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Reader Comments (14)

Posted: Jun 28th 2010 3:44PM Orvidos said

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Glad to see I'm not the only one with dreams of seamanship for Dawntide.

Yaarrrrr.

Posted: Jun 28th 2010 4:21PM Brianna Royce said

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@Orvidos: I know right?! I really hope the final boats implementation is all that they plan and more. There have been "boats games" (like POTBS etc) and starship games, but no real modern sandbox with the kinda boats I've always wanted to sail. I think running a merchant vessel in a game like that would be awesome.

-Bree
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Posted: Jun 28th 2010 8:16PM Orvidos said

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That's my intent. Start as a merchant and become a pirate. Or have one of each, depending on character limitations.

Pro-tip: There's a boat on the little dock behind the castle in the starting city. No-one (faction) owns it. Take it for a spin.
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Posted: Jun 28th 2010 3:45PM Bartlebe said

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Lawless Open PvP doesn't bode well for me. Despite their high ideas, it very, very rarely works like they're saying.

People will still form zergs, murder anything that moves and create chaos. They'll be another niche game for the hardcore PvPing minority.

Posted: Jun 28th 2010 5:13PM (Unverified) said

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@ Bartle

You are right and wrong at the same time. As far as a massive market share sandbox game with wow sub numbers, yeah, its not going to happen. Unless you make a game that has the broadest possible appeal then it is going to be niche. However, there is nothing wrong with a niche market base.

There is lots of room for these types of games, eve online and darkfall have proved that they can and are financially viable. A game that is niche doesn't equal fail. A game that is poorly managed and designed badly is what equals fail.

Game Studios with big publisher backed dollars are going to go for the masses, leaving the sandbox scene wide open for indies. Indie studios without publisher funding are afforded fewer mistakes and have to walk a tight line compared to aaa type games. I think thats why they are so few sandbox games. Making a mmorpg cost money, a lot of money, and indie developers usually have strict budgets, and hence lack money.

Heck, CCP, creators of now the number 1 sandbox game in terms of subscribers aka eve online, was almost canceled during development. Why? Ran out of money!! Alot of the devs jumped ship, as the company couldn't pay its employees wages. However, some of the devs decided to work on the game without pay, in the hopes it could launch and sell. Working without pay in a tough economy (iceland, even more fooked than US) in the hopes that the game will be successful, is ballsy, to say the least. Thankfully for those that stayed true to the company, it really paid off long term.

As far as UO type gameplay, there is untapped potential here. Darkfall has carved a successful piece of pie but it isn't an exact replica of UO. 10+ years have gone by since trammel, and there are still UO emulation communities with THOUSANDS of players actively playing on player run 'freeshards' that are perfect replicas of the game as it was back in the late 90s. 1000s of players ACTIVELY playing on technically ILLEGAL free shards that could be potential subscribers to "a real " game. Even Mythic/EA, the current owners of UO IP and game rights, refuse to make a classic UO server, as it was back in the day. Why? Who knows.

I am certain that If you build a functional game, have good open honest communication with players, are able to make compromises but never abandon your games vision or what made it special, then the players will come. Eve online is proof, the question is if upcoming companies are up to the task.
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Posted: Jun 28th 2010 5:25PM Brianna Royce said

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@ Ragemaster -- I can answer the UO one. The truth is that Mythic haven't had the money or resources to devote to running yet another niche server. The two niche servers they have now (SP and Mugen) are usually at the bottom of the pop list so it's not really worth the investment. The impression I've gotten is it might not even be physically feasible for EA to run a pure classic shard alongside the current game. The illegal emulators usually employ their own rules and perks; none of them is truly classic. Nevertheless, Mythic have been polling the playerbase about it for the last couple of months, so who knows, maybe you'll get your wish. I don't actually think it will be a success, though.

But UO is a great example of an open PvP sandbox. And hey -- UO HAS BOATS! :D
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Posted: Jun 28th 2010 3:56PM Saker said

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It's very beta at this time, hopefully it'll evolve into a good sandbox game (desperately needed!)! I personally hunger for a good immersive sandbox to play in.

Posted: Jun 28th 2010 6:19PM Zantom said

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SWG is the sandbox I keep coming back to. Maybe if this one turns out to be great...
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Posted: Jun 28th 2010 4:20PM tk421242 said

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I have been experimenting with the title for awhile now and can see some promise in it, but only if they stick with the above mentioned free to start playing and then monthly fees. Granted I would prefer a one time box fee then no monthly fee, but at least they are not trying to get both. The graphics are still quite boring but I am just assuming that is so they can focus on the mechanics of the game at the moment. As for the mechanics of the game, I do really see a lot of potential in what they are doing with the title. The economy does appear pretty player driven and changing from town to town that I have been in so far.

It is very different from what is out there on the market at the moment. I would suggest anyone that really wants to play a very rough build of a game to see the mechanics to give it a try and help out with some bug reports. Be warned of course, its not something to sit in front of for hours at this point to enjoy, but you are not being asked to pay yet so no harm in looking.

Posted: Jun 28th 2010 9:04PM (Unverified) said

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not good atm i hope will be better soon

Posted: Jun 28th 2010 9:49PM anduz said

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Darktide for life!

Oh wait, wrong game. :(

Posted: Jun 29th 2010 7:27AM (Unverified) said

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It was really tough to play in the earlier stages for me, but I am looking forward to checking out the final product.
I hope they at least give you 2 characters per server. I loved playing my all crafting toon, but I need some action sometimes too...lol.

I may go in and check out what they've done with it now. It's been almost a year.

Posted: Jun 29th 2010 7:30AM (Unverified) said

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Oh I meant to mention the all crafting toon I was referring to was in UO. I'd love to play a 3d version of that game.

Posted: Jun 29th 2010 1:48PM (Unverified) said

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I've been playing this for the last week or so and love it.

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