With all the chatter regarding Turbine's recent decision to convert Lord of the Rings Online to a free-to-play business model, many gamers have no doubt wondered whether their favorite subscription-based MMORPGs may be following suit.
Sony Online Entertainment's Dave Georgeson, senior producer on Everquest II, is here to tell you about one game that won't be making the switch. Georgeson, who goes by the handle of SmokeJumper on the official EQII boards, had this to say in a post about possible changes to the long-running fantasy title's traditional subscription plan.
"We will not be changing your subscription model," Georgeson writes. "We've heard you folks loud and clear that you do not want items with stats introduced, you don't want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc."
Reader Comments (52)
Posted: Jun 27th 2010 11:51PM AlamoeJones said
His quote should have an added footnote saying: *However, if WoW were to go f2p, we'd be right behind them the week after with the exact same model.
Posted: Jun 27th 2010 11:55PM Controlled Chaos said
I love how the elitists come out of the woodwork and start trumpeting on about how Free to Play is the work of the devil or some such. Woo, instead of paying what you want to for the items you think you want, you instead just pay wholesale per month. There is no superior choice.
Is pay per month keeping the trolls out? If they did, World of Warcraft would be the most intelligent and peaceful place on the planet, a haven against griefers, or perhaps Eve, are people avoiding the eleven year old twits who make it their duty to ruin someone else's game? Sorry, doesn't work that way.
Or the store idea...sure, there are things that offer you better characters or items for a specific amount of money. A little bit unfair? Sometimes, sure. Game breaking? Not exactly. The money the pay per month types are paying just end up going into the store anyways. One just lets you get more specific where you're putting your cash.
Good for Sony, doing what they want, but they just come across as the guy trying to be the rebel by going against what's considered 'the thing' nowadays. The announcement just feels like them trying to court the people who figure Free to Play means a terrible game.
Is pay per month keeping the trolls out? If they did, World of Warcraft would be the most intelligent and peaceful place on the planet, a haven against griefers, or perhaps Eve, are people avoiding the eleven year old twits who make it their duty to ruin someone else's game? Sorry, doesn't work that way.
Or the store idea...sure, there are things that offer you better characters or items for a specific amount of money. A little bit unfair? Sometimes, sure. Game breaking? Not exactly. The money the pay per month types are paying just end up going into the store anyways. One just lets you get more specific where you're putting your cash.
Good for Sony, doing what they want, but they just come across as the guy trying to be the rebel by going against what's considered 'the thing' nowadays. The announcement just feels like them trying to court the people who figure Free to Play means a terrible game.
Posted: Jun 28th 2010 12:09AM Egobrane said
It's not elitism to want a balanced gameworld, rather than a gameworld where the more people spend money, the better they are. So what if you can get 75% of the bonuses for free if you work your ass off, it removes any sense of accomplishment you get from working for them if people can just buy it for 2.50$.
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Posted: Jun 28th 2010 12:25AM Controlled Chaos said
Ego, I'm not saying you should be able to buy top gear. In fact, a lot of the F2P games I've tried so far don't do that. You can buy things that help ya to upgrade weapons, buy mounts, etc, sure, but for the most part they don't offer up game breakers. The sense of accomplishment still exists, but in different ways.
The game world doesn't necessarily unbalance just because a game goes Free to Play. That's up to the company behind the curtain to ensure that doesn't happen.
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The game world doesn't necessarily unbalance just because a game goes Free to Play. That's up to the company behind the curtain to ensure that doesn't happen.
Posted: Jun 28th 2010 12:33AM Tizmah said
How about the fanbase actually said they don't want it and EQII dev team listened? It's pretty ignorant to say they are just simply coming across as the rebel by going against what's considered the thing when in fact they know they would make more money and get a larger player base (not fan base). Especially since they have "Free Realms" and have seen how that works out.
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Posted: Jun 28th 2010 6:17AM Blay said
Ego, you can get 100% of what paid subscribers get if you work for it. Also just curious how Turbine is supposed to get the $ to keep updating their game and adding new content if they don't charge for anything and make it 100% f2p with unlimited access?
If you look at it this way the paying customers actually help the free customers by paying turbine which allows the game to grow and release more content updates and better overall support, which under the DDO system the free players can reap 100% of the benefits if they spend the time rather then the money to do so.
And HashB, this is just their decision this is not listening to the players cause I guarantee for every person that would pay the sub there is 3-4 new players that would try the game f2p and half of them would probably spend some $ at some time under the cash shop.
And just a reminder that if you think SOE does what is in the interest or listening to the player feedback maybe you should take a trip down MMO disappointment lane and learn what happened to SWG when they changed that gameplay system.
No one could tell if they would make more $ on a f2p model, I think they most likely would but I think that if they are making a profit doing it sub based they will probably just stay that way to play it safe.
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If you look at it this way the paying customers actually help the free customers by paying turbine which allows the game to grow and release more content updates and better overall support, which under the DDO system the free players can reap 100% of the benefits if they spend the time rather then the money to do so.
And HashB, this is just their decision this is not listening to the players cause I guarantee for every person that would pay the sub there is 3-4 new players that would try the game f2p and half of them would probably spend some $ at some time under the cash shop.
And just a reminder that if you think SOE does what is in the interest or listening to the player feedback maybe you should take a trip down MMO disappointment lane and learn what happened to SWG when they changed that gameplay system.
No one could tell if they would make more $ on a f2p model, I think they most likely would but I think that if they are making a profit doing it sub based they will probably just stay that way to play it safe.
Posted: Jun 28th 2010 12:04AM Tizmah said
Darn, Haha. I wished they'd go F2P and a cash shop. I'd buy those xp potions like crazy and all the phat loots it would normally take those old school players years to farm XD.
More power to the almighty dollar
More power to the almighty dollar
Posted: Jun 28th 2010 12:22AM Teiraa said
SOE were one of the first to introduce the Station Store to EQ2, not listening to the fans at that time. And now they brag "We've heard you folks loud"... ridiculous, if you ask me :P
Posted: Jun 28th 2010 12:39AM Bhima said
We'll see how they are talking when, in time, their gaming subs start dropping off. F2P the Turbine way is a strategy to breathe new life into an already matured game. Why spend the tens of millions to make a new game when you can still eek out some life and revenue from your current, less buggy game? This new "pay as you go" model, if done right can truly revitalize a floundering IP.
Posted: Jun 28th 2010 1:18AM TheJackman said
Really I wish they stop with all that free to play crap EQII/Age of Conan/Warcraft never will go free to play like they doing just fine on there subs!
Posted: Jun 28th 2010 2:19AM MewmewGrrl said
EQII could be doing better. Age of Conan could DEFINITELY be doing better.
Lord of the Rings Online was doing better than they were, and was doing fine with subs. The thing was, why do fine, when you can make a great free to play system (which they did with DDO) and do so much better than fine? Go from "fine" to "great!".
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Lord of the Rings Online was doing better than they were, and was doing fine with subs. The thing was, why do fine, when you can make a great free to play system (which they did with DDO) and do so much better than fine? Go from "fine" to "great!".
Posted: Jun 28th 2010 2:40PM Ayenn said
EQII and AOC doing better by what standard? I have played both. Neither are hurting, especially not EQII. Both, especially EQII would become complete ghost towns if they went F2P. The players would simply walk away, which is probably the real reason EQII won't go F2P. SOE knows it would absolutely tank.
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Posted: Jun 28th 2010 2:16AM MewmewGrrl said
Wow, lots of EQII um, fans, ready to respond to every question with a Sony can do no wrong attitude?
If these guys would at all look at the most recent games that are going F2P, there is no "buying your way to power". Turbine has very effectively changed their games into F2P while somehow not changing much. The people who pay still get the full normal game. Those that don't have to purchase various things to be able to access parts of the game. They have done a GREAT job of making it so you don't buy your way to power at all. Anybody who is familiar with DDO knows this. The rest of you fear mongers who never played it just make out like it's the way some of the worst "Free" games ended up being.
Another thing as it is even in a lot of the other F2P games, if you already are paying monthly, and switch to using that money for Item Shop stuff instead, you advance along the normal rate that you are supposed to. It's those that can't afford to that are gimped, not the people who can pay buying their way to power. There are a few examples where that isn't true, but in many of them it's just the leeches who don't want to pay anything complaining that those who pay can advance faster/better. If you already pay, and just switch that money to using the Item Shop, you won't have anything to worry about.
There are a few bad F2P games that don't follow this formula. But the newer and better ones absolutely do not let you buy your way to power or anything at all like it. It seems neither the majority of the EQII player base nor the Devs have any clue about this for some reason. I guess it comes from walking around in your own fantasy land too long :D
If these guys would at all look at the most recent games that are going F2P, there is no "buying your way to power". Turbine has very effectively changed their games into F2P while somehow not changing much. The people who pay still get the full normal game. Those that don't have to purchase various things to be able to access parts of the game. They have done a GREAT job of making it so you don't buy your way to power at all. Anybody who is familiar with DDO knows this. The rest of you fear mongers who never played it just make out like it's the way some of the worst "Free" games ended up being.
Another thing as it is even in a lot of the other F2P games, if you already are paying monthly, and switch to using that money for Item Shop stuff instead, you advance along the normal rate that you are supposed to. It's those that can't afford to that are gimped, not the people who can pay buying their way to power. There are a few examples where that isn't true, but in many of them it's just the leeches who don't want to pay anything complaining that those who pay can advance faster/better. If you already pay, and just switch that money to using the Item Shop, you won't have anything to worry about.
There are a few bad F2P games that don't follow this formula. But the newer and better ones absolutely do not let you buy your way to power or anything at all like it. It seems neither the majority of the EQII player base nor the Devs have any clue about this for some reason. I guess it comes from walking around in your own fantasy land too long :D
Posted: Jun 28th 2010 2:42AM (Unverified) said
It always gives me a good chuckle to see how elitist the MMO community at large suddenly becomes whenever 'Free' is mentionned. No doubt the majority of them have their parents pay for them to play every month or are lucky enough to have great jobs, and in the age of entitlement they obviously don't even think about people who can't afford a monthly subscription.
Free to play, or at least the option to play the game for free, seems to be the future of the MMO industry whether you like it or not. And giving people more options on how to pay for their playtime so anyone can participate in something they enjoy is not a bad thing in the slightest. As has been said many times Everquest 2 (I adore the game by the way and am an on-off subscriber in the past) has a cash shop as well as a mandatory subscription, so anyone from SOE can PR talk however much they want it won't change the truth.
The days of hardcore players who can play nine hours a day getting everything in an MMO and proudly flaunting it in front of the players who can't play for as long are coming to an end. The reason they complain is that they can no longer have all this exclusive stuff. I for one welcome our Free to Play overlords, as a former hardcore raider/pvper in multiple MMOs who was made redundant and really can't afford a monthly subscription anymore.
Free to play, or at least the option to play the game for free, seems to be the future of the MMO industry whether you like it or not. And giving people more options on how to pay for their playtime so anyone can participate in something they enjoy is not a bad thing in the slightest. As has been said many times Everquest 2 (I adore the game by the way and am an on-off subscriber in the past) has a cash shop as well as a mandatory subscription, so anyone from SOE can PR talk however much they want it won't change the truth.
The days of hardcore players who can play nine hours a day getting everything in an MMO and proudly flaunting it in front of the players who can't play for as long are coming to an end. The reason they complain is that they can no longer have all this exclusive stuff. I for one welcome our Free to Play overlords, as a former hardcore raider/pvper in multiple MMOs who was made redundant and really can't afford a monthly subscription anymore.
Posted: Jun 28th 2010 5:33AM Theeinferno said
I seriously wish they would go f2p, cause when I started playing a few months ago, I couldn't find anyone to play with cause everyone was at the highest lvl. Someone even power lvl'd me to the 20's just because I heard I would be able to find people to group with, and still found nobody. The only EQ game I ever liked was the one on PS2.
Posted: Jun 28th 2010 4:28AM (Unverified) said
Smedley also said EQ and EQ2 would never have cash shops. As you can see, SOE has an awesome track record of telling the truth about these things.;)
Posted: Jun 28th 2010 4:36AM (Unverified) said
Oh, and for you crybabies who complain "We need F2P because we can't afford $15 a month" and "People who hate F2P are just elitist". cry more. Last i check, video games weren't included under welfare programs. It's not our concern, worry, or duty to subsidize you simply because you are to poor or do not have the time to play. If you are either too poor, or do not have the time, then find another hobby. Because it's funny when you F2P advocates get on your soapbox about our attitude of "entitlement" when YOU freeloaders feel entitled to play all of the games we pay for for free.
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Posted: Jun 28th 2010 5:25AM (Unverified) said
Well they could easily go free to play without selling gear like that.
They could make the basic game free but only have 1 bank slot and allow one character with limited races and classes. Then change £1 per month for extra character slots, £1 for more bank spaces. And then sell adventure packs which provide access to higher level zones and raids where you could pay a small monthly fee to rent access to specific areas or just buy them for a slightly higher fee. They could sell things like nicer houses, and cosmetic wear items for a small fee.
Anyway they could certainly make the game free to play without letting people just buy sucess and gear by getting people to pay for content.
Not for a moment suggesting they should, just they could :)
They could make the basic game free but only have 1 bank slot and allow one character with limited races and classes. Then change £1 per month for extra character slots, £1 for more bank spaces. And then sell adventure packs which provide access to higher level zones and raids where you could pay a small monthly fee to rent access to specific areas or just buy them for a slightly higher fee. They could sell things like nicer houses, and cosmetic wear items for a small fee.
Anyway they could certainly make the game free to play without letting people just buy sucess and gear by getting people to pay for content.
Not for a moment suggesting they should, just they could :)
Posted: Jun 28th 2010 5:29AM (Unverified) said
It's a cop out by George, and lol at the people jumping on microtransactions. How many microtransaction games sell items with stats on them? Not many. Mounts maybe, experience potions, its mostly cosmetic stuff or experience potions. It should be noted veterans already get free exp potions in eq 2.
Sony don't want to go free because:
A) Station Exchange, it would lower the value of the products on there if they started going free (Some games such as Vanguard could really use it though). B) Right now they already charge a subscription and offer the same stuff you get normally in a free to play IN ADDITION to the microtransactions. They feel that the microtransactions gained from new players would not outweigh the subscription cost lost from old players.
That's the reality folks. Anything that the other games are selling through microtransactions, for the most part Sony is already selling. Using items with stats as an example. I'm trying to find a good analogy for this and the best (albeit controversial) one I can find would be gay marriage. The argument against Gay Marriage is often "if you let them get married, what's next can someone marry a dog?". Now I could care less about gay marriage or making a political statement here. But i find that statement to be very similar to what Sony just stated. You go to a far extreme that noone is seriously considering to validate why you did something. And you realize that there are a section of people who do not want microtransactions will jump at and repeat that same statement again and again, without even thinking of how ridiculous it is.
Sony don't want to go free because:
A) Station Exchange, it would lower the value of the products on there if they started going free (Some games such as Vanguard could really use it though). B) Right now they already charge a subscription and offer the same stuff you get normally in a free to play IN ADDITION to the microtransactions. They feel that the microtransactions gained from new players would not outweigh the subscription cost lost from old players.
That's the reality folks. Anything that the other games are selling through microtransactions, for the most part Sony is already selling. Using items with stats as an example. I'm trying to find a good analogy for this and the best (albeit controversial) one I can find would be gay marriage. The argument against Gay Marriage is often "if you let them get married, what's next can someone marry a dog?". Now I could care less about gay marriage or making a political statement here. But i find that statement to be very similar to what Sony just stated. You go to a far extreme that noone is seriously considering to validate why you did something. And you realize that there are a section of people who do not want microtransactions will jump at and repeat that same statement again and again, without even thinking of how ridiculous it is.
Posted: Jun 28th 2010 5:33AM wondersmith said
What circular reasoning! To paraphrase: "EQ II's smallish playerbase of diehard fans likes the game as it is." Well, duuuuh! Hint to Sony: If you want to attract *new* players, you have to *change* something.
If upsetting existing players is the issue, why not simply make separate F2P servers (and disallow character transfers from F2P to P2P)?
If upsetting existing players is the issue, why not simply make separate F2P servers (and disallow character transfers from F2P to P2P)?
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