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Reader Comments (35)

Posted: Jun 27th 2010 8:06AM Drannos said

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Real time voice transformation; as in, I play a Dwarf (I mostly play LotRO) and in voice chat, I want to *sound* like a Dwarf - accent and all.

I'd thought I'd heard about something like this somewhere, but having the game alter my voice to sounds like a real Dwarf, as I'm speaking (basically change the tone and apply a Scottish accent in my example above) would be a *huge* addition to any game.

Posted: Jun 27th 2010 8:24AM (Unverified) said

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Eve has "voice fonts" available for its builtin VOIP. Including "Distorted" (when you want to sound like you're under heavy fire and your radio isn't functioning correctly). "Male to Female" when... yeah, and "Female to Male" which I don't think anyone has ever used.

Although nothing like "Human to Dwarf" unfortunately.
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Posted: Jun 27th 2010 8:41AM Drannos said

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From what they sound like (pun intended...sorry), EVE's voice fonts are pretty much what I'm talking about, just taken a bit farther.

I swear I'd read recently about something like this that was in development. C'mon Google, get on the ball!
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Posted: Jun 27th 2010 10:32AM Saker said

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Like Drannos, I'm sure I'd read someone was developing this as a feature of their game (just can't remember who...).
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Posted: Jun 27th 2010 10:47AM aurickle said

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If I remember correctly, the software bundled with the Creative Labs World of Warcraft headsets has this capability.
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Posted: Jun 27th 2010 8:07AM archipelagos said

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Player made quests would be nice but above that some actual enforcement of RP rules on RP servers.

Posted: Jun 27th 2010 8:24AM Beau Hindman said

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Enforcements will never happen, beyond names. For me, the more realistic choice would be to encourage players to "hang out" in certain social areas with a unique buff. It could not be that powerful, or suddenly other players think that RP is unfair! lol

But good ole' live events, even tiny ones, could help roleplay SO much. Even just weekly log-ins from a GM to act as a traveling salesman, or as a mysterious stranger!

You can't force people to RP, but you can give them reasons to! :)

Beau

Posted: Jun 27th 2010 8:44AM Drannos said

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Agree, across the board. Especially on the names - nothing kills immersion in LotRO more than running into a Guardian named xxXUberTankXxx.

Having GMs and Live Event teams is great, if its consistent. And it's not hard to make them consistent; they don't always need to be running huge events. Like you said, even having them show up as "mysterious stranger" and interact with a group of players would be big fun!
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Posted: Jun 27th 2010 9:02AM archipelagos said

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It may not have been a realistic wish but it's still one that I'd want. You can't force people to RP but it would be nice to force consequences upon those that actively interfere with those that do.
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Posted: Jun 27th 2010 9:48AM ChongShin said

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I agree, and IMO the best way to handle RP would be to have regular events that people can interact with in a way that they choose. It doesn't require a lot to make people feel a part of a game world.

Have a story arch that's going to last for approximately one or two months with certain events and the occasional GM log in being a part of that event. The "events" don't need to be anything epic. It can be a quick & simple thing like having NPCs (or GMs) run to a certain location. If they're stopped by players then perhaps they drop (or give) a note. If they make it, then none are the wiser.

Look at The Secret World's game of unraveling mysteries. Those were cool as hell. A community only needs tidbits - sometimes less is more - and they will work together and willingly become a part of what's going on.

This is the best that you can hope for. Like Beau says, there are so many different definitions of "role play" that you are asking for a huge headache if you try to get people to RP in a certain way. Just make it a story, give players an occasional crumb or an occasional "even" to interact with, and let them do the rest.
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Posted: Jun 27th 2010 8:29AM (Unverified) said

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I can't remember what I was going to say now, but I really want a Mountain Dew for some reason.

Posted: Jun 27th 2010 9:06AM GaaaaaH said

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There's no darkness in the pic!
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Posted: Jun 27th 2010 10:07AM tk421242 said

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Quality
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Posted: Jun 27th 2010 8:50AM HitsuSan said

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I would like a proximity voice chat for fantasy mmo or a radio call for scifi with automatic distorsions when hit and stuff like that. Maybe cause a fantasy mmo can have a lot of people in the same zone a blabbering sound can be activate if there are more than a # of players and in that case only whispers will work.

Posted: Jun 27th 2010 9:25AM Beau Hindman said

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Arch: From my experience, it can't happen because there are too many variables in "RP." If someone came along to an event and didn't roleplay "correctly," what do you do? Some people could simply claim that they are from the future, another planet...it's impossible to define for everyone. That is the great thing about RP: it's a creative exercise.

What do you think of, instead of punishing those that don't, rewarding those that do? I wish some companies would at least give it a try.

Beau

Posted: Jun 27th 2010 9:46AM (Unverified) said

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I'd like to see an RP mode where I can just type /RP and it filters out all zone chats (trade, regional, etc), all standard /say chat from those not in RP mode, and maybe even have it filter out avatars that aren't RP mode and make you invisible to those not in RP mode (though it would have to come with a largedebuff that stops you from being able to attack players for 30 minutes to an hour because no doubt some people would try to use the RP mode to sneak into pvp zones and gank people in towns by popping out of RP mode and start killing).
I've always wanted soemthing like this since one of my favorite characters is a diplomat... it's really hard to be a diplomat when the guards of a city attack and kill you on sight. RP mode might also allow you to go into enemy faction cities without being attacked so you can beseech a ruler for help, peruse their library for knowledge, or maybe even rp as a member of that faction.

Posted: Jun 27th 2010 10:16AM (Unverified) said

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Regarding RP functions, I feel like things like "staying in character" and name filters are pretty impossible to implement unless the game goes way above and beyond to ensure the game mechanics are designed in such a way that awkward behaviors are simply discouraged. For example, jumping constantly would exhaust a character quickly, so they won't do that, or running about naked causes you to catch cold and die, etc.

Proximity voice chat would only work voluntarily. The overabundance of teamspeak, ventrillo, and other programs means that sensible players will immediately avoid the in-game voice chat if it means a gameplay handicap. My brother and his friends play EVE religiously (and have for years), and I was never aware there was a voice modulation feature.

My personal suggestion to add a serious roleplaying element to games would be to feature more situations where players are interacting with other humans and not NPCs. Bosses where a GM can jump in and control what the boss says and does to a minor degree, or places where other players are the enemies and creating the conflict (not the same as play made quests, but close).

As long as the fact remains that the core components of the game are scripted and unintelligent, the majority of players will ignore the roleplaying because there's such a huge gap in the immersion.

-SirNiko

Posted: Jun 27th 2010 11:06AM aurickle said

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For a while there was a really great addon in WoW that let you configure emotes and messages that your character would randomly do upon certain events. There were all sorts of settings that you could manage: for everything from the specific events and their results to more broad variables like the % chance that an event would trigger an action or having the events automatically turn off in raids.

I'd love to see something like that implemented by developers so it would continue to operate without depending on a player to remain subscribed to the game to maintain the plugin.

I also really like the idea mentioned above of taking integrated voice chat to the next level by allowing you to automatically connect to other RP'ers who are in the immediate area.

Posted: Jun 27th 2010 11:26AM Carolina said

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I don't RP with others, just "on my own head" when I wish my toons have nice outfits and I try to quest on a logical maner, not just picking whichever gives more xp. I even do quests that won't give xp anymore just so I stay within a storyline.

That said, I wish all MMOs had the Outfits option from LOTRO. I love it. I don't even RP, but at least my toon will look like an elf hunter or a fancy ministrel, like I wish, and not some mysterious badly dressed thing. Also because, like in WoW, once I reach end game, and do everything I can to get gear, I will be stuck looking like the same ugly priest for months, and I hate that.

Player created quests would be awesome. I understand that City of Heroes has something like that already (Architect Edition), and I believe it would help all the RP a lot. I might even consider joining. Maybe a game will end up coming up with a fair way to create a "GM mode", giving a player powers to summon monsters and game events on an instanced mode. I recall a vampire game that had that, not and MMO of course, but it was cool to play RPG.

Posted: Jun 27th 2010 12:33PM Joshua Przygocki said

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Yea, my Mage in WoW should be wearing an ornate robe with no mantle, maybe a hood, a simple staff, and some gloves/boots etc.

But instead I look like the vomit of Willy Wonka...
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