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Reader Comments (36)

Posted: Jun 24th 2010 1:37PM clockwork305 said

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Too late, moved on.

Posted: Jun 24th 2010 1:55PM (Unverified) said

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Same here. Unless they completely remove cash shop items from the death penalty mechanics, I'm not coming back. Simply replacing one cash sink with another one doesn't cut it.
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Posted: Jun 24th 2010 4:48PM Bartlebe said

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Same here.

Welcome to months ago, Astum Naval. Most people have dropped your game by now.
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Posted: Jun 24th 2010 10:00PM DevilSei said

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Fourth that.

I heard about this change months ago, and again, its still one of the worst decisions they can do. Except now, its only going to hit the people who are so invested in the game, that they won't just "quit". Kind of like WoW. No matter how bad its going to (and will get), they keep on playing as a way to try and avoid feeling like they just wasted god knows how long on the game.
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Posted: Jun 24th 2010 1:45PM (Unverified) said

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Errrmmm so they've gone from a retarded death penalty to a stupid death penalty? It's a Free to Play game yet they force you to pay money to carry on playing that game. And by that I mean, that nasty debuff, if you don't want to pay to get it remove (Since you're playing a FREE game you don't have to) will gimp you a bit however, it will start stacking once you die over and over again. You can carry on playing but eventually you'll either be FORCED to spend money to get it removed, buy the over expensive items from the auction house or re-roll/quit. :S And this is what happened with the previous death penalty, yet they haven't learned a thing. :S They are probably not making enough money from other CS items so they force players to at least buy the ones to remove death penalties. However if they had a bigger community with "normal" death penalties they would have a higher percentage of people buying either cosmetically or other optional items. :S I might be wrong... but this is my opinion... A shame to see the game slowly dying (Haven't played for a good 4 or 5 months!)

Posted: Jun 24th 2010 1:53PM (Unverified) said

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this is exactly why I left allods. CASH SHOP. Crappy systems.
It had potential, but between the tech bugs and now they make it to where you HAVE to buy stuff from the cash shop to not have your stats inverted.
Why would anyone be asking for this?

Posted: Jun 24th 2010 2:03PM (Unverified) said

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Such a shame, this game has (or should I say HAD) a lot of potential ... Even with the cash shop yet it is squandered by developers (or rather by g.potatoe) because they hiered a dead rat in charge of marketing.

Posted: Jun 24th 2010 2:06PM Khorrax said

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This is simply hilarious. I can't wait to see the next death penalty they come up with once enough people complain about this one.

Posted: Jun 24th 2010 2:09PM Tanek said

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Just to make sure I have it correct, they are going from a harsh (but temporary, even if long) debuff to a possible permanent curse on one of your rare or better items?

I suppose if you did not want to use the shop for curse removal or protection, you could always carry spare items, but this does not seem to be less harsh overall, just different and, depending on how you look at the temporary vs. permanent aspect, possibly worse.

Posted: Jun 24th 2010 2:10PM bluemeep said

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Interesting concept. Since it only affects Rare items or above, it seems to be aimed at folks that already have a significant time investment in the game. I'd like to know what exactly the "small" chance is, though.

Posted: Jun 24th 2010 4:23PM Dumac said

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I think rare items are equivalent to WoW greenies, they're pretty common despite the name. Or i might be mistaken.

My first thought was that you could just replace the item, how hard can it be unless it's an endgame item? But then i remembered how a small change in stats has huge effects. You get one stat point per level. So come to think of it, you are very gimped if this happens to you, and maybe you won't be able to just replace it easily.

Hmm. Mixed feelings. It sounds less harsh than current mechanic, but when it happens you can't just wait it out. Sorry Allods, i think i'll play something else or wait for v1.2.
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Posted: Jun 24th 2010 2:12PM jealouspirate said

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I really don't understand their business model. They invent mechanics that deliberately make the game annoying to play without using the cash shop.

If you want a successful free-to-play game with a cash shop, you should make a game that's fun to play for free (the "baseline"), and then provide incentive to use the cash shop because it actually contains cool and fun stuff to improve your already fun experience.

Basically, when using the shop you should go from fun to more fun, not from annoying/unplayable to fun.

Posted: Jun 24th 2010 2:41PM Tom in VA said

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Exactly!!!

You, my friend, should be working as a paid consultant for F2P MMO developers.

Too many of them really don't understand these basic principles.
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Posted: Jun 24th 2010 2:13PM (Unverified) said

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WOW! if I knew about this death penalty before I would have definitely tried this before. Hasn't been a good mmo with a harsh death penalty in a while. Sounds like it would have been fun.

Posted: Jun 24th 2010 4:00PM Distaste said

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Yeah nothing like a game that forces you to stop playing for an hour or more...The entire "harsh death penalty" argument is stupid in terms of a game. Games are supposed to be fun and a harsh death penalty is the opposite. Unless your for Permadeath the penalty isn't harsh enough!
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Posted: Jun 24th 2010 6:41PM (Unverified) said

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To me it just seems like many of the mmo's don't have a death penalty. In my mmo's, I want to feel like if I die it means something. I realize this is an issue where everyone is going to have an opinion on what's to harsh and what's just right. But at least I feel like everyone can agree that in our mmo's we don't want to feel like when we die it's just a minor problem.
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Posted: Jun 24th 2010 2:13PM (Unverified) said

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What a shame.

If you took the client->server code, the models, world, graphics, combat system, player customization, instances, crafting, UI/interface, quests, content and gathering...

Then made PvE servers, allowed players to sub, change the death penalty to a max 2 minute 10% debuff to all stats....

Then you'd have a success. As it stands now, this game is being managed to death so badly it's comedic. I am imagining a hollywood-portrayed russian mobster laughing every time he makes a change to this game, in a grotesque experiment in how badly to abuse potential customers.

(Hey, you, the hypothetical russian mobster, pay attention to this next bit) You know what part we clever north americans figured out? The part where you want a big dial on the wall that you turn to get more money! Yeah, really, we get it. You want it so that if you're not making enough money, you turn the dial, people die more, and you get more money. WE KNOW.

I -know- Russians aren't dumb, but whoever is pulling the strings behing Allods is . Very. Why else would you consciously throw away the opportunity to make millions of dollars a month simply by making a few SQL UPDATE statements to your existing in-game mechanics.

Let's work this out.

Less than one hours work ---> millions of dollars a month guaranteed.
OR
Continue flogging the entire line of broken toys desperately trying to drive this game into the ground while it makes (at best) dozens of thousands of dollars a month, and less every month.

Hm, let me order an online MBA here while I work out the math.... yeah... DUMB.

Please, will some rich american buy the client/server code and make millions of dollars and millions of customers happy? Please?

Posted: Jun 24th 2010 2:13PM benfolds said

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I really had high hopes for this game. I played 2 characters up to level 10, then the cash shop debacle happened. It really called into question whether I could put my trust into this company. After all, I would be investing my time into it.

I decided to play it a little while back to see what if anything changed since I left, and couldn't even log in. Seems a lot of their player base has this issue. You can log into you account on their web site, but you go to log into the game with the same info and it tells you you account is inactive? I have reinstalled several times, to no avail, and even tried setting up another account.

Now, I have never designed an MMO. I have never been a part of a team or company that has designed and launched an MMO(Dream Job lol). But, and this is just crazy talk on my part, my guess is that to be successful in the industry, your game would have to allow players to log into it so they could play it. Many other companies and games seem to get this part right from day one. Hell, I could even log into that game from the guy with the pseudo PHD, at least during the trial.

To get this most important step wrong in an MMO today is just unacceptable. With so much competition out in the market place, I am just dumfounded by this.

This game should have been HUGE. because of near FATAL misteps, it ins't.

Posted: Jun 24th 2010 2:13PM Sunlover said

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Was looking forward to the patch and was really thinking about trying it again.
It seems these devs and business people simply don't get it...

Making people pay money to continue playing the game and trying to have fun again within a reasonable amount of time after failing is ludicrous and near criminal. When will devs realize that failure is a penalty in and of itself? You played badly, so you died. Now you have to start the boss fight again from the top, or run back to your corpse, or suffer some equipment durability loss, restart that section of the dungeon, wait a minute or two for your stats to get back to 100%, or any number of reasonable penalties for failing.

This? This is the definition of insult to injury.

Posted: Jun 24th 2010 2:31PM Barinthos said

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Well I guess this answers my question on whether I should waste my HDD space, bandwidth and time on installing this again.

Boggles the mind that such horrible decisions can be tied to a game with such great potential. I guess that's just the norm for games that COULD have been great.

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