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Reader Comments (25)

Posted: Jun 25th 2010 8:07PM MrCassian said

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I still don't know what to think of this game. On the outside, it looks like its a MMO team based FPS. It certainly sounds cool. But to be honest, Global Agenda seems to be superior to it in every way, especially since it's now subscription free.

Posted: Jun 25th 2010 8:43PM Muchomojo said

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Having played both I have to say that APB wins out on the moment to moment 'fun factor'. Global Agenda wins on the being able to 'build' a character a la traditional MMORPGs, but then APB never set out to do this. Overall? APB -1 Global Agenda - 0... kind of like the England v Germany Match this weekend. Which is which is, I guess, down to whichever team you prefer.
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Posted: Jun 25th 2010 9:18PM (Unverified) said

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I'm playing both this summer. Both have some similarities, both have a little bit of progression (Global Agenda you level up to gain access to more powerful weapons and better looking armor, APB you level contacts to get better weapons/cars/clothing.). The fights in both can be pretty balanced (for the most part*) and are a lot of fun. I think both games have a lot of potential. Hopefully Global Agenda will be realizing this potential with the next phase of Sandstorm. And I do hope that APB has something else down the line or it may feel a bit stale after while.

Global Agenda takes a bit more strategy (fights may require switching weapons or using devices at the right time to block damage, deploying turrets etc) while APB is just BRUTAL and chaotic. Both games have you trying to claim or hold objectives but APB is much more frantic. In APB, it is hard to beat the hilarity of sandwiching an Enforcer on foot between two cars moving at high speed.

While APB easily has the best customization I've seen in just about any game, I'd have to say that Global Agenda has a much more solid overall gameplay.
And time will tell what Global Agenda's bigger outdoor instances will be like with PvP/PvE vs APB's current PvP sandbox/instance.

*I think Melee damage needs to be looked at in Global Agenda. Like maybe a boost to melee protection if you're hitting a player/turret from the front rather than backstabbing.
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Posted: Jun 25th 2010 9:45PM Bartlebe said

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Well Massively is getting paid a load to advertise for them so you're going to think good things and you're going to like it!
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Posted: Jun 25th 2010 10:21PM swarmofcats said

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Global Agenda has much deeper and more tactical combat because you got 4 distinct classes with lots of unique abilities. Each class fills a different role in combat and can be played several ways.

APB's combat seemed really shallow--shoot at someone as they're shooting back at you, pray they die before you do. You can hang out a window and fire your gun but the novelty of that wears off pretty fast.

The missions in GA are much more focused, too. In APB I could get a mission with little or no resistance and end up with a pretty uneventful 5-10 minutes of standing around or waiting for someone to show up. In GA it's always on, team vs team with a clear objective and no downtime at all (aside from respawn timers).

If there was someway to make the combat in APB more engaging and interesting I'd be a lot more interested in it. But as it stands I'd rather just hop into something a bit deeper and more focused like TF2 when I'm looking for a fun shooter.
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Posted: Jun 26th 2010 8:20AM Tizmah said

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I'd rather just play TF2 than Global Agenda. And no I wouldn't rather play GTAIV than APB because I thought GTAIV sucked. :)
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Posted: Jun 25th 2010 8:39PM jmerriex said

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I'll be honest, I may be a little biased since I have a ton of friends over at RTW. Regardless, I honestly believe they are the first to get African characters right. It is downright refreshing to see.

Posted: Jun 25th 2010 9:25PM redsolar said

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Later on, it would be cool to see a One Shots post for APB on characters and vehicles that people have customized. I'd love to see some of the creativity out there.

Posted: Jun 25th 2010 11:06PM (Unverified) said

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This was my character at the end of the KTTC event:

http://img716.imageshack.us/gal.php?g=frontnc.jpg

Nothing hugely special - the tattoo was just repeating distorted chevrons, but I thought it looked cool enough after 5 hours of PvP. (The character edits you do cost money that you make from missions).

Definitely made me stand out. I eventually painted up my car to have a similar decal across it, pity I didn't take a screenshot of that.

I managed to make a few song clips as well. I found the interface to be quite similar to a basic version of FruityLoops.
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Posted: Jun 25th 2010 11:55PM redsolar said

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Nice job, man. I wish I had a shot of my first persona and wheels customization. Too bad they wiped them after the initial beta testing. :(
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Posted: Jun 25th 2010 9:41PM Trippin Ninja said

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I had a ton of fun in the key to the city event, so I went ahead and pre-ordered. I really like what they have done on the payment options as well. I love that I won't feel rushed to experience as much as I can in that first month. The ability to auction items in game for points to buy more game time is really cool too.

Hopefully the team has some great things in the works for post-launch as well. Just off the top of my head I would love to see some racing, a cover system and of course some more districts to add some more depth to the game.

Posted: Jun 26th 2010 12:45AM (Unverified) said

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I was originally looking forward to this game because I love customization. The problem with it is the balance, perhaps at the outgo things are going to seem quite balanced, but as it stands new players are going to have a tough time because thats what it was like towards the end of the closed beta for new players, getting paired up against 4 people with upgrades at such high levels you didn't stand even an inkling of a chance. And when you make 8-9 different guns for a shooter and you only ever get killed by 2 or 3 different ones there is definately something off with balance. Perhaps they will fix this down the road, but my pocket change is light so I'll be holding off for something a little more engaging that doesn't have you doing the same thing over and over again for hours on end.

Posted: Jun 26th 2010 12:58AM mysecretid said

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I want to like this one, but I can't see paying $15/month just for a PvP sandbox game, where I essentially pay them to "make my own fun" through PvP.

I get bored with PvP pretty quickly, whether I win or lose, because -- to me, anyway -- it's just a cycle on a never-ending loop.

I /do/ hope APB is fun for those who like that gameplay style, and I hope RTW does well. I just won't be there.

Posted: Jun 26th 2010 1:45AM (Unverified) said

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Just FYI, it is less than 10 bucks a month.
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Posted: Jun 26th 2010 1:05AM CCon99 said

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I still don't get the point. Why make a PvP based "MMO" shooter, if you only plan to have 4vs4?

Posted: Jun 26th 2010 1:13AM Its Utakata stupid said

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...we've been wondering about that in WoW ever since they introduced 2v2, 3v3 and 5v5 as a PvP focus point back in TBC. :(

(Minus the *shooter* aspect of coarse.)
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Posted: Jun 26th 2010 3:39AM kasapina said

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Actually you can have 10v10 fights, however you can only have a preset group of 4. Basically, the enemy group and you can call for backup as long as the teams are not even (both skill and player numbers are accounted, so a fight 4v4 can allow one side to get one/two extra members) backup all the way to 10v10 (I've gone to 8v9 or something like that). I don't think I explained it right, so here's the TL;DR:
It's 4v4, sum of your teammates' rating is 1000, enemy teammates' rating is 600. They call for backup and get another preset group of players with a sum of 800 rating, so now it's 4v8. You can call for backup and get 2 new members, which make your team rating 1782. Given that the enemy team's rating is 1400, they call for backup again and their rating rises to 1625 with a new teammate, making the fight 6v9. At this point, probably the game won't let anyone call for backup anymore.

Yeah, it sucks that it allows for such differences in team members, but that was a genuinely plausible situation in the beta - the matchmaking sucked. They could've fixed it for launch though, since it was a priority issue.


Oh, and to add - when the chaos rulesets launch, it will be possible to have preset groups of 20 players, which, given the cap of 80 criminals and 80 enforcers on the server, is 1/4th of your faction. 20v20 fights will be awesome, I guess.
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Posted: Jun 26th 2010 2:05AM (Unverified) said

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I had fights in the KTTC event that were 6 vs 6, and we could of called more.

Posted: Jun 26th 2010 10:04AM Renko said

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I had been looking forward to making a Vic Mackey clone from The Shield in APB but unfortunately the more I've read about the game recently the less interested I have become in it.

I'll probably now wait until the inevitable subscription removal.

Posted: Jun 26th 2010 12:00PM kasapina said

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Thing is, despite its few flaws, the game is a very decent shooter. The fact that it functions differently from CoD and BF (no location based damage for example) means that it will be drawing from a different fanbase, thus it won't have to complete with the behemoths of the genre. This, coupled with it's extremely fun group play means that the game will most likely never move to f2p.

After all, all expenses considered, they just can't afford doing that.
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