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Reader Comments (36)

Posted: Jun 29th 2010 9:24AM Snichy said

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Best of luck to RTW and congratulations. I was in beta and despite the problems with the game (covered in numerous other places) I still enjoyed it most of the time - just hope some of the hitbox, weapon imbalance and variety issues are covered in a later patch but in the meantime I will certainly be giving this a shot (pun intended!)

Posted: Jun 29th 2010 9:38AM (Unverified) said

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I played iin the closed beta but only because it was free.

On paper, APB seems like a very fun game. But in practice it isn't very fun at all. I think Realtime Worlds have taken it on the wrong direction.

It is VERY grindy with very little mission variation and very few of the missions are fun. The missions also seem to have no persistence - they don't have any bearing on the APB world/universe. There are 4 factions but there may as well not be any. There is just no point to anything except grinding.
The missions seem designed to be as painful for everyone as possible! Whether you're winning or losing they are mostly just annoying.

As Super Healer mentions, the implementation is very flakey. For example, I have a powerful system but APB does not play anywhere near as solid as the Crackdown 2 DEMO on my (much less powerful) Xbox 360, for example.

Next!

Posted: Jun 29th 2010 9:52AM Khorrax said

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Sadly, I have to agree. The game certainly isn't what it was shaping up to be. And most of all, I didn't find it fun at all.

Still, I'll keep an eye on it in case they decide to listen to the players. That, and if they improve the performance and lift the limitations to 32bit OS users.
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Posted: Jun 29th 2010 9:55AM Averice said

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It looks like an okay concept. I can't see the creative portion of the marketing system going very far since people can probably just copy each other. I do like the weird idea they're doing with RTW points, where you can buy and sell with them on the market, and then those are the same points you use for your subscription. Only $10 a month sub too, so that's nice and cheap. I have no idea what you're supposed to buy and sell since I haven't been in the game, but a game that lets you play it for free as long as you play it enough always sounds good to me.

Posted: Jun 29th 2010 10:05AM GRT said

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I'm enjoying the game. But it isn't even remotely an MMO (nor does RTW advertise it as such) and your typical Massively reader probably isn't going to like it.

It's a casual shooter with vehicles, and as such it works pretty well. I just don't know that it'll be able to find its audience since so many people think its an MMO.

Posted: Jun 29th 2010 10:33AM vatrak said

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So many people think it's an MMO because there's a monthly fee.
Who will pay $50 + $10/month for a regular shooter?
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Posted: Jun 29th 2010 10:40AM Joshua Przygocki said

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It IS an MMO, not an MMORPG, but still a massively multi-player online game.
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Posted: Jun 29th 2010 11:30AM GRT said

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If APB is an MMO, so is Modern Warfare 2. Both have squads of players pitted against each other in brief missions with specific objectives. Both have some kind of leveling to unlock better gear.

APB is a nice match-based multi-player game where the maps and the lobby happen to be in the same space.

It has no quests (and only a handful of mission-types that you replay over and over again), no storyline of any kind, no world to speak of (2 districts to fight in), no massive battles, no sense of terrain ownership or on-going warfare.

If you definition of MMO is "Any game with a lobby that holds a lot of people" then OK, APB is an MMO. But so is Diablo and Modern Warfare.
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Posted: Jun 29th 2010 12:12PM ultimateq said

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I think 80 people per action district constitutes being labeled as massive. That's just my opinion. 80 people shooting at each other can get really, really crowded.

Realtime Worlds actually stopped calling it an MMO though, because people jump to the conclusion of MMORPG, when it's not really an RPG at all. However I believe it has every right to call itself massive. So MMO (Massive Multiplayer Online) isn't incorrect.

But like I said, it's my own personal opinion, and I'm sure lots of people will happily say why they think I'm wrong.
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Posted: Jun 30th 2010 8:18AM (Unverified) said

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@UltimateQ

"I think 80 people per action district constitutes being labeled as massive. That's just my opinion. 80 people shooting at each other can get really, really crowded."

You can only fight against other players who are in the same mission as you (the group dispatched against you/your group).

Group sizes ranged from between 1-10 - most commonly 2,3,4 or 5 in each group.

If you get your Notoriety to 5 stars then you can shoot anyone in the district (criminal/enforcer) but you can also be shot by anyone in the district. It's not too hard to get to 4 stars but I never got to 5 stars.

It is more MMO than MMORPG. However the extreme customisation (very impressive area of the game) can make it seem like an RPG.
Butt here are no character stats - just 3 upgrade slots and you can carry 1 piece of equipment (e.g. to break into buildings faster) . Weapons/vehicles can also have upgrade slots.

APB is designed to be played in groups and that is when it's most fun. But the missions don't seem to support this idea. I only found a few of the mission types to be fun. The most fun were "King of the Hill", "Capture the Item", "Deathmatch" style missions but they are always too short and pretty basic. A lot of the missions seem pointless in the way they are structured.
There should be fights over territory and owning certain territories/areas could grant bonuses to the controlling faction.

When you are logged into an action district you are pretty much forced into constant PvP "dispatches" (even if you pause the game!), which can be very annoying, if you want to talk to your Contact to buy stuff etc.
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Posted: Jun 29th 2010 10:12AM (Unverified) said

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What Ben said... the game got boring v. quickly.

Posted: Jun 29th 2010 10:38AM Joshua Przygocki said

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Once again, another MMO (Yes GRT it IS an MMO, and they DO advertise it as one! They even put it in the Steam store as an MMO!) comes along to mostly dismal responses. People seem so ignorant, they think that the genre of MMOs is blossoming into something MUCH bigger, and that it can only grow and get better. Truth is, when people keep building up so much damned hype about games, and when companies really don't care as long as they get preorder and launch sales, they are happy. MMO developers usually get the normal box cost that most game devs do, and look at games like MW2 or GW they don't have subscriptions, yet the developers host and maintain the servers and release updates. So as long as they get a fairly good amount of sales when it launches, why bother making a quality product? People are stupid, after witnessing and complaining about Champions Online and Cryptic, they go and buy STO...

Now that everyone has gotten lazy and doesn't want the difficulty that MMOs had, and the developers realize they can make a nice profit as long as the game LOOKS good, MMOs will slowly start to die unless someone actually TRIES to make a good one. Love by Eskil Steenburg is a perfect example, he TRIED to do something different and gave us free content patches and all sorts of stuff based on our feedback, he hasn't gotten too greedy, and does a good job at keeping the game interesting with little patches here and there.

Look at the post about ads in the voice chat... It's kinda hard to say they are out to make a good game, they are just trying to get as much money with as little work as possible.

Posted: Jun 29th 2010 10:46AM (Unverified) said

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On the topic of "people seem so ignorant" if you did a little research, you'd come to realise two things:

1.) RTW is an indie company. It's not Blizzard, Cryptic, Funcom, or any other of the "big names." Revenue is important to MMO Indie companies. You either make money or you die out. There's no "we're doing OK" middle.

2.) Vivox, the company that hosts the VOIP, are the ones who pushed the ads. Yes, Vivox are the same company that supplies EvE with their VOIP, but it's much harder to say "We're going to pull our service if you don't have ads" to a huge company such as CCP, than to say that to an indie company such as RTW.

I don't think the problem is the hype. I think the problem is bashing APB without even trying the game is the popular thing to do until the next game comes along to complain about with no firsthand experience.
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Posted: Jun 29th 2010 10:49AM (Unverified) said

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Forgot to mention, the ad are not "in the voice chat." They're during the loading screen and only during the loading screen.
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Posted: Jun 29th 2010 10:57AM misterorff said

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Contact- I was one of the folks disagreeing with you on this the other day. Just thought I'd man up and say "I was wrong."

Also, how can you not play a game where there is a server named "Zombie?"
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Posted: Jun 29th 2010 11:04AM Joshua Przygocki said

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Indie or no, they are still trying solely to make money, bigger companies like Blizzard have more money and time, but if an indie developer wants to make an MMO they should realize that if they make a game that flourishes beyond launch, and is generally accepted as good, they will make a LOT more money. New players will join the game, old players will keep paying, and more people will hear about the game and actually WANT to try it. To make money, and grow, developers need to release quality products to keep people coming back. Unless of course they get a great IP like Cryptic did for STO.

About the VOIP, I didn't know that about Vivox pushing the ads, the idea sounds a bit annoying still, and if people really want ad free communication they will use vent or TS anyway.

I wasn't in beta, nor have I played it for too long, but I don't think people just bash games for the hell of it. Look at SWTOR, what if this fails, what if people expect too much from it? That's hype. This game, the idea of GTA online got people excited, I've seen some long chats in busy channels in various games, full of excited players that couldn't wait for the game to release. Then it comes out and it isn't what they expected. Developers need to start making games right- EVE, WoW, GW, and EQ(universe not just I or II) are examples of games that have grown into something great, and are still going strong years after their releases.
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Posted: Jun 29th 2010 11:33AM GRT said

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One of the Ms in MMO is MASSIVE. How is APB Massive? The biggest fights I've seen are 5v5.
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Posted: Jun 29th 2010 12:14PM ultimateq said

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The fights can get up to like 10v10. And honestly how is that different from WoW? You group with 5 people and do dungeons.

You're running around a persistent city with 80 people in it, I think that's massive enough for a shooter game. Breakwater Marine holding 250 people in it is kind of cool too.
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Posted: Jun 29th 2010 10:55AM misterorff said

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Why my boyfriend is smarter than me:

So I was one of the people who got angry about the ad-supported VOIP in APB, spouting the gambit of "ads kill games" and "ads are fine if there are no subs" and all that which we usually spout whenever any post about $$$ comes up. "Sparkle ponies? Nooooo" "Pay to play Klingons? No way!" "F2P LOTRO? The item shop will kill a great game."

My boyfriend, who only plays WoW sadly, got to hear my ranting and raving in real life. My voice is way more annoying than my typing I am sure, so you have to feel bad for this guy. He is one of those people that never passes up a free meal, free ride, free drinks... he basically hates paying for things. He also hates mega corporations and thinks Starbucks, Walmart... hell, even some grocery store chains are ruining this once great nation etc. etc. etc.

So I am telling him about canceling my APB preorder because of the ads thinking "Yeah he will totally agree with me on this because he hates things like this!"

He looked at me and said point blank "don't be stupid."

I was in shock! So I looked quizzically at him and he said "I watched you play, you looked like you were having a lot of fun. I haven't seen you yell at a monitor like that in a long time. If you are having fun, you should play it. Stop caring about who is making what money off of what." Then he brought up microeconomics and worth and I started nodding off... but I think he had a point.

What is the worth of APB to me? Is it worth listening to an ad every few hours as long as I am having fun? I guess it is, because I just went onto Steam and got a copy.

I guess I lose the Internet since I am going against my earlier comments, but thats ok... because I will be having fun. Yes EA and RTW are evil companies that only care about money, etc. etc. etc... but they also made a game that I find fun... so I guess we all win? They get their money, I get some entertainment.

Posted: Jun 29th 2010 12:17PM ultimateq said

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AMEN! What a fun story. It's true though. The ads on the loading screens don't bother me one little bit. As a matter of fact I don't even hear them. And if that helps keep their costs down, I am all for it.
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