While Frogster Interactive is perhaps best known for its main MMO, Runes of Magic, it also carries other games for players to enjoy. One of the titles handled by Frogster Asia is The Chronicles of Spellborn -- a belabored game that has seen its model shift from subscription to free within a few months of launch, had its development team go bankrupt and scatter to the winds, and watched its player-base drop off. Well, according to the most recent press release by Frogster Interactive, it would appear that the Frogster Asia division plans to slough off The Chronicles of Spellborn once and for all.
Meanwhile, in North America, Acclaim still has servers (somewhat) open for The Chronicles of Spellborn, but the game feels as if it has been left chained in a dusty corner with a crust of stale bread and a tin of rusty water by its neglectful parents. There are enormous issues on the official site, such as a broken downloader setup, corrupted patches, and most recently, a bug requiring players to change their passwords each and every time they try to log in to the game. No fixes or responses are forthcoming, and we were unable to get any official comment from Acclaim regarding its intentions for the North American version as of the time we published this.
The full text of the section of Frogster's press release dealing with TCoS can be found behind the break. As to Acclaim's intent, we'll update this post if we get a response.
[Thanks, Cow Moo Flage]
Update on Frogster Asia
The 64% Frogster subsidiary Frogster Asia Co. Ltd. could yet again not reach an agreement on further cooperation with the Dutch licensor Spellborn NV regarding the intended enhancements and publishing of the free to play version of the MMO Game 'The Chronicles of Spellborn' in Asia and is thus forced to close down the development studio and to dismiss all staff who dealt with the free to play version by order of Spellborn NV. Herefrom arises an extraordinary negative P&L effect for the subsidiary which will have a negative impact to the group result in a small to medium six digit Euro amount. The Frogster Interactive management had informed the public several times before about the uncertain outcome of the ongoing talks. On the other side, Frogster Interactive will reclaim the paid prepayments for the product of a seven-digit Euro amount while it is unknown whether the developer could make such a payment. The company has already fully written off all prepayments on Frogster's balance sheet regarding the game so that no noteworthy negative impacts from the balance sheet are impending.
Frogster Interactive will finance the further, not yet break-even operation of 'Runes of Magic' in Korea and, as already announced, the market launch of the MMO Game 'Ghost Fighter' which was recently newly licensed by Frogster Asia from the Chinese market leader Shanda and is scheduled for launch in autumn. This funding will be done per a shareholder loan to Frogster Asia in a medium six-digit Euro amount. At the same time, the holding company will receive a call option on for the acquisition of further stakes in Frogster Asia at face value.
Reader Comments (29)
Posted: Jun 29th 2010 5:01PM (Unverified) said
Not that this is likely to happen, but I'd love to see this go open source.. just release the server/client code and let's see what the community can do with a home brew MMO engine of this order.
Posted: Jun 29th 2010 5:09PM VampireCactus said
Yes, please, somebody do this. I can't imagine how it could negatively affect anyone if no one is planning on doing anything with the game anymore. It would be devastating to see such a work of art destroyed. TCoS was a magnificent, flawed masterpiece that deserves to see the light of day in any way possible.
Someone should sell it to Turbine. For, like, a dollar. Turbine could give Spellborn the love and care it deserves.
Reply
Someone should sell it to Turbine. For, like, a dollar. Turbine could give Spellborn the love and care it deserves.
Posted: Jun 29th 2010 5:47PM Vlo said
I love TCoS and their combat system is pretty fun. Too bad Acclaim didn't advertise it well including poor management, the game could have had a decent success. I hope another publisher/studio buys it from Acclaim and relaunch it as a retail subscription free (Guild Wars' model) game with some minor changes. Such as a quest tracker, mounts (walking on foot takes a long time), a few more RPG elements, and dynamic content.
*Makes wish*
*Makes wish*
Posted: Jun 29th 2010 7:31PM spamero said
Crap... spellborn was a good game... the combat was very entertaining.. and spelldeck idea refreshing...
I hope I will see another game implementing this technic... also PeP was kinda cool - it made PvE much more interesting...
I hope I will see another game implementing this technic... also PeP was kinda cool - it made PvE much more interesting...
Posted: Jun 30th 2010 12:50AM (Unverified) said
Hello, I am an attorney for your family.. Mr smith can I talk to you?
"Sure"
Mr Smith as you know your grandfather passed away a few months ago , but , he wanted me to give you this. He left it in the will for you, he said it was really important for him during his twenties but admitted it wouldn't be much use now, but he still wanted you to have it.
"What is it"
Well its the ip rights and source code for a game called Chronicles of Spellborne, I guess it was for windows on the pc and was really popular in some parts of the world back then.
"What, a game that was popular back in 2000s? You mean before they invented virtual reality? What good is a game gonna do for a technology long obsolete? Thanks I guess itll serve as a good token memory on my desk I suppose.
--------------------------------------------------------------------------------------------
The above imagined event pretty much sums up my feelings on companies that have good games but never capitalize on them and they just fall into disrepair and die... where the code, art and assets sit in a drawer somewhere, someplace until the end of time apparently. If they cant find a buyer or something, who knows release it under open source a whole new modding community could prop up making a new line of games.... you never know.
I'm sure some skilled persons somewhere, someplace would pick it up and make it work.
"Sure"
Mr Smith as you know your grandfather passed away a few months ago , but , he wanted me to give you this. He left it in the will for you, he said it was really important for him during his twenties but admitted it wouldn't be much use now, but he still wanted you to have it.
"What is it"
Well its the ip rights and source code for a game called Chronicles of Spellborne, I guess it was for windows on the pc and was really popular in some parts of the world back then.
"What, a game that was popular back in 2000s? You mean before they invented virtual reality? What good is a game gonna do for a technology long obsolete? Thanks I guess itll serve as a good token memory on my desk I suppose.
--------------------------------------------------------------------------------------------
The above imagined event pretty much sums up my feelings on companies that have good games but never capitalize on them and they just fall into disrepair and die... where the code, art and assets sit in a drawer somewhere, someplace until the end of time apparently. If they cant find a buyer or something, who knows release it under open source a whole new modding community could prop up making a new line of games.... you never know.
I'm sure some skilled persons somewhere, someplace would pick it up and make it work.
Posted: Jun 30th 2010 12:49PM Urban Monkey said
It's like an obituary... "It had a great combat system...", "A very good game, a pity these bastards have shut it down..", "So innovative.."
Yet none of the posters is actually playing the game.
Come on, it was a crappy game. I followed this since it was announced. I was a big part of the forum community and so I got an invite into closed beta. I was so disappointed with what I saw. I wrote posts about it but there were almost no dev replies. At times the game went on for 3 months in beta without a single patch. Laziest devs in history of MMO.
The end was inevitable. Good riddance I say.
Yet none of the posters is actually playing the game.
Come on, it was a crappy game. I followed this since it was announced. I was a big part of the forum community and so I got an invite into closed beta. I was so disappointed with what I saw. I wrote posts about it but there were almost no dev replies. At times the game went on for 3 months in beta without a single patch. Laziest devs in history of MMO.
The end was inevitable. Good riddance I say.
Posted: Jul 2nd 2010 3:26AM (Unverified) said
I completely agree. Some things were innovative and cool, but OVERALL the game was pretty terrible.
Reply
Posted: Jul 9th 2010 2:58AM (Unverified) said
I really enjoyed the time I spent playing tCoS. The world was incredible and I could spend hours looking at everything. The art was really first class and the combat was fun too. I would have gladly kept paying for it had my friends not left to go back to WoW. We even popped back in for a bit when it went F2P but it just wasn't the same. It's a real shame what has happened to this game and I can't help but feel it never reached it's full potential.
Posted: Jul 22nd 2010 12:56AM Dianoga4 said
It is a shame that this game didn't go so far. With some real lovin' I think the game could come back. It has one of the best combat systems I've seen in a mmorpg. The art style is great as well. I just wish someone would take the time to really look at the game and it's potential. It pisses me off to think this game did so poorly due to mismanagement. Someone please save this game!







