With the changes coming to Final Fantasy XIV after the first round of public testing, there are many older concepts going away, newer concepts coming in, and more than a few ideas that the community railed against which have been gutted long before release. The most recent issue of Dengeki has taken a look at some of the hard mechanics and numbers in the current test version, and that results in some interesting pieces of new information compared to what we already knew.
HP, MP, and TP, previously stats that could be raised as a character's physical level improved, now increase automatically with physical level. Three stats -- Agility, Charisma, and Luck -- have been yanked, with the six remaining stats (Strength, Vitality, Dexterity, Piety, Mind, and Intelligence) still raised via points. It also appears that damage will be applied to various parts of a monster's body, allowing for tricks such as disabling a monster's special attacks via careful targeting. While we don't know quite enough to start down the road toward min-maxing characters in Final Fantasy XIV, we're getting a clearer picture of the game's operation every day.
Reader Comments (6)
Posted: Jun 27th 2010 2:17PM Monkey D Luffy said
"It also appears that damage will be applied to various parts of a monster's body, allowing for tricks such as disabling a monster's special attacks via careful targeting."
OMG THAT'S SO COOL!
New combat system FTW!
OMG THAT'S SO COOL!
New combat system FTW!
Posted: Jun 27th 2010 3:01PM (Unverified) said
I applaud you for your One Piece related avatar :)
on a note about this article, interesting info...
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on a note about this article, interesting info...
Posted: Jun 27th 2010 3:04PM Khaiser Soze said
This combined with the graphics (have you see the Salamander's, omg, great model) is enough for me to be very very happy in the pants.
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Posted: Jun 27th 2010 3:09PM breezer said
Trying to think of how many times I've heard that feature was coming in a developing MMO...
A lot.
I vaguely remember one instance where the developer said it was scrapped because it is extremely demanding performance-wise.
FFXIV already has a reputation for having insanely high system requirements (regardless of whether or not that's true), so I can't help but not feel a bit "meh" about them adding this feature, if it even makes it in the game. Which it probably won't. :p
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A lot.
I vaguely remember one instance where the developer said it was scrapped because it is extremely demanding performance-wise.
FFXIV already has a reputation for having insanely high system requirements (regardless of whether or not that's true), so I can't help but not feel a bit "meh" about them adding this feature, if it even makes it in the game. Which it probably won't. :p
Posted: Jun 27th 2010 11:26PM ImperialPanda said
I don't think this will be quite what you have in mind.
It will probably simply depend on where you stand when attacking the monster, similar to how FFXI handled it. After all, the game doesn't allow you to actually aim any of your attacks.
It ended up pretty f'ing annoying in some cases, like when you needed to break an imp's horn. Or when you needed to break a mamool's weapon.
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It will probably simply depend on where you stand when attacking the monster, similar to how FFXI handled it. After all, the game doesn't allow you to actually aim any of your attacks.
It ended up pretty f'ing annoying in some cases, like when you needed to break an imp's horn. Or when you needed to break a mamool's weapon.
Posted: Jun 27th 2010 3:13PM Betel said
"FFXIV already has a reputation for having insanely high system requirements (regardless of whether or not that's true), so I can't help but not feel a bit "meh" about them adding this feature, if it even makes it in the game. Which it probably won't. :p"
Whatever feature you're talking about, if we know about it, it's in the game already. SE won't announce features that they're not sure if they'll make it to the game. Which is why they're so secretive about everything.
Whatever feature you're talking about, if we know about it, it's in the game already. SE won't announce features that they're not sure if they'll make it to the game. Which is why they're so secretive about everything.








