thinking more like a developer than a player sometimes. If you like my idea, then I ask that you spread it around! I'm not a member of the CoH community myself, but I still wanted to get this out.

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