Subscriptions, registered users, unique users, unique players, characters created, accounts created, boxes sold -- there really is no set standard to measure a MMO's popularity and success against these days. The only thing that's for sure is that the bigger the number, the better. Fortunately, Wizard101's claim to fame is more solid than most, as they recently announced their 10,000,000th registered wizard in Wizard City and are throwing a party in honor of the game's growth.
Wizard101 has been a runaway success since its launch, pulling in players across several demographics, from family to tweens to seasoned MMO vets. The hybrid model, offering a selection of both subscription and free-to-play options, has also opened the game up to a larger playerbase.
To celebrate the 10 million milestone, KingsIsle is throwing a party for wizard #10,000,001 at Ravenswood School of Magical Arts. All players are eligible to receive a nifty party pack that holds a decorative banner, balloons, a festive party hat and moist, delicious cake. To snag it, all wizards and witches are directed to head to www.wizard101.com/promo and enter the word PARTYPACK to enjoy the fruits of their play.
Congrats to KingsIsle on this impressive achievement!
Reader Comments (5)
Posted: Jun 23rd 2010 10:06AM ultimateq said
I really do like wizard101, but I get the sense of overwhelming tedium when I try to play through it. The combat is intuitive, but watching the same animations over and over can really wear away at me. I really like the game, but I have been having problems sticking with it.
Posted: Jun 23rd 2010 11:13AM Enikuo said
I really like this game. The animations are cute and the voice acting is really good. It can be really repetitive, but in a grindy, relaxed, let's watch a movie in the background kind of way. Oh, and the menu chat that they use for kids under 13 is really clever. If I had kids, I would definitely be playing this with them. Actually, I'm playing it anyway... =)
I also really like it's payment model. So far, it's the only game I've found where I felt that using the cash shop was a good.
I also really like it's payment model. So far, it's the only game I've found where I felt that using the cash shop was a good.
Posted: Jun 23rd 2010 4:04PM Ripper McGee said
Kudos to KingsIsle for proving that an indie title can have excellent quality and be incredibly successful, as well. I get pretty tired of the "but it's indie" excuse. Kingsisle clearly blows that out of the water...
~Ripper
~Ripper
Posted: Jul 10th 2010 9:06PM (Unverified) said
great game!







